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   Gender:  Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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					 Posted: Sat Jan 11, 2003 6:42 pm     Post subject: C ScreenCoords | 
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				How do i handle C-Coords in my compiler?
 
 
Example:
 
 	  | Quote: | 	 		  | C-146,29,IMAGE1,AfterChat,EnterZone,3000 | 	  
 
 
The coords are saved in a 16bit Integer, so no 'C' can be saved.
 
Saving negative coords doesn't work either.
 
 
So whats the trick with saving C-Coords?
 
 
Oh, btw, i will release a beta of my lvz-compiler with source soon, in order to make sure everything is working the way its supposed to work.
 
 
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... | 
			 
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Sun Jan 12, 2003 12:03 am     Post subject:  | 
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				| Opps, forgot to include that in the lvz toolkit's lvz description. C stands for Center, which in .lvz means the number 20000. So C-146 = 20000 - 146 = 19854. So whenever you see a C for those coords, replace it with a 20000 and do the correct addition/subtraction from it. | 
			 
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