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C ScreenCoords

 
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k0zy
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PostPosted: Sat Jan 11, 2003 6:42 pm    Post subject: C ScreenCoords Reply to topic Reply with quote

How do i handle C-Coords in my compiler?

Example:
Quote:
C-146,29,IMAGE1,AfterChat,EnterZone,3000


The coords are saved in a 16bit Integer, so no 'C' can be saved.
Saving negative coords doesn't work either.

So whats the trick with saving C-Coords?

Oh, btw, i will release a beta of my lvz-compiler with source soon, in order to make sure everything is working the way its supposed to work.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Hunch Hunch
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PostPosted: Sun Jan 12, 2003 12:03 am    Post subject: Reply to topic Reply with quote

Opps, forgot to include that in the lvz toolkit's lvz description. C stands for Center, which in .lvz means the number 20000. So C-146 = 20000 - 146 = 19854. So whenever you see a C for those coords, replace it with a 20000 and do the correct addition/subtraction from it.
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