k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sat Jan 11, 2003 6:42 pm Post subject: C ScreenCoords |
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How do i handle C-Coords in my compiler?
Example:
Quote: | C-146,29,IMAGE1,AfterChat,EnterZone,3000 |
The coords are saved in a 16bit Integer, so no 'C' can be saved.
Saving negative coords doesn't work either.
So whats the trick with saving C-Coords?
Oh, btw, i will release a beta of my lvz-compiler with source soon, in order to make sure everything is working the way its supposed to work.
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Mine GO BOOM Hunch Hunch What What
Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Jan 12, 2003 12:03 am Post subject: |
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Opps, forgot to include that in the lvz toolkit's lvz description. C stands for Center, which in .lvz means the number 20000. So C-146 = 20000 - 146 = 19854. So whenever you see a C for those coords, replace it with a 20000 and do the correct addition/subtraction from it. |
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