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Split from: SlowFrameCheck
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Gravitron
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PostPosted: Sat Feb 12, 2005 2:51 pm   Post maybe stupid    Post subject: Split from: SlowFrameCheck Reply to topic Reply with quote

Split from: Question: Why do not use, SlowFrameCheck?

It's quite simple.

Continuedshit is poorly coded, as such it eats heavily on the cpu.
What printscreen does is tie all the cpu to create a heavy bitmap file (around 1MB or more) and dump it to the memory.
On slower (read: less than P4 with some nice video card and lots of ram) this causes continuedshit to choke, hence the FPS drops to 0 and nothing moves anymore.
As such, the cpu stops to process incoming packets, so your ship might survive an onslaught (though the server ussualy makes sure you die eitherway).
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PostPosted: Sat Feb 12, 2005 3:41 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well, when you're alt-tabbed, there is no reason for it to display anything - but rather just focus on the everything else but displaying.

But you're right gravitron, there is something weird about continuums print screen; how it does jump continuum like it does. sigh.

lol.
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PostPosted: Sat Feb 12, 2005 4:35 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Continuum never touched 100% CPU while dogfighting or screenshotting in EG on my 1.3gHz CPU, so I don't know what you're talking about.
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PostPosted: Sat Feb 12, 2005 6:28 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Gravitron wrote:
It's quite simple.

Continuedshit is poorly coded, as such it eats heavily on the cpu.
What printscreen does is tie all the cpu to create a heavy bitmap file (around 1MB or more) and dump it to the memory.
On slower (read: less than P4 with some nice video card and lots of ram) this causes continuedshit to choke, hence the FPS drops to 0 and nothing moves anymore.
As such, the cpu stops to process incoming packets, so your ship might survive an onslaught (though the server ussualy makes sure you die eitherway).


Translation: I have no clue what I am talking about, but love to shit on Continuum for no reason. I've seen it run at 100% on a PII-100MHz machine with a 15 year old video card, so it must suck. I don't play anymore, but I can't resist sticking around anyway to make fun of everyone because I have no life and am terribly insecure.
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PostPosted: Sat Feb 12, 2005 8:22 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Mr Ekted wrote:
[..]



Translation: I have no clue what I am talking about, but love to shit on Continuum for no reason. I've seen it run at 100% on a PII-100MHz machine with a 15 year old video card, so it must suck. I don't play anymore, but I can't resist sticking around anyway to make fun of everyone because I have no life and am terribly insecure.


the day i can make Mr. Ekted play in my zone is the day when my zone rises to glory
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PostPosted: Sat Feb 12, 2005 8:40 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

What zone is that?
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PostPosted: Sat Feb 12, 2005 10:19 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

its currently a dead zone/ a zone in development

i wont want to advertise it until i get things straighten out first
which would be during summer
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PostPosted: Sat Feb 12, 2005 10:55 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Okay, lets re-analyze where the topic is, compared to what it should be.

talking about some dead-zone.

.vs.

whether or not to use slowframecheck

please discuss other topics elsewhere.
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PostPosted: Sun Feb 13, 2005 3:37 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Cyan, GG on reading comprehension.

Miss. Erected, try a PIII-667mhz with 512MB ram and geforce4mx going numb whenever I run winamp or give another process attention.

Funny how I could run 20 VIE clients, winamp, mpeg player, deliplayer, divx player, anti virus and still no fps lag or halts.
Not to mention, alt tabs wouldn't cause me to spike 1000ms or more for no apparent reason or get disconnected (read:booted) for packet violations/not responding to server packets for too long.

Go figure, huh?

Also, didn't you do just the skin crap?
So where do you go off telling us about how great continuedshit is coded?
You didn't touch its actual code, so you don't know shit either, yours is just an opinion like mine.
Only that you just trash talk because you can't back up facts.

Go counter it, if you have any real argument.

Quote:
Mr.Ekted> seen it run at 100% on a PII-100MHz machine with a 15 year old video card, so it must suck.

Translation :
Yes, continuedshit can't handle if it you run anything else on NORMAL machines.
Oh no, see, continuedshit is an attention hog, it thinks its Doom 3 and it wants the best machine and all attention to it.

Funny how SS could run without a problem (since even the times of) on a 486.

Quote:
Mr. Ekted> I don't play anymore, but I can't resist sticking around anyway to make fun of everyone because I have no life and am terribly insecure.


Which is why you play the "lets stick at spec and chat about meaningless dumb crap while patronizing about my sysop status" game at powerball.

And since you're such a god of coding sanctimonious jackass, how about YOU explain it to cypher, ed and phyram why this shit is happenning, hmmkay?
After all, we're all wrong, and I'm in particular have no clue what I'm talking about, and it has nothing to do with continuedshit being a CPU hog, so how about it great chief, give us your enlightened explanation.

GG.
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PostPosted: Sun Feb 13, 2005 5:17 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I used to play Cont on a P2-350 with a Matrox 16MB card. I got 80 FPS and it never used more than 2-3% cpu AND I ran winamp all the time.

I wrote ALL the code for everything outside of the game itself including chat. You are right. I do not know how the in-game stuff is coded, but I'm not making stupid claims about it either.
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PostPosted: Sun Feb 13, 2005 9:20 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

It's not stupid when we're forced to use a bugged client that no one can fix or add features to because someone is mad tripping about their power and control.

And you didn't play continuedshit, you ran continuedshit.
You run programs, you play visuals and/or audio.
The game is SubSpace.
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PostPosted: Sun Feb 13, 2005 11:21 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Hey grav, I thought you were deceased?
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PostPosted: Sun Feb 13, 2005 3:24 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

This is an utterly stupid debate.

First of all, Continuum does more than Subspace (read: LVZs), so even if it does use more resources, it has an excuse.

Second, Continuum saved Subspace. The VIE client wasn't secure, and thus allowed cheaters. The Continuum client would become insecure if the source code got released/leaked, so Priit keeps control on it. I don't hear anything about the VIE source being spread around. The most I hear are a few disassembly-type things like function offsets and crap. Yet you don't complain about that? I'm sure you knew all of this once, before your pointless crusade against reality set in.

Third, Ekted has access to the binary client just like you and the rest of us do. He also worked with Priit and most probably saw at least a really tiny bit of his programming. He is a programmer. You are not. So let's not go on yelling at him for not knowing what he's talking about, when you know even less.

And just to contribute something to the less-inane discussion, I agree with Phyran.
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PostPosted: Sun Feb 13, 2005 7:20 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

OMG!

You ignorant bores bring the insecurity bullshit excuses one more time and I swear it I'll take my hammer and start bashing you untill there's little less than dust left!

So what if he's a programmer.
Jeff is a programmer, does Jeff know (or knew back at the time) 3D?
Does every programmer know all about linux or windows OS environments?
Does every programmer know network protocols or scripting for SQL databases?
Just because he knows how to code in (I assume) C, doesn't mean he understand everything.
And there's a vast difference between what one can analyse and guess as a "professional" if you can call him that, to what is actually there.
In particular, when it comes to coding, there're so many ways things can be done that to say you know what another has coded without actually seeing the code itself or knowing how the person ussualy write code is preposterous and presumptionous.

I agree that continuedshit has several more features than SS has, it's a given fact, nothing to dispute about it.
But it's as far as it goes too.
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PostPosted: Sun Feb 13, 2005 7:38 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Another man with a hammer!

Who cares! Chatting with ccc in PuTTy > Playing Continuum.
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PostPosted: Sun Feb 13, 2005 8:08 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

PuTTy is pretty cool.
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PostPosted: Sun Feb 13, 2005 8:57 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Gravitron wrote:
Continuedshit is poorly coded


Gravitron wrote:
In particular, when it comes to coding, there're so many ways things can be done that to say you know what another has coded without actually seeing the code itself or knowing how the person ussualy write code is preposterous and presumptionous.


$$
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PostPosted: Sun Feb 13, 2005 11:50 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

To be honest, Continuum's source code is way to modular from what I've seen. Way too many classes inside classes (not inheritance either) that trying to understand it is complex. Both Grelminar and myself had trouble figuring out what the hell part of it meant for what was needed, and required many emails between him and Priit to get it (encryption) to work correctly. Of course, between each email, a week of time went by.
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PostPosted: Mon Feb 14, 2005 4:17 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

What happens to things which aren't coded right?
They fail and produce bugs.
Guess what, continuedshit is bugged.


If it's so modular there wouldn't be no friggin problem to release the sections which relate to ship classes inorder to allow people to add features without compromising protocol and encryption.
If it's so modular, supporting more than 8 ships should be a breeze.

Bottom line, we're being fed shit.
I for one, will not eat it.
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PostPosted: Mon Feb 14, 2005 12:17 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Gravitron wrote:
What happens to things which aren't coded right?
They fail and produce bugs.
Guess what, continuedshit is bugged.

Have you ever designed and created anything containing more than a couple of thousand lines worth of code? You will always create errors in even the most basic application, let alone one in which contains a near infinite amount of customization.
Gravitron wrote:
If it's so modular there wouldn't be no friggin problem to release the sections which relate to ship classes inorder to allow people to add features without compromising protocol and encryption.
If it's so modular, supporting more than 8 ships should be a breeze.

Supporting more than 8 ships is a limit more so of the protocol and Subgame than anything else. Priit mentioned this a long time ago back when he was taking suggestions for future features. Could he have added it in within a day's worth of work? Most likely, yes. Why didn't he? Subspace had 8 ships since VIE stopped producing new features, so left it at that.

As for the releasing of the source code, think how that would effect security of zones. You can attest that each zone would have a checksum list of acceptable patches, but once you grant code executable powers in a program, you lose all sense of security. There is nothing to stop a user from making a little bonus feature in which it will edit other parts of the memory to produce correct checksums for their patch to act like another.

The encryption has long ago been compromised, just no one has actually admitted in public this, and I doubt it is really being used by anyone either. The only safe way to allow access into Continuum's code is via a scripting language. But then, with most type of restrictions to prevent abuse, the most you could really do is the same as what ASSS can do for you now.

Could Continuum be made much better? Easily. But looking to whine about it as a child doesn't do much. Be proactive and instead promote what you believe is whatever good that is left in Subspace instead of rant against what is bad. If you'd rather continue your current path, at least attempt to put forth a well reasoned argument instead of little snippets of rants and little catch-phrases. You continue to sound more and more like a Slashdot "M$ is the devil" poster every day.
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PostPosted: Mon Feb 14, 2005 12:24 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
[..]


Supporting more than 8 ships is a limit more so of the protocol and Subgame than anything else. Priit mentioned this a long time ago back when he was taking suggestions for future features. Could he have added it in within a day's worth of work? Most likely, yes. Why didn't he? Subspace had 8 ships since VIE stopped producing new features, so left it at that.

As for the releasing of the source code, think how that would effect security of zones. You can attest that each zone would have a checksum list of acceptable patches, but once you grant code executable powers in a program, you lose all sense of security. There is nothing to stop a user from making a little bonus feature in which it will edit other parts of the memory to produce correct checksums for their patch to act like another.

The encryption has long ago been compromised, just no one has actually admitted in public this, and I doubt it is really being used by anyone either. The only safe way to allow access into Continuum's code is via a scripting language. But then, with most type of restrictions to prevent abuse, the most you could really do is the same as what ASSS can do for you now.

Could Continuum be made much better? Easily. But looking to whine about it as a child doesn't do much. Be proactive and instead promote what you believe is whatever good that is left in Subspace instead of rant against what is bad. If you'd rather continue your current path, at least attempt to put forth a well reasoned argument instead of little snippets of rants and little catch-phrases. You continue to sound more and more like a Slashdot "M$ is the devil" poster every day.


i really want more than 8 ships icon_sad.gif
VIE stopping at 8 ships shouldnt stop PriitK
this isnt Subspace anymore, its Continuum
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PostPosted: Mon Feb 14, 2005 12:48 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Aye, I was hoping by now someone would either have come up w/ a newer client to replace continuum, which is slightly hard to do now that subgame is a continuum-only (essentially.) server. You might as well start from "scratch"-ish.

I had listed several features I'd like to have seen implemented on SSF; as well as those that Priit had in mind in his original readme for continuum .35? .36. Lots of good time, probably not much time for him, to implement.

It's a shame really but; the game has been going on for almost 10 years. So.. I don't know about you guys, I think it's pretty cool [that its lasted this long with such a simple game].
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PostPosted: Mon Feb 14, 2005 4:09 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
[..]


Supporting more than 8 ships is a limit more so of the protocol and Subgame than anything else. Priit mentioned this a long time ago back when he was taking suggestions for future features. Could he have added it in within a day's worth of work? Most likely, yes. Why didn't he? Subspace had 8 ships since VIE stopped producing new features, so left it at that.

As for the releasing of the source code, think how that would effect security of zones. You can attest that each zone would have a checksum list of acceptable patches, but once you grant code executable powers in a program, you lose all sense of security. There is nothing to stop a user from making a little bonus feature in which it will edit other parts of the memory to produce correct checksums for their patch to act like another.

The encryption has long ago been compromised, just no one has actually admitted in public this, and I doubt it is really being used by anyone either. The only safe way to allow access into Continuum's code is via a scripting language. But then, with most type of restrictions to prevent abuse, the most you could really do is the same as what ASSS can do for you now.

Could Continuum be made much better? Easily. But looking to whine about it as a child doesn't do much. Be proactive and instead promote what you believe is whatever good that is left in Subspace instead of rant against what is bad. If you'd rather continue your current path, at least attempt to put forth a well reasoned argument instead of little snippets of rants and little catch-phrases. You continue to sound more and more like a Slashdot "M$ is the devil" poster every day.


LoL, quote cuts stuff off, oh well.
Well, if it's a one day's worth of work, ADD IT, don't cry about it.
You people have violated just about anything else that is was or would be subspace, mocked subspace, twisted subspace, defiled VIE.
So get it over with and don't hide behind such petty and illogical excuses.
Infact, if any, when SS grew (WE CAN SEE INFANTRY, CANT WE NOW?) it would've had unlimited vessels support (not to mention, SS2 was on the way).

*takes a breather from yelling at the retard*

The server CAN force users to their own client, NO?
So, it'll be upto the zone owners to decide which additions are permitted.
Not upto the user.
Security issue? Whether or not the user trust the server sysops not to push maleware down his throat.
Besides, the game's rulers have already made it clear that their approach is "fuck the user, this is free entertainment, use it or lose it", so I see no reason why I should care about the user aspect, I mean, they don't obviously.
So they can't use that as an argument, and I won't even bother offering a solution to it as such (let them geniuses figure out, and, since most of the users are zombies, let them wake up and demand a solution, there's only so much space in my lungs to yell at bums to move their asses and demand)

Of course the encryption had been compromised, duuuuuuuuuuuuh.
What, you thought that if someone was to cheat he'll be doing it twister style?
No, of course not.
You take a lagger, pack him up with a sniff&edit, make yourself suffer less damage or drop packets (ALA twister 1.34.3) and cry lag when you shield off damage.
And since we all know how bussy pricktech is, all those threats about "we can just change the protocol in a snap and its cheat-proof again" are null and void, because just as it takes him year long to put a beta of a prerelease that fixes another one, it takes him a week long to do the smallest tweak.

If the bad things in it actually get fixed, it'll be more good.
Ignoring a problem doesn't make it go away.
You want to speak coding wise?
I don't want no loser like sony, BDE, microsoft or whoever's product that's full of bugs that never get fixed.
I don't want no rushed-out-of-the-door game that crumbles because they're all bussy to make cash instead of quality.
And you know what else, these guys are successful but guess what, this game is FREE, so this doesn't work here.
Releasing bugged shit isn't going to get anyone cash, and sure isn't going to get anyone happy.
So I don't see why we have to live with these ANCIENT bugs that should be ironed out IF PRICKTECH GAVE TWO HOURS A DAY TO WORK ON THE GAME OR LET SOMEONE ELSE DO IT!


Oh, and near infinite customization? DONT MAKE ME LAUGH.
If that's how the code looks like in potential, then what we have is a sheer joke, because continuedshit is no where near that.
It's no where near Infantry even.
There are errors alright, like a crash, a clash in direct X with creative and specific Geforce card at certain resolution, or if someone press Esc then F1+backspace at once.
Not these kind of bugs which should've been located and fixed long ago.
Not bugs like the crapped ass of a prox formula, not the sucky network protocol and/or prediction code that causes the smallest lag to have consequences of gigantic proportions and ships to jump all over the place at 300-400ms while VIE produced these weird effects at around 600ms.

The devil?
The devil is trenchers like you who sit by, defend bums who sit and do jack but cry in an email list how great and powerful they are for all the people they banned from their zone, and do nothing at all to improve shit.

That's right, I'm not a coder, I can't contribute there.
But I be damned like the rest of you heretics if I sit on the side and praise the fucked up situation that's going on here.
If at the least, my contribution will be to keep awareness as to the defects and degenerate state all you drones are driving the game onto with your droidic logic.
I'm no Martin L. King, but I certainly will use my voice for as long as I have it, by far, it's my biggest tool for contributing.



"All that is necessary for the triumph of evil is that good men and women stand idly by and do nothing."
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PostPosted: Mon Feb 14, 2005 7:40 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I'm only going to respond to the part of your pseudo-argument that I bothered to read.

The fact that Ekted knows how to code makes him more qualified than you at talking about Continuum's code. The same actually applies for me. (Even though my experience is nowhere near Ekted's.)

Edit: pseudo.


Last edited by Cyan~Fire on Tue Feb 15, 2005 3:54 pm, edited 1 time in total
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PostPosted: Mon Feb 14, 2005 8:29 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Gravitron, the subspace you remember (falsely remember, but remember none the less) is dead. Move on.

The rest of us think Cont is a good thing. You can call it names as much as you like, it doesn't help you or your argument.
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