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SyrusMX Wub me, everyone! or I'll wub your ...
Age:43 Gender: Joined: Jun 24 2003 Posts: 314 Offline
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Posted: Mon Jul 25, 2005 2:36 pm Post maybe stupid Post subject: |
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I was always leary of ASSS because last I knew it got laggy with lots of people, but if I'm reading the ping times below right, there isn't much difference between subgame and As3.
SSCC Omega Fire:
PING Current:60 ms Average:60 ms Low:30 ms High:190 ms S2C: 0.1% C2S: 0.0%
HZ ASSS Test Zone - 41 Players
PING Current:70 ms Average:65 ms Low:60 ms High:90 ms
ping: s2c: 0 (0-0) c2s: 45 (0-160) ploss: s2c: 1.86 c2s: 0.47
SSCX-A Hyper Space - 3 Players
PING Current:110 ms Average:100 ms Low:90 ms High:120 ms
ping: s2c: 9 (9-12) c2s: 55 (0-200) ploss: s2c: 0.25 c2s: 0.36
Anyway, back to the topic at hand, I think that there would definatly be much better zones if people had to use As3, or some other forum of *nix based server, mainly because it takes a bit more to get things going well, but it's not hard by any means. 99% of Internet Relay Chat is run off linux/BSD boxes, and pretty much similar to As3. I say switch everyone over to As3, it will get rid of the 15 yr olds who can't figure anything out unless its a GUI win32 program. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Jul 25, 2005 3:03 pm Post maybe stupid Post subject: |
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SyrusMX wrote: | it will get rid of the 15 yr olds who can't figure anything out unless its a GUI win32 program. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Mon Jul 25, 2005 3:14 pm Post maybe stupid Post subject: |
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As if ping results only display the difference between the responding application, you can't test and judge them based on just ping results while other factors differ.
Subgame doesn't use a GUI either, just like ASSS, who cares if newbies and idiots are running game servers? It's a game, not something serious. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jul 25, 2005 5:25 pm Post maybe stupid Post subject: |
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50% Packetloss wrote: | Hopefully ASSS gets rid of newb zones, that way when I download the directory server list, I'm not spammed with CTF in the title of every zone. | Well when people start flooding the dirserv lists with virtual servers it will be worse.
Confess, would it be better if asss had some graphical configuration utility? Setting up ports, description, biller, staff, arenas? If I write one it'll be in java  |
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Mon Jul 25, 2005 7:00 pm Post maybe stupid Post subject: |
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Same with subgame, go try. Just because you open it from the start, doesnt mean its to perfection. _________________ I know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Mon Jul 25, 2005 9:53 pm Post maybe stupid Post subject: |
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Confess wrote: | IF asss was around when subspace was first introduced, many of the currect zones would not exist =/, ever think of that? Im not just talkin about Halo, im talkin DSB...EG...eh, i guess they could have...but i donno, so im going to stop blabling. |
You don't know what you are talking about. EG probably has one of the best dev teams in all of SSC. The entire powerbot team are a collection of the best programmers in Subspace, so setting up EG on ASSS would be unbelievebly easy. DSB also has staff that could manage the task.
ASSS is better that subgame, just deal with it and stop replying to this topic. You lose, have a nice day. _________________ Current Terror Alert Level
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Jul 25, 2005 10:20 pm Post maybe stupid Post subject: |
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I don't know, I have yet to really care about ASSS. The first time I tried it out, all I can say, is thank God Dr. Brain was online to help me out. Until ASSS is simplified with a direct tutorial on how to accomplish tasks, 1.) how to setup staff accounts (didn't i have to ?passwd as well as setting my name in the config?) 2.) full description of what all default modules are / what they do (like billing vs billing_ssc)
Well I can't think of anymore off the top of my head. ASSS is "better" in some cases, and not in others. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Jul 25, 2005 10:28 pm Post maybe stupid Post subject: |
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In what other ways? So far the only big excuse I have seen is the problem of getting it set up. This game has seemed to be about doing what can be done with what we've got, first with bots and a closed-source server, and now I'm seeing a lot more that can be done and expanded upon with ASSS than with any other options atm. Just take a few minutes to learn it, read some of the wiki, and don't fear change. |
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Tue Jul 26, 2005 12:29 am Post maybe stupid Post subject: |
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Asss is a good idea, yes, and it has a lot of potential, and can really increase where we go, BUT, its hard and needs to be simplified. Once that is done, boom, it'll be a good program. (hopefully) |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Tue Jul 26, 2005 1:20 am Post maybe stupid Post subject: |
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*looks at topic*
ASSS:
Modular - more control.
Modifyable - can add plugins.
*nix support?
SubGame:
Seemingly easy setup.
Win16+ required.
'Nuff said. |
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Tue Jul 26, 2005 2:08 am Post maybe stupid Post subject: |
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Bak-, not true, I couldnt even enter because of some random lag bug or something =/ |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Tue Jul 26, 2005 3:33 am Post maybe stupid Post subject: |
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Maybe you lag?
ASSS isn't going to be dumbed down for you, so just deal with it. Grav summed it up, pick whichever you want, but keep in mind that subgame will slowly disappear over time. No one cares if you use ASSS or not, whatever you create probably won't get off the ground. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Jul 26, 2005 3:46 am Post maybe stupid Post subject: |
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Confess wrote: | Bak-, not true |
What part of my post wasn't true? Were you tring to get into the old subgame server, which was taken offline for the day? |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Tue Jul 26, 2005 11:14 am Post maybe stupid Post subject: |
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50% ploss was harsh but pragmatic. |
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Tue Jul 26, 2005 4:00 pm Post maybe stupid Post subject: |
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No no bak, sorry, i put that wrong. I couldnt even enter, as in enter a ship, and there were others too... |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Tue Jul 26, 2005 4:03 pm Post maybe stupid Post subject: |
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That was most likely because either 1. your ploss was very high because you had just downloaded the level. or 2. There were already too many people playing. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Tue Jul 26, 2005 4:21 pm Post maybe stupid Post subject: |
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BlueGoku lowered the lag settings so you needed less than 4% ploss to play in the game. |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Wed Jul 27, 2005 3:49 am Post maybe stupid Post subject: |
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Bak wrote: | HZ had a sucessful ASSS test today. Stable and no lag comas with ~65 people at peak times and over 35 for most of the day |
That's great to hear. Anything else you can tell me? Bug reports? Feature requests?
I'd try the HZ forum, but I need to be "approved" before I can even read it. Not very welcoming for newcomers... |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Jul 27, 2005 8:12 am Post maybe stupid Post subject: |
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Grelminar wrote: | [..]
That's great to hear. Anything else you can tell me? Bug reports? Feature requests?
I'd try the HZ forum, but I need to be "approved" before I can even read it. Not very welcoming for newcomers... |
Only problem they had (as far as I've heard) was the ball stuff you replied to in the other thread. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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