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Server Help | ASSS Wiki (0) | Shanky.com
How far you can be away to attach to some one

 
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(Deactived B l a h e r)
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PostPosted: Wed Apr 27, 2005 4:03 pm    Post subject: How far you can be away to attach to some one Reply to topic Reply with quote

I like a setting were you can set in how far away (in pixles or tiles it dosen't matter for me) you can be to attach to some one for example I'de like it for a arena to me only 1 tile away intill you can attach to the person you want to attach to so it gives it as you just jumping onto the ship instead of magically warping to the exact spot where that person is and attaching tongue.gif .
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Bak
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PostPosted: Wed Apr 27, 2005 6:39 pm    Post subject: Reply to topic Reply with quote

that's a good idea...
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i88gerbils
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PostPosted: Wed Apr 27, 2005 9:12 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
that's a good idea...


I thought so too, but then I thought "hey I'm high on Ammonia right now and dismissed myself as too foolish and crazy at the moment to think straight". I'm glad I was wrong.
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Muskrat
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PostPosted: Wed Apr 27, 2005 10:48 pm    Post subject: Reply to topic Reply with quote

I do happen to be messed up on some cough medecine.... but I think it sounds like a god idea, and I think I remember feeling the same way earlier...
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D1st0rt
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PostPosted: Thu Apr 28, 2005 7:43 pm    Post subject: Reply to topic Reply with quote

Wouldn't that cause the client to hang in nothingness while waiting for the attach to be accepted? It always seems like there is a lag between sending the attach request and actually attaching, during which the ship disappears and you don't receive position packets from your old spot.
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PostPosted: Thu Apr 28, 2005 10:58 pm    Post subject: Reply to topic Reply with quote

You could always send the client an attach ID of -1, like as if the person he attached to issued a disattach request. The player will still have that weird attach lag, but could get him out faster than if waiting for a timeout.
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Chambahs
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PostPosted: Thu Apr 28, 2005 11:06 pm    Post subject: Reply to topic Reply with quote

nice idea, but it will probably lead to more bugs -> cheating -> Priitk not doing anything about it tongue.gif
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SamHughes
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PostPosted: Fri Apr 29, 2005 1:18 am    Post subject: Reply to topic Reply with quote

This would be doable in the variation of SubSpace that I dream about (called Dreamtinuum?) Ideally, servers would be able to send executable code for the client to interpret. (It would be interpreted Forth, so that a rogue server cannot rape a visitor's computer, while still remaining fast.) But anyway...

You could always punish ships for trying an invalid attachment by giving an engine shutdown.
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(Deactived B l a h e r)
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PostPosted: Fri Apr 29, 2005 3:25 pm    Post subject: Reply to topic Reply with quote

If you had the setting as 0 it could just be set as a reagular attach and you can attach any were meaning the setting dosen't apply or if your too far away to attach the system just would not let it attach just as if you were trying to attach to a non-attachble ship.
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Edify
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PostPosted: Fri Apr 29, 2005 4:38 pm    Post subject: Reply to topic Reply with quote

SamHughes wrote:
This would be doable in the variation of SubSpace that I dream about (called Dreamtinuum?)
i dream about ss too. in my dreams, the *say command still works. $

that idea seems really cool, and would be really useful for the event map i'm making. feh, it's not ASSS tho.
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PostPosted: Sat Apr 30, 2005 8:03 am    Post subject: Reply to topic Reply with quote

Edify wrote:
in my dreams, the *say command still works.

Is that old server software that supports that still downloadable anywhere?
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PostPosted: Sat Apr 30, 2005 9:56 am    Post subject: Reply to topic Reply with quote

Maverick wrote:
[..]


Is that old server software that supports that still downloadable anywhere?


Doubt it.
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D1st0rt
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PostPosted: Sat Apr 30, 2005 4:19 pm    Post subject: Reply to topic Reply with quote

There are old isos of the subspace cd at ssdl
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