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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Thu Feb 13, 2003 11:57 pm Post subject: Configuration |
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How do I configure the server.cfg (or any .cfg files) file so that the ship will enter/warp in the center, instead of in the top left corner, toggle the bounce to be off when someone first enters, and change the burst delay to be shorter?
Also How do I make my ship set (for example: hockey ships) to be set in the zone (I want someone to enter in a ship I made)? |
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reel bad Seasoned Helper
Age:39 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Fri Feb 14, 2003 12:11 am Post subject: |
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read this, or search it with ctrl-f (internet explorer) for your topic. |
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SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
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Posted: Fri Feb 14, 2003 12:34 am Post subject: |
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#1: radar:radarmode=0 and misc:warpradiuslimit=5
#2: prizeweight:bounce=0
#3: ship:bombfiredelay=shorter
#4: use LVZ _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Fri Feb 14, 2003 1:21 am Post subject: |
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ok.. i got the bounce and the ship to start out in the center, but the i couldn't fix the burst delay, and i'll work on the lvz. |
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reel bad Seasoned Helper
Age:39 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Fri Feb 14, 2003 6:54 pm Post subject: |
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what's the bombfire delay on the ship with burst problems? keep in mind that the values are hundredths of a second. |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Sat Feb 15, 2003 2:04 am Post subject: |
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it's 5 right now, and still doesn't work. Even if it does work though, will the bomb delay be for the bombs as well because I want the spdier to be able to burst faster than shooting bombs.
Also, I have movre configuration questions:
1)How do you make the bombs appear to be different? If it has something to do with the energy, what is the seetings for each type of bomb.
2)I can't get my zone to do king of the hill reward, scoreing reward, and flag reward. Do I have to have a lvz type file to make these things run in my zone?
3)Where is a place I can learn to make layer maps for my zone? I know it has something to do with the lvz. I want the big rocks, and some tilesets to be underneath the ship.
4)I was able to get my specific shipset to appear when you enter my zone, but not it is in my sub-arena and I want the original ship set to be there.
How would I configure this?
Sorry for being a newbie...  |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Sat Feb 15, 2003 2:42 am Post subject: |
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One more,
5)how do you make a ship, on multifire bullets to shoot 3 or 4 in a straight angle. I don't want an angle in the bullets. |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Feb 15, 2003 8:44 am Post subject: |
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At server.cfg
under [Bomb]
BombDamageLevel= # - The amount of damage a center hit from a bomb will cause.
EBombDamagePercent= # - The percentage of the bomb damage that a special case EMP bomb will cause, 1000 being 100.0%
BBombDamagePercent= # - The percentage of the bomb damage that a special case Bouncing bomb will cause, 1000 being 100.0%
under [any ship name]
BombBounceCount= # - How many times can a bomb hit an object that isn't a ship and still exist (bounce), 0 - none, the bomb shall explode on the first solid contact, 1+ to activate special case bouncing bomb effect.
EmpBomb= # - Weather this ship is equipped with special case EMP bomb effect, 1 for yes, 0 for no.
MultiFireAngle= # - The angle of the arc the multifire bullets are being spread in/at.
under [king]
DeathCount= # - How many times a player may die before losing his crown.
ExpireTime= # - How long, in thousands of seconds, a player is given to hold to the crown, without making a kill, before it disappears with the beginning of the KOTH round.
RewardFactor= # - The points the winner(s) of the KOTH round recives by the formula : number of ppl playing * same number * this RewardFactor / 1000.
NonCrownAdjustTime= # - The amount of time, in thousands of seconds, that is added to a player's crown holding time for killing another player who doesn't have a crown.
NonCrownMinimumBounty= # - The amount of time, in thousands of seconds, that is added to a player's crown holding time for killing another player who has a crown.
CrownRecoverKills= # - The number of players who carry crown, a person without a crown, need to kill inorder to regain his crown (player X without crown need to kill Y amount of Players with crowns so he get a crown again).
I cannot help you with LVZ as I am uninterested, thus, uneducated in continuum related issues.
Sorry.
Mayhaps one day MGB will wish to give me a crash course on LVZ.
Last edited by Gravitron on Sat Feb 15, 2003 8:51 am, edited 4 times in total |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Feb 15, 2003 9:14 am Post subject: |
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Hmm the forum got screwed up a bit, so...bump |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Feb 15, 2003 9:18 am Post subject: |
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OMG, there it goes again!
Ran into problems sending Mail. Response: 451 Error while writing spool file
STOP GIVING ME THAT ORDER! AAAAAAAARG |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Sat Feb 15, 2003 5:02 pm Post subject: |
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I'm giving that order? |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Feb 15, 2003 5:04 pm Post subject: |
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Meant to say error.
Every time I posted a reply it gave me "Ran into problems sending Mail. Response: 451 Error while writing spool file" error. |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Sat Feb 15, 2003 5:04 pm Post subject: |
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I'm moving this topic to a new topic.... please reply to my questions. |
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ggtm Novice
Joined: Feb 13 2003 Posts: 49 Offline
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Posted: Sat Feb 15, 2003 5:12 pm Post subject: |
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real bad... my answer to your question is in a new topic... this one has too many errors. New topic called- "Error to old Configuration... Continue of Configuration..." |
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