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Server Help | ASSS Wiki (0) | Shanky.com
Asss 1.2.0
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CypherJF
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PostPosted: Fri Jul 30, 2004 11:55 pm    Post subject: Reply to topic Reply with quote

I don't understand any reasons, why you can't support pre-releases.


Especially since the competing software, subgame, does.

edit: rotfl wtf am i kiddin, a competing software.. lol.. well okay it is.. but.. haha..anyways...
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CypherJF
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PostPosted: Sat Jul 31, 2004 12:05 am    Post subject: Reply to topic Reply with quote

Solo Ace wrote:
Hm, a year ago I used something named "Knoppix" to see what Linux was like, anyway, wouldn't that be able to compile/run ASSS? icon_smile.gif
If it could people wouldn't have to install Linux, but just run Knoppix for their ASSS needs (yes, that sounds wrong, I know). sa_tongue.gif


I have the Knoppix on CD, that is how I was able to run things on my computer while my HD had crashed; $$. Saved me big time; downside I couldn't write/save any data... but I was able to get Chatnet to work, so I was able to talk to my SSC peeps.

Well, without having a job, and majorly in debt, oops icon_wink.gif, I can't afford a machine right now. But my grandma has told me she'd give me her old 300 mhz machine, 4 gig HD lol.. when she decided to get a new computer. lol.. who knows when that'll be icon_wink.gif but anyways... meh.. windows is for now..
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PostPosted: Sat Jul 31, 2004 8:16 am    Post subject: Reply to topic Reply with quote

So you don't want to pay for linux because 'you can get it for free' yet you don't want to download on a 56k? Looks like you've dug yourself into a hole. I first tried linux and asss on DSL 0.4.4 (the newer versions use syslinux so don't load on old computers) www.damnsmalllinux.org 50mb live cd.

ctmxxpr support:
If any zone wanted to let that it, they can do the mod themselves, it's not that hard.

For non-scc biller, I want to see it work with subill from server.zip. After all that is what all the other billers were reverse engineered from. On a side note I've already started work on a set of userdb modules that can be plugged into asss.

For windows compiler I would go with mingw too, as that is what the dev-cpp IDE comes with. Please don't go with the MS 2003/.NET stuff, I don't want to bog down my windows comp with loads of ms sdk's and shrap.
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CypherJF
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PostPosted: Sat Jul 31, 2004 11:56 am    Post subject: Reply to topic Reply with quote

All I know is there is a biller protocol; so they should all act the same 'cept for SSC.

I could never get much to compile w/ DevCpp :/
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SuSE
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PostPosted: Sat Jul 31, 2004 1:43 pm    Post subject: Reply to topic Reply with quote

I have a feeling PriitK doesn't want to make an official release consisting only of bugfixes (which is what such a release at this point would be).

May as well encourage him to do so, though.
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CypherJF
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PostPosted: Sat Jul 31, 2004 2:01 pm    Post subject: Reply to topic Reply with quote

Well I talked to swift, because of the note about Priit began talkin w/ the SSC or w/e; and he told me priit has no immediate development plans for Continuum..

So I honestly doubt, even bugging him, won't do anything.. but there again I could be wrong but.. w/e...

All I know out of the 3 different topic e-mails I've sent him, I've gotten no responce.. :/ so w.e
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k0zy
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PostPosted: Mon Aug 02, 2004 7:56 pm    Post subject: Reply to topic Reply with quote

Yay! Finally I got ASSS to work on my 2nd PC using FreeBSD icon_smile.gif

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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CypherJF
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PostPosted: Tue Aug 10, 2004 8:07 pm    Post subject: Reply to topic Reply with quote

Did 1.2.0 fix the ?prize -10; actually prizing 7000 bty issue?

More conversation occured back here:
http://forums.minegoboom.com/viewtopic.php?t=2912&highlight=nonssc+biller
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Grelminar
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PostPosted: Tue Aug 10, 2004 11:46 pm    Post subject: Reply to topic Reply with quote

i checked out the prize thing. i'm pretty sure asss is sending the correct packet for the ?prize -x case, and it's cont that's getting confused by it. are you sure ?prize -x works with subgame/cont?
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CypherJF
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PostPosted: Wed Aug 11, 2004 1:30 am    Post subject: Reply to topic Reply with quote

With subgame:
<< *prize -10
>> "Granting prize(s)"

No visable effect..


But make sure ?prize #-14, etc work; severe engine shut down, "negative" prizes... etc etc.
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D1st0rt
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PostPosted: Wed Aug 11, 2004 9:05 am    Post subject: Reply to topic Reply with quote

It does last time I tried
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Nerusai
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PostPosted: Sat Aug 28, 2004 11:04 pm    Post subject: Re: Asss 1.2.0 Reply to topic Reply with quote

CypherJF wrote:
So wonderful, new release and no windows compile...

*yawn*


Cyph, I thought I told you I made a win32 version for it? Gimme a msg and I'll send it to ya.

Ah well, I'll make it available here: http://members.home.nl/nerusai/asss_win32.rar

Cat will probably upload it to his space as well soon, send it to him a few hours ago; I used his project files and updated, moved and patched grel's recent 1.2.0 release into it.
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Solo Ace
Yeah, I'm in touch with reality...we correspond from time to time.


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PostPosted: Sat Aug 28, 2004 11:58 pm    Post subject: Reply to topic Reply with quote

And you are...? sa_tongue.gif
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50% Packetloss
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PostPosted: Sun Aug 29, 2004 2:38 am    Post subject: Reply to topic Reply with quote

yah, i think i tried the same thing and it didnt work, did you test the server that was built?
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CypherJF
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PostPosted: Sun Aug 29, 2004 8:24 pm    Post subject: Reply to topic Reply with quote

.shrug. i just got back to campus, ill check it out sometime icon_smile.gif
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D1st0rt
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PostPosted: Mon Aug 30, 2004 11:18 am    Post subject: Reply to topic Reply with quote

My binaries are still at 1.1.8, Hyperspace uses 1.2.0, and last I checked, asss test zone used 1.3.0
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