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MERVBot CTF plugin 10.0 (spawn problem)

 
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syberjj
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PostPosted: Wed Aug 25, 2004 6:24 pm    Post subject: MERVBot CTF plugin 10.0 (spawn problem) Reply to topic Reply with quote

I cant get the spawn stuff to work right, the ships appear sometimes in the correct place and sometimes out of the "game area" the bot is sysop and the [new spawn] stuff is all right, but i dont get the diference between [new spawn and [old spawn]
also the flags dont apear exactly were i tell them to, always some tiles away. I know this is a sets thing i forgot but i cant get it lol

just feeling soooo noob! new_let_it_all_out.gif
help me plz as soon as possible!!!!!




the ctf ini file... help this idiot!!!

ctf.ini - 2.53 KB
File downloaded or viewed 16 time(s)
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SuSE
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PostPosted: Wed Aug 25, 2004 7:20 pm    Post subject: Reply to topic Reply with quote

old spawn new spawn? That's unnecessary
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syberjj
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PostPosted: Wed Aug 25, 2004 7:24 pm    Post subject: Reply to topic Reply with quote

so what do i use?
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50% Packetloss
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PostPosted: Wed Aug 25, 2004 7:25 pm    Post subject: Reply to topic Reply with quote

step 1: Search the forum
step 2: If not found, then post

http://forums.minegoboom.com/viewtopic.php?t=3007
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Phyran
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PostPosted: Wed Aug 25, 2004 7:38 pm    Post subject: Reply to topic Reply with quote

why not use settings to determine ship spawn area?
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syberjj
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PostPosted: Wed Aug 25, 2004 7:47 pm    Post subject: Reply to topic Reply with quote

i have the latest version (10.0) and i HAVE seen that post
it doesent answer my question
what sets?
and why the ship warp problem?
and whats the diference between [new warp] [old warp]?
Quote:

Phyran: why not use settings to determine ship spawn area?

u talking about the built in spawn from the server?
il try that... but then why does the bot have setting also? whats better?
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syberjj
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PostPosted: Wed Aug 25, 2004 7:51 pm    Post subject: Reply to topic Reply with quote

oh... sry 50%...
that is a newer version... u should send it to catid, still not there, or at lease, wasnt there some days ago
il try that one
and il use the buit in warp, if it works...
thanks
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PostPosted: Wed Aug 25, 2004 8:09 pm    Post subject: Reply to topic Reply with quote

lol catid sent it to me, a while ago
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syberjj
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PostPosted: Wed Aug 25, 2004 8:14 pm    Post subject: Reply to topic Reply with quote

so why didn't he update at his website?
well, whatever...

thanks 4 ur help!

one last thing.. what was the [new spawn] [old spawn] all about?
i know it doesnt ecist now but... im so curious lol
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Bak
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PostPosted: Wed Aug 25, 2004 10:35 pm    Post subject: Reply to topic Reply with quote

mayber your spawn area includes a wall that you are being *warpto'd to, which would cause you to spawn im the regular spawn point?
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syberjj
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PostPosted: Thu Aug 26, 2004 9:25 am    Post subject: Reply to topic Reply with quote

ya there are walls in this area...
but i thought that if the player warped over a tile he would "rewarp" again in the area i "told him" to
im now using the built in server warp... not so good like the bounding rectangles but works faster and with no bugs... till now lol
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syberjj
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PostPosted: Thu Aug 26, 2004 10:17 pm    Post subject: Reply to topic Reply with quote

well... the warp problem is gone since i'm not using the bot anymore (but i realy liked it the ld way better becouse i could do rectangle spawn areas)

but the flags still apear not exactly where i tell them... dunno whats the problem...
i think its something with the "centriod sets but i already tried with 1 and 0
Quote:

FlagTerritoryRadius=0
FlagTerritoryRadiusCentroid=0

any ideas?
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