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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Aug 25, 2004 6:24 pm Post subject: MERVBot CTF plugin 10.0 (spawn problem) |
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I cant get the spawn stuff to work right, the ships appear sometimes in the correct place and sometimes out of the "game area" the bot is sysop and the [new spawn] stuff is all right, but i dont get the diference between [new spawn and [old spawn]
also the flags dont apear exactly were i tell them to, always some tiles away. I know this is a sets thing i forgot but i cant get it lol
just feeling soooo noob!
help me plz as soon as possible!!!!!
the ctf ini file... help this idiot!!!
ctf.ini - 2.53 KB
File downloaded or viewed 16 time(s)
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Aug 25, 2004 7:20 pm Post subject: |
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old spawn new spawn? That's unnecessary
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Aug 25, 2004 7:24 pm Post subject: |
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so what do i use?
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Aug 25, 2004 7:38 pm Post subject: |
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why not use settings to determine ship spawn area?
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Aug 25, 2004 7:47 pm Post subject: |
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i have the latest version (10.0) and i HAVE seen that post
it doesent answer my question
what sets?
and why the ship warp problem?
and whats the diference between [new warp] [old warp]?
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Phyran: why not use settings to determine ship spawn area?
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u talking about the built in spawn from the server?
il try that... but then why does the bot have setting also? whats better?
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Aug 25, 2004 7:51 pm Post subject: |
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oh... sry 50%...
that is a newer version... u should send it to catid, still not there, or at lease, wasnt there some days ago
il try that one
and il use the buit in warp, if it works...
thanks
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Wed Aug 25, 2004 8:09 pm Post subject: |
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lol catid sent it to me, a while ago
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Aug 25, 2004 8:14 pm Post subject: |
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so why didn't he update at his website?
well, whatever...
thanks 4 ur help!
one last thing.. what was the [new spawn] [old spawn] all about?
i know it doesnt ecist now but... im so curious lol
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Wed Aug 25, 2004 10:35 pm Post subject: |
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mayber your spawn area includes a wall that you are being *warpto'd to, which would cause you to spawn im the regular spawn point?
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Thu Aug 26, 2004 9:25 am Post subject: |
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ya there are walls in this area...
but i thought that if the player warped over a tile he would "rewarp" again in the area i "told him" to
im now using the built in server warp... not so good like the bounding rectangles but works faster and with no bugs... till now lol
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Thu Aug 26, 2004 10:17 pm Post subject: |
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well... the warp problem is gone since i'm not using the bot anymore (but i realy liked it the ld way better becouse i could do rectangle spawn areas)
but the flags still apear not exactly where i tell them... dunno whats the problem...
i think its something with the "centriod sets but i already tried with 1 and 0
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FlagTerritoryRadius=0
FlagTerritoryRadiusCentroid=0
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any ideas?
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