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Fighting Bot

 
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syberjj
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PostPosted: Tue Sep 16, 2003 4:02 pm    Post subject: Fighting Bot Reply to topic Reply with quote

I've got this realy cool idea (well, I think it's cool icon_redface.gif ) but for it to work I need a bot that apears always at same place on map and WONT hunt after players, just shot at them.
He must have a ship that only he can use and if he dies he must only reapear after a set time (time set by me)

The main idea would be use something with warpto, !ship and !follow.
I would need like 4 fighting ships like this one in same game.
plz, i need a bot that can do this!!!
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Sercit
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PostPosted: Tue Sep 16, 2003 4:14 pm    Post subject: Reply to topic Reply with quote

If i'm not mistaken.. Merv has a function that allows it to turret onto a ship and shoot.. Look to currently bots, and read up on them. Fighting bots aren't really that new all flavors of them has been posted on these forums. However, I'd suggest keep thinking and tinkering. =\ The most original of ideas are bred from the masterworks others have done. Just rethought, redone, and broken into 'new' things. It's called.. uhm. plagerism? Or was it something else.. I dunno
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Cyan~Fire
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PostPosted: Tue Sep 16, 2003 7:01 pm    Post subject: Reply to topic Reply with quote

MERVs '!turret' function makes an unkillable still ship on the map. If you want it to be able to die, forget it, that's seriously hard, since damage is calculated client-side.
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Sercit
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PostPosted: Wed Sep 17, 2003 12:22 am    Post subject: Reply to topic Reply with quote

Actualy, yeah to do a killable bot someone would have to do like a certain coder and script into the client itself. Much like Sanctimonious's bot in furcadia. Forgot what it was called, but it opens a client that runs the bot and functions for it.. BUT Sanct's bot is lowtech to our standards. By SS terms it'd be just a MTbot (or any other message bot) that keeps time and makes arena, zone, and other messages. But, perhaps doing a bot that starts up a new client and runs itself through it... might be easier? What does the experianced coders think?
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Dr Brain
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PostPosted: Wed Sep 17, 2003 9:33 am    Post subject: Reply to topic Reply with quote

A killable bot is possible of course, it's just that everyone who knows how to do it has better things to do.
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PostPosted: Wed Sep 17, 2003 11:22 am    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
A killable bot is possible of course, it's just that everyone who knows how to do it has better things to do.


Quoted for truth.
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syberjj
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PostPosted: Fri Sep 19, 2003 2:06 pm    Post subject: Reply to topic Reply with quote

first of all thanks for the replies... so if the bot wont die I wont have problems with making him apear always at same place biggrin.gif
but if someone has a bot that dies plz make it available to download
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syberjj
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PostPosted: Fri Sep 19, 2003 4:37 pm    Post subject: Reply to topic Reply with quote

I forgot something
how will I put like 4 of these bot-ships? do i need 4 bots?
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Cyan~Fire
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PostPosted: Fri Sep 19, 2003 5:47 pm    Post subject: Reply to topic Reply with quote

Yep
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syberjj
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PostPosted: Sat Sep 20, 2003 2:44 pm    Post subject: Reply to topic Reply with quote

But in the MERVbot spawns.txt it says:
"WARNING: As a rule of thumb, you can never host more than 3 bots in one zone."
How will I put 4 fighting ships?
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Cyan~Fire
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PostPosted: Sat Sep 20, 2003 3:55 pm    Post subject: Reply to topic Reply with quote

Try running 2 instances of MERVbot.exe (in different directories, of course).
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Dr Brain
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PostPosted: Sat Sep 20, 2003 4:43 pm    Post subject: Reply to topic Reply with quote

That rule is there to prevent some newb from spawning 30 bots, and packet flooding. I have heard cases of 15 MERVs off of one core. It was laggy, but it worked.
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Cyan~Fire
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PostPosted: Sat Sep 20, 2003 6:11 pm    Post subject: Reply to topic Reply with quote

Really? I seem to remember some kinda check in the source. I dunno maybe I was hallucinating.
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Dr Brain
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PostPosted: Sat Sep 20, 2003 6:32 pm    Post subject: Reply to topic Reply with quote

I remember someone saying there was NO check in the source, but I'm kinda hasy on the details.
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