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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Tue Sep 16, 2003 4:02 pm Post subject: Fighting Bot |
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I've got this realy cool idea (well, I think it's cool ) but for it to work I need a bot that apears always at same place on map and WONT hunt after players, just shot at them.
He must have a ship that only he can use and if he dies he must only reapear after a set time (time set by me)
The main idea would be use something with warpto, !ship and !follow.
I would need like 4 fighting ships like this one in same game.
plz, i need a bot that can do this!!! |
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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Tue Sep 16, 2003 4:14 pm Post subject: |
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If i'm not mistaken.. Merv has a function that allows it to turret onto a ship and shoot.. Look to currently bots, and read up on them. Fighting bots aren't really that new all flavors of them has been posted on these forums. However, I'd suggest keep thinking and tinkering. =\ The most original of ideas are bred from the masterworks others have done. Just rethought, redone, and broken into 'new' things. It's called.. uhm. plagerism? Or was it something else.. I dunno |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Sep 16, 2003 7:01 pm Post subject: |
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MERVs '!turret' function makes an unkillable still ship on the map. If you want it to be able to die, forget it, that's seriously hard, since damage is calculated client-side. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Wed Sep 17, 2003 12:22 am Post subject: |
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Actualy, yeah to do a killable bot someone would have to do like a certain coder and script into the client itself. Much like Sanctimonious's bot in furcadia. Forgot what it was called, but it opens a client that runs the bot and functions for it.. BUT Sanct's bot is lowtech to our standards. By SS terms it'd be just a MTbot (or any other message bot) that keeps time and makes arena, zone, and other messages. But, perhaps doing a bot that starts up a new client and runs itself through it... might be easier? What does the experianced coders think? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Sep 17, 2003 9:33 am Post subject: |
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A killable bot is possible of course, it's just that everyone who knows how to do it has better things to do. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed Sep 17, 2003 11:22 am Post subject: |
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Dr Brain wrote: | A killable bot is possible of course, it's just that everyone who knows how to do it has better things to do. |
Quoted for truth. |
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Fri Sep 19, 2003 2:06 pm Post subject: |
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first of all thanks for the replies... so if the bot wont die I wont have problems with making him apear always at same place
but if someone has a bot that dies plz make it available to download |
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Fri Sep 19, 2003 4:37 pm Post subject: |
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I forgot something
how will I put like 4 of these bot-ships? do i need 4 bots? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Sep 19, 2003 5:47 pm Post subject: |
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Yep |
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syberjj Novice

Age:37 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Sat Sep 20, 2003 2:44 pm Post subject: |
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But in the MERVbot spawns.txt it says:
"WARNING: As a rule of thumb, you can never host more than 3 bots in one zone."
How will I put 4 fighting ships? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Sep 20, 2003 3:55 pm Post subject: |
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Try running 2 instances of MERVbot.exe (in different directories, of course). |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Sep 20, 2003 4:43 pm Post subject: |
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That rule is there to prevent some newb from spawning 30 bots, and packet flooding. I have heard cases of 15 MERVs off of one core. It was laggy, but it worked. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Sep 20, 2003 6:11 pm Post subject: |
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Really? I seem to remember some kinda check in the source. I dunno maybe I was hallucinating. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Sep 20, 2003 6:32 pm Post subject: |
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I remember someone saying there was NO check in the source, but I'm kinda hasy on the details. |
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