Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
graphics, sound....etc
Goto page Previous  1, 2
 
Post new topic   Reply to topic Printable version
 View previous topic  My buildlevel.exe isn't working. Post :: Post How to plan LVZ effectively? TIPS?  View next topic  
Author Message
AlphaBoB
Seasoned Helper


Gender:Gender:Male
Joined: Aug 12 2003
Posts: 140
Location: Everywhere you want to be.
Offline

PostPosted: Thu Sep 04, 2003 5:26 pm    Post subject: Reply to topic Reply with quote

By pictures Cyan means like digital photos, by computer gfx he means like things made with MSPaint, PaintShopPro, PhotoShop, etc. and they can't just be "edited," they have to be made completely in those programs to be computer graphics.
Back to top
View users profile Send private message Add User to Ignore List AIM Address Yahoo Messenger MSN Messenger
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Thu Sep 04, 2003 5:50 pm    Post subject: Reply to topic Reply with quote

Oops yeah sorry should've made that clearer.
_________________
This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
RAYfighter
Novice


Age:54
Gender:Gender:Male
Joined: Sep 04 2003
Posts: 47
Location: Slovak republic
Offline

PostPosted: Wed Sep 10, 2003 1:06 pm    Post subject: Reply to topic Reply with quote

AlphaBoB wrote:
By pictures Cyan means like digital photos, by computer gfx he means like things made with MSPaint, PaintShopPro, PhotoShop, etc. and they can't just be "edited," they have to be made completely in those programs to be computer graphics.


I never distinguished imagery to being "computer gfx" and "photos". Maybe it's because I am creating completely computer generated images which are as realistic as possible. With some of my best architectural visualizations you can really hardly say, if it's computer gfx or just a simple photo. See yourself at pages of my studio at www.caadg.com.

And maybe it's just me, not knowing PNG so well... I understand it like being an alternative to GIF (which means you save space by lowering colors). Photoshop's PNG has almost no options...
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3615
Location: Las Vegas
Offline

PostPosted: Wed Sep 10, 2003 1:45 pm    Post subject: Reply to topic Reply with quote

RAYfighter wrote:
And maybe it's just me, not knowing PNG so well... I understand it like being an alternative to GIF (which means you save space by lowering colors). Photoshop's PNG has almost no options...


I made a very nice post explaining PNGs very well, which also includes a link to a good Photoshop Plugin for better PNG options.

So you know: PNG stores each pixel exactly using lossless compression. Its actually better for computer images that other formats, as it lets you use alpha transparency, so you can have your image blend with any background nicely.
Back to top
View users profile Send private message Add User to Ignore List Send email
SuSE
Me measures good


Joined: Dec 02 2002
Posts: 2307
Offline

PostPosted: Wed Sep 10, 2003 1:51 pm    Post subject: Reply to topic Reply with quote

they're computer gfx sa_tongue.gif

really nice ones, though icon_smile.gif

are you an architect?
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Wed Sep 10, 2003 4:29 pm    Post subject: Reply to topic Reply with quote

Wow those are nice.
You can just barely tell they're not real cause they're too perfect lol.

:-/ All flash though.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
RAYfighter
Novice


Age:54
Gender:Gender:Male
Joined: Sep 04 2003
Posts: 47
Location: Slovak republic
Offline

PostPosted: Thu Sep 11, 2003 5:11 am    Post subject: Reply to topic Reply with quote

Mine GO BOOM: thanks for that plugin link, now I can extend my possibilities in finding the lowest filesize with best image quality. I'm not going to trash talk about well known things for GFX guys (for few of us maybe) here. I believe that any really decent graphics maker should always try which format from those supported is the best for particular image situation. That's why we got Save for Web window in Photoshop - you can easily switch between GIF (lossless compression) and JPG, or play with different dithering techniques.
Very valid advantage for PNG is that Continuum client kinda likes it, from what you have said at that thread. But you also said that an advantage of PNG over other formats is its support of an alpha channel. How can I use it with LVZ screen objects for example? From what I know, client renders pure black as transparent, and some RGB 28,28,28 (?) as cute semitransparent checker. About 16 or even 32-bit modes I know nothing - still kinda waiting for all players getting modern GFX cards to get decent FPS in these modes. (BTW, I work with alpha from the day I was born I believe, if I could really pass those perfect antialiased alphas from 3ds max to Continuum...YAY biggrin.gif )
Anyhow, thanks again, your da man icon_biggrin.gif

Akai: thanks, yes I am proud to have the degree at Slovak Technical University, faculty of architecture icon_wink.gif

Cyan: *caugh* biggrin.gif

Dipl. ing. arch. RAYfighter
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
SuSE
Me measures good


Joined: Dec 02 2002
Posts: 2307
Offline

PostPosted: Thu Sep 11, 2003 12:42 pm    Post subject: Reply to topic Reply with quote

can't use the alphas with Continuum

solid black rgb(0,0,0) is only transparent across all color depths, if you have say rgb(7,7,7) it will be transparent in 8-bit, but will make a solid color in 16-bit

and yes, the only way to have semi-transparent (that I know of) is to alternate solid black with another color each pixel (checkerboard)
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website
RAYfighter
Novice


Age:54
Gender:Gender:Male
Joined: Sep 04 2003
Posts: 47
Location: Slovak republic
Offline

PostPosted: Sun Sep 21, 2003 5:32 am    Post subject: Reply to topic Reply with quote

Akai wrote:
can't use the alphas with Continuum

solid black rgb(0,0,0) is only transparent across all color depths, if you have say rgb(7,7,7) it will be transparent in 8-bit, but will make a solid color in 16-bit

and yes, the only way to have semi-transparent (that I know of) is to alternate solid black with another color each pixel (checkerboard)


Everyone should always open their renderings in Photoshop for very close inspection and color space conversions, before saving them to Continuum folders. So any RGB(7,7,7) becomes pure black in SS palette. sa_tongue.gif
But I meant dark green spot in SS palette, which seems to be rendered as checker by the client.

Anyways, it doesn't help too much, since creating ships (or any other overlaying object) with crispy, yet still clean "antialiased" edges remains a tricky task. From my experience you have 2 options:
    1) antialiased edges against black background - looks perfectly smooth against stars, but try to fly over any brighten area and you find yourself laffing at that ugly black cloud around your ship
    2) hard edges - intact to brightness or color of the background, but pretty jaggy looking

one worst of another new_let_it_all_out.gif
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
SuSE
Me measures good


Joined: Dec 02 2002
Posts: 2307
Offline

PostPosted: Sun Sep 21, 2003 12:59 pm    Post subject: Reply to topic Reply with quote

recommend #1
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website
RAYfighter
Novice


Age:54
Gender:Gender:Male
Joined: Sep 04 2003
Posts: 47
Location: Slovak republic
Offline

PostPosted: Tue Sep 23, 2003 6:33 am    Post subject: Reply to topic Reply with quote

agreed.
after all, too bright solid areas are not so lucky decision for a background
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> LVZ/LVL Questions All times are GMT - 5 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 36 page(s) served in previous 5 minutes.

phpBB Created this page in 0.518951 seconds : 35 queries executed (94.4%): GZIP compression disabled