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Purge's CTF plugin

 
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PostPosted: Wed Aug 22, 2007 5:03 pm    Post subject: Purge's CTF plugin Reply to topic Reply with quote

I have the plugin ina bot under a spawn...The bots will work fine until i enable the ctf...about 5 minutes after that....all of the bots leave the arena...I don't know why...any help?
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Cyan~Fire
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PostPosted: Thu Aug 23, 2007 12:43 am    Post subject: Reply to topic Reply with quote

What does it say on the MERBot console?
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PostPosted: Thu Aug 23, 2007 1:29 am    Post subject: Reply to topic Reply with quote

It doesn't say anything in the console.....it only happens after i enable the bot..
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Cheese
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PostPosted: Thu Aug 23, 2007 2:08 am    Post subject: Reply to topic Reply with quote

plugin crashes bot.
get a working one.
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PostPosted: Thu Aug 23, 2007 2:21 am    Post subject: Reply to topic Reply with quote

I've tried many ctf plugins, i think it may have to do something with my pc or the spawns...
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Maverick
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PostPosted: Thu Aug 23, 2007 3:22 am    Post subject: Reply to topic Reply with quote

or maybe the settings of the plugin (.ini)?
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Binsky
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PostPosted: Thu Aug 23, 2007 8:02 pm    Post subject: Reply to topic Reply with quote

Well heres my ctf.ini


; ctf.dll
; [Edited by Purge]

; Required settings:
; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100
; [Flag]FlaggerOnRadar=1 <- So people can compete
; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger
; [Flag]FlagMode=1 <- Warzone style
; [Flag]FlagReward=0 <- Never win jackpot
; [Flag]MaxFlags=2 <- Two teams, two flags
; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum
; [Flag]FlagTerritoryRadiusCentroid=1
; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings
; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings
; [Team]MaxFrequency=2 <- two teams only are supported right now
; [Team]MaxPerTeam=255
; [Team]DesiredTeams=2
; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop
; Configure the CTF game in here.
; Public teams 0-1 are supported.


; These are the coords where each team's flag respawns.

[Flags]
0=270, 512
1=756, 512

; Distance from the flag spawn centroid where the goal is located

GoalRadius=5


; These are the coords where each team's players respawn.

[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0


; These are bounding rectangles where each team's players respawn.

; Format: x1, y1, x2, y2

; x1, y1---
; | |
; | |
; ---x2, y2

[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0


[Points]

; Change points granted to the flagger and his team for winning.

Flagger=200
TeamVictory=1000


; Change game settings

[Game]

; Minimum number of players per team for points to be awarded.

MinimumTeamPlayers=2


; Modes:
; 0: Flag race - game ends at a certain number of goals
; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in wins
Mode=0


; When a player's timer runs out with a flag, he automatically gets a goal
; Set =0 to disable the timer. When enabled, only timer-goals will count
; When disabled, you must return to your flag area to score a point.

Timer=0


; Must a team attempting to make a goal be in control of their flag?
; 0=no, 1=yes

MustControl=1


; Number of goals until a team is victorious

Rounds=3


[Teams]

; Difference in teams before the evener is used

MaximumTeamDifference=2


; Change the text displayed by !rules

[Rules]
Line0=It is Capture the flag!
Line1=Sneak to your enemy's base, grab their flag and run back to your own base.
Line2=First team to get to 3 goals wins. Flaggers get 200 points, and the team gets 1000.
Line3=Good luck all!
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Maverick
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PostPosted: Fri Aug 24, 2007 6:43 am    Post subject: Reply to topic Reply with quote

Binsky wrote:

; These are the coords where each team's players respawn.

[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0


; These are bounding rectangles where each team's players respawn.

; Format: x1, y1, x2, y2

; x1, y1---
; | |
; | |
; ---x2, y2

[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
This is probably the reason why it crashes/doesn't work.
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Binsky
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PostPosted: Fri Aug 24, 2007 7:44 am    Post subject: Reply to topic Reply with quote

I put the player spawns in the server.cfg though...
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Maverick
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PostPosted: Fri Aug 24, 2007 8:31 am    Post subject: Reply to topic Reply with quote

yes but that is not enough since the bot doesn't get his settings out the arena settings (server.cfg in your case).
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Binsky
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PostPosted: Fri Aug 24, 2007 8:57 am    Post subject: Reply to topic Reply with quote

Alright

; These are the coords where each team's players respawn.

[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0

There 2 setts of coords there for x1 y1 x2 y2 and the same for


[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0


Do i just put the same spawns both times?
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