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Server Help Community forums for Subgame, ASSS, and bots
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Posted: Wed Aug 22, 2007 5:03 pm Post subject: Purge's CTF plugin |
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I have the plugin ina bot under a spawn...The bots will work fine until i enable the ctf...about 5 minutes after that....all of the bots leave the arena...I don't know why...any help? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Aug 23, 2007 12:43 am Post subject: |
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What does it say on the MERBot console? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Guest
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Posted: Thu Aug 23, 2007 1:29 am Post subject: |
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It doesn't say anything in the console.....it only happens after i enable the bot.. |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Thu Aug 23, 2007 2:08 am Post subject: |
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plugin crashes bot.
get a working one. _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Guest
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Posted: Thu Aug 23, 2007 2:21 am Post subject: |
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I've tried many ctf plugins, i think it may have to do something with my pc or the spawns... |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Aug 23, 2007 3:22 am Post subject: |
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or maybe the settings of the plugin (.ini)? _________________
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Binsky Newbie
Age:37 Gender: Joined: Aug 15 2007 Posts: 10 Location: New York Offline
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Posted: Thu Aug 23, 2007 8:02 pm Post subject: |
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Well heres my ctf.ini
; ctf.dll
; [Edited by Purge]
; Required settings:
; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100
; [Flag]FlaggerOnRadar=1 <- So people can compete
; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger
; [Flag]FlagMode=1 <- Warzone style
; [Flag]FlagReward=0 <- Never win jackpot
; [Flag]MaxFlags=2 <- Two teams, two flags
; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum
; [Flag]FlagTerritoryRadiusCentroid=1
; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings
; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings
; [Team]MaxFrequency=2 <- two teams only are supported right now
; [Team]MaxPerTeam=255
; [Team]DesiredTeams=2
; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop
; Configure the CTF game in here.
; Public teams 0-1 are supported.
; These are the coords where each team's flag respawns.
[Flags]
0=270, 512
1=756, 512
; Distance from the flag spawn centroid where the goal is located
GoalRadius=5
; These are the coords where each team's players respawn.
[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
; These are bounding rectangles where each team's players respawn.
; Format: x1, y1, x2, y2
; x1, y1---
; | |
; | |
; ---x2, y2
[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
[Points]
; Change points granted to the flagger and his team for winning.
Flagger=200
TeamVictory=1000
; Change game settings
[Game]
; Minimum number of players per team for points to be awarded.
MinimumTeamPlayers=2
; Modes:
; 0: Flag race - game ends at a certain number of goals
; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in wins
Mode=0
; When a player's timer runs out with a flag, he automatically gets a goal
; Set =0 to disable the timer. When enabled, only timer-goals will count
; When disabled, you must return to your flag area to score a point.
Timer=0
; Must a team attempting to make a goal be in control of their flag?
; 0=no, 1=yes
MustControl=1
; Number of goals until a team is victorious
Rounds=3
[Teams]
; Difference in teams before the evener is used
MaximumTeamDifference=2
; Change the text displayed by !rules
[Rules]
Line0=It is Capture the flag!
Line1=Sneak to your enemy's base, grab their flag and run back to your own base.
Line2=First team to get to 3 goals wins. Flaggers get 200 points, and the team gets 1000.
Line3=Good luck all! |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Aug 24, 2007 6:43 am Post subject: |
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Binsky wrote: |
; These are the coords where each team's players respawn.
[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
; These are bounding rectangles where each team's players respawn.
; Format: x1, y1, x2, y2
; x1, y1---
; | |
; | |
; ---x2, y2
[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
| This is probably the reason why it crashes/doesn't work. |
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Binsky Newbie
Age:37 Gender: Joined: Aug 15 2007 Posts: 10 Location: New York Offline
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Posted: Fri Aug 24, 2007 7:44 am Post subject: |
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I put the player spawns in the server.cfg though... |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Fri Aug 24, 2007 8:31 am Post subject: |
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yes but that is not enough since the bot doesn't get his settings out the arena settings (server.cfg in your case). |
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Binsky Newbie
Age:37 Gender: Joined: Aug 15 2007 Posts: 10 Location: New York Offline
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Posted: Fri Aug 24, 2007 8:57 am Post subject: |
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Alright
; These are the coords where each team's players respawn.
[NewSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
There 2 setts of coords there for x1 y1 x2 y2 and the same for
[OldSpawn]
0=0,0 , 0,0
1=0,0 , 0,0
Do i just put the same spawns both times? |
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