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Guest
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Posted: Wed Oct 05, 2005 1:44 pm Post subject: Turret energy depletion |
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How do you get a ship to loose energy when you hold down shift and move? (when you hold down shift and move is that called after burners?) |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Wed Oct 05, 2005 1:45 pm Post subject: |
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Yes, thrusters is afterburners. |
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Guest
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Posted: Wed Oct 05, 2005 3:22 pm Post subject: |
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well how would i makem deplete> when they are activated |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Oct 05, 2005 4:03 pm Post subject: |
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AfterburnerEnergy, it's in the ship's settings. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Guest
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Posted: Wed Oct 05, 2005 4:36 pm Post subject: |
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I set my after burner nrg to 1900 and ships inital to 1700 and no energy is depleted |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Wed Oct 05, 2005 6:34 pm Post subject: |
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That is because your recharge rate is set to 1900.
Edit:
Unless you got XRadar/Antiwarp/Cloak/Stealth on and takes away negative energy which thus gives you energy. |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Oct 05, 2005 10:09 pm Post subject: |
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That's right... you have to set AfterburnerEnergy higher than InitialRecharge if you want it to deplete energy... otherwise it will only slow down recharge... _________________ (Insert a bunch of dead links here) |
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Guest Guest
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Posted: Fri Oct 07, 2005 3:19 pm Post subject: |
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Probably an outdated post, but - the "energy" doesn't have anything to do with actual ship energy. Also, there's something to do with greens - quickcharge or whatever? that misleads you if you haven't already tested it.
You have to make the energy cost higher than your recharge - at first it just
slows down recharge, eventually it costs faster than recharge.
That's my random pointless explanation - hope it helps. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Oct 07, 2005 4:08 pm Post subject: |
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Quote: | the "energy" doesn't have anything to do with actual ship energy |
What are you talking about? It has everything to do with the ship's energy. |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Fri Oct 07, 2005 11:48 pm Post subject: |
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thats why its called energy...stupid |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sat Oct 08, 2005 12:05 am Post subject: |
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Guest wrote: | Probably an outdated post, but - the "energy" doesn't have anything to do with actual ship energy. Also, there's something to do with greens - quickcharge or whatever? that misleads you if you haven't already tested it.
You have to make the energy cost higher than your recharge - at first it just
slows down recharge, eventually it costs faster than recharge.
That's my random pointless explanation - hope it helps. |
This, folks, is a case of a wanna-be zone owner.
Talking about greens when it has to do with the ship itself. |
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