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Turret energy depletion

 
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PostPosted: Wed Oct 05, 2005 1:44 pm    Post subject: Turret energy depletion Reply to topic Reply with quote

How do you get a ship to loose energy when you hold down shift and move? (when you hold down shift and move is that called after burners?)
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Donkano
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PostPosted: Wed Oct 05, 2005 1:45 pm    Post subject: Reply to topic Reply with quote

Yes, thrusters is afterburners.
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PostPosted: Wed Oct 05, 2005 3:22 pm    Post subject: Reply to topic Reply with quote

well how would i makem deplete> when they are activated
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Cyan~Fire
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PostPosted: Wed Oct 05, 2005 4:03 pm    Post subject: Reply to topic Reply with quote

AfterburnerEnergy, it's in the ship's settings.
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PostPosted: Wed Oct 05, 2005 4:36 pm    Post subject: Reply to topic Reply with quote

I set my after burner nrg to 1900 and ships inital to 1700 and no energy is depleted
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Donkano
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PostPosted: Wed Oct 05, 2005 6:34 pm    Post subject: Reply to topic Reply with quote

That is because your recharge rate is set to 1900.

Edit:
Unless you got XRadar/Antiwarp/Cloak/Stealth on and takes away negative energy which thus gives you energy.
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Samapico
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PostPosted: Wed Oct 05, 2005 10:09 pm    Post subject: Reply to topic Reply with quote

That's right... you have to set AfterburnerEnergy higher than InitialRecharge if you want it to deplete energy... otherwise it will only slow down recharge...
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PostPosted: Fri Oct 07, 2005 3:19 pm    Post subject: Reply to topic Reply with quote

Probably an outdated post, but - the "energy" doesn't have anything to do with actual ship energy. Also, there's something to do with greens - quickcharge or whatever? that misleads you if you haven't already tested it.

You have to make the energy cost higher than your recharge - at first it just
slows down recharge, eventually it costs faster than recharge.

That's my random pointless explanation - hope it helps.
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Cyan~Fire
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PostPosted: Fri Oct 07, 2005 4:08 pm    Post subject: Reply to topic Reply with quote

Quote:
the "energy" doesn't have anything to do with actual ship energy

What are you talking about? It has everything to do with the ship's energy.
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Chambahs
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PostPosted: Fri Oct 07, 2005 11:48 pm    Post subject: Reply to topic Reply with quote

thats why its called energy...stupid
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Donkano
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PostPosted: Sat Oct 08, 2005 12:05 am    Post subject: Reply to topic Reply with quote

Guest wrote:
Probably an outdated post, but - the "energy" doesn't have anything to do with actual ship energy. Also, there's something to do with greens - quickcharge or whatever? that misleads you if you haven't already tested it.

You have to make the energy cost higher than your recharge - at first it just
slows down recharge, eventually it costs faster than recharge.

That's my random pointless explanation - hope it helps.


This, folks, is a case of a wanna-be zone owner.

Talking about greens when it has to do with the ship itself.
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