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Server Help | ASSS Wiki (0) | Shanky.com
LVZ Image Placer
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myke
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PostPosted: Thu Oct 21, 2004 12:01 pm    Post subject: Reply to topic Reply with quote

CLIT? what an interesting name...
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Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Thu Oct 21, 2004 3:21 pm    Post subject: Reply to topic Reply with quote

ok thx.... sa_tongue.gif
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eleementalfury01
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PostPosted: Sun Nov 28, 2004 3:13 am    Post subject: Reply to topic Reply with quote

watever happened to this thread? did zig give up?
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Solo Ace
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PostPosted: Sun Nov 28, 2004 6:11 am    Post subject: Reply to topic Reply with quote

Nice bump. sa_tongue.gif

Guess ZiG's busy with other stuff.
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PostPosted: Tue Feb 15, 2005 11:46 pm    Post subject: Reply to topic Reply with quote

It's Feburary of 2005, and no release, he's obvoiusly not gonna release it now, prolly some fake ss's with photoshop. Such a shame:(
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Bak
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PostPosted: Tue Feb 15, 2005 11:49 pm    Post subject: Reply to topic Reply with quote

I doubt they were fake SS's with photoshop
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PostPosted: Wed Feb 16, 2005 12:49 am    Post subject: Reply to topic Reply with quote

Well... By the looks of it the program was created with visual basic, they may not be fakes, but if he hasn't completed it after almost a year after he said he would, then either it was a fake, or he got greedy and chose not to share with everyone.

Bottom line is if your going to get everyone hyped up, make sure your actually going to give the people what they want eventually. Seeing how he hasn't done this, he's basically playing a sick mind game.
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D1st0rt
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PostPosted: Wed Feb 16, 2005 2:28 am    Post subject: Reply to topic Reply with quote

Thats why I don't tell people about something until its done or at least very close biggrin.gif
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PostPosted: Wed Feb 16, 2005 9:46 am    Post subject: Reply to topic Reply with quote

I just installed Bak's and 2dragon's CLIT, and didn't give it a hard time with real LVZ editing yet. But from that single "known issue" with large images, I'm a bit scared, since an example arena in TW was not SO big... well we will see.

This Zig's editor looks promising on screenshots. Unfortunatelly that's all we can say about it today. icon_confused.gif
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Bak
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PostPosted: Wed Feb 16, 2005 12:04 pm    Post subject: Reply to topic Reply with quote

gravbomber has 11 megs of stuff in a single lvz
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CypherJF
I gargle nitroglycerin


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PostPosted: Wed Feb 16, 2005 1:02 pm    Post subject: Reply to topic Reply with quote

@Bak: is there a way when placing LVZ objects it locks down to the tile-grid, rather than precise X/Y coords when dropping, or did I miss that somewhere?

If you can't do that right now, I think it'd be a valuable feature icon_wink.gif. Align to grid essentially.

Overall, CLIT aint too bad of a java app.
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Oer The Dragon
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PostPosted: Sat Mar 19, 2005 8:11 pm    Post subject: Reply to topic Reply with quote

wonder if it will support 14142 x 14538 pixels and 114 mb size pictures sa_tongue.gif

ps: quote from ZiGNoTZaG
Quote:
CrayMD 650-TB ASUS K7-v(leet MB) $$...$. 512 meg o ram. geforceMX440-64

look at the attachment; bit messy... but you'll figure it out icon_wink.gif
just braging... as usual




eat this!

comp.gif - 126.12 KB
File downloaded or viewed 45 time(s)
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Bak
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PostPosted: Sat Mar 19, 2005 9:54 pm    Post subject: Reply to topic Reply with quote

CypherJF wrote:
@Bak: is there a way when placing LVZ objects it locks down to the tile-grid, rather than precise X/Y coords when dropping, or did I miss that somewhere?






snapPic.PNG - 12.41 KB
File downloaded or viewed 23 time(s)
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Oer The Dragon
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PostPosted: Fri Apr 29, 2005 8:50 am    Post subject: Reply to topic Reply with quote

CypherJF wrote:
Stop teasing us with such screen shots icon_wink.gif get the dang thing out already LOL...

Okay did anyone just realize how sick that sounded if read in the wrong way, lololol...

Let me rephrase; 'jist get er dun'. tongue.gif


LOL I haven't laughed that hard since last time i saw mad tv.

PS: I wonder what it would look like if the screenshot was missing... especially since 50% packetloss said it's very sexy looking
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PostPosted: Fri Apr 29, 2005 5:33 pm    Post subject: Reply to topic Reply with quote

This topic is like...dead.
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Assassin2684
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PostPosted: Sat Apr 30, 2005 7:55 am    Post subject: Reply to topic Reply with quote

er ya... good bump btw sa_tongue.gif
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Oer The Dragon
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PostPosted: Mon May 02, 2005 1:24 pm    Post subject: Reply to topic Reply with quote

i did it cus... GET THE DANG THING OUT ALREADY icon_wink.gif

(now where's that freaking ''zone architect'' post)
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CypherJF
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PostPosted: Mon May 02, 2005 2:13 pm    Post subject: Reply to topic Reply with quote

Bak, I downloaded your recent version of your editor and began testing it. Whenever I opened the Omega Fire sniper.lvl/.lvz it'd just completely lock up and become unresponsive... :/ Being it didn't give me any information to help you debug, it was reproducable every time I tried opening it. (Importing the LVZ)...
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Assassin2684
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PostPosted: Mon May 02, 2005 3:07 pm    Post subject: Reply to topic Reply with quote

same thign happened to me. I kno this might same stupid but i would do this if your importing lvz at least this is what i did. Debuild the lvz and then open a image in paint. Click some tab i cant remember which but under the tab itsa called attributes. CHange the attributes by 1 on both of them and then fill in the spot with black. Do this with each image in the lvz and then build it agin with the same ini! Then impot it into clit. This is what worked for me and i guess thers no other way untill we find the problem.
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Bak
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PostPosted: Mon May 02, 2005 4:56 pm    Post subject: Reply to topic Reply with quote

CypherJF wrote:
Whenever I opened the Omega Fire sniper.lvl/.lvz it'd just completely lock up and become unresponsive... .


The problem was found and it the lvz being incorreclty encoded (even though continuum decoded it properly, debuildlevel and extractLvz both came back with errors). The newer version won't lock up.. I might even have it display the error so you know what went wrong.
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Assassin2684
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PostPosted: Tue May 03, 2005 3:09 pm    Post subject: Reply to topic Reply with quote

Hmm i think that bug was found by me icon_confused.gif im not sure lol but ya anyway cant wait for the new version.
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Bak
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PostPosted: Wed May 04, 2005 1:33 am    Post subject: Reply to topic Reply with quote

nah, you found a bug with JAI in that it has trouble decoding some 4-bit bitmaps. Cypher's problem was an incorrect endoing.
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Assassin2684
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PostPosted: Wed May 04, 2005 3:01 pm    Post subject: Reply to topic Reply with quote

Ah ok, they just sounded fimaliar.
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