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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Thu Dec 23, 2004 7:44 am Post subject: Bomb Shrapnels |
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hey there
i've got a little problm here (or "chalange" lol)
i want that one of my ships has only bombs, no bullets, and i want theese bombs to release shraps or however you call those little things that can "come out" of the explosion of a bomb (like when ship's in super mode)
the only problem is the bomb just wont release the shraps
plz help???
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Thu Dec 23, 2004 8:05 am Post subject: |
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*forgot*
zone has no greens, just from ded ppl and always "full charge" prizes
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Dec 23, 2004 8:12 am Post subject: |
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Ok, for the ship you want to have the shrapnel and no guns: In your zone do ?set shipname:MaxGuns=0 for no guns. For shrapnel, do ?set shipname:ShrapnelMax=#, where the # is how much shrapnel you want to come out. You can also set a shrapnel rate by doing ?set shipname:ShrapnelRate=#, where the higher the # the higher the rate of shrapnel.
Might be a little confusing.
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Guest
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Posted: Thu Dec 23, 2004 9:07 am Post subject: |
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first of all, thanks Purge+
nah not confusing, already did some stuff here lol
so the no bullets was no prob I already hat that but the problem is I already set the
shipname:ShrapnelMax=#
to 10 or more and it didn't work, the bombs just explode and i can't see anything...
maybe they are there but I can't see them... but I didn't change the "shrapnel.bm2" (in fact I didn't add it to my lvz, is this necessary?)
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Dec 23, 2004 9:49 am Post subject: |
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No, it's not necessary to add it to your .lvz. However, keep looking through your server.cfg or the Esc C file and check to see if what you want is there.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Thu Dec 23, 2004 9:52 am Post subject: |
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i'l take a look...
if someone has some more ideas...
thanks aganis purge lol
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Dec 23, 2004 11:29 am Post subject: |
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You need a bot to prize shrapnel when people spawn, or you need to add shrapnel to the prizeweight so you get it in the initial bounty (the same goes if you want initial prox or multifire).
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Guest
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Posted: Thu Dec 23, 2004 11:46 pm Post subject: |
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Quote: | or you need to add shrapnel to the prizeweight |
if I have recharge by 99 and shrapnel by 1 will it work when I set the ship to have initial bounty 1? or will the chance that it works be like 1/100?
thanks again
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Fri Dec 24, 2004 11:20 am Post subject: |
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Anonymous wrote: | will the chance that it works be like 1/100? |
Be 1 out of 100 chance.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Fri Dec 24, 2004 2:31 pm Post subject: |
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so there is no way I can have only Full Charge prizes apearing and have a ship starting with shrapnel?
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Fri Dec 24, 2004 3:49 pm Post subject: |
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I'm trying to do it in another way
I downloaded "Message Bot" plugin and I want him to message to every player that spawns the shrapnel prize, but it wont work
The bot is sysop and thats not the problem because when I do it myself nothing hapens either, it just says "granting prizes"
I could use some help setting up this plugin since I have no "readme" file
I also dunno why the game won't grant the prizes (it is prize 19 isn't it?)
"Message Bot" Plugin for MervBot
messagebot.zip - 32.88 KB
File downloaded or viewed 12 time(s)
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Dec 28, 2004 9:06 am Post subject: |
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Are you doing *prize #19, *prize 19 grants 19 random prizes. Also make sure your shrapnelrate is the same as maxshrapnel.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Sun Jan 02, 2005 8:55 pm Post subject: |
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oh, I was doing "*prize 19"
i'll try that
ya allready set tem to the same
thanks
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Mon Jan 03, 2005 8:00 pm Post subject: |
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still not working...
one way or another ("*prize 19" or *"prize #19")
the server doesn't excute the command, he just sends the message to the user who enters...
strange... maybe be bot uses some other way to send the message that "bypasses" the server chat and goes directly to the user... is this possible?
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Jan 04, 2005 4:43 pm Post subject: |
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No. I am sure it works. Can you post the exact code you're using? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Jan 05, 2005 1:33 pm Post subject: |
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thats the bot's dll ini file, dunno if it''s the code you wanted but...
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[Message1]
X1=1
Y1=1
X2=1024
Y2=1024
Freq=-1
# ^------- Freq to warp. -1 = any, -2 = any public, -3 = any private, 0-9999 = specific freq
EnterMessage0=:%name%: *prize #19
EnterMessage1=
EnterMessage2=
EnterMessage3=
EnterMessage4=
LeaveMessage0=
LeaveMessage1=
LeaveMessage2=
LeaveMessage3=
LeaveMessage4=
# Macros you can use: (Thanks to SOS)
# %name% - Name of player
# %points% - Points of player
# %squad% - Squad of player
# %freq% - Freq of player
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I removed some stuff that I won't use, the original would be...
Quote: |
[Message1]
X1=501
Y1=501
X2=522
Y2=522
Freq=-1
# ^------- Freq to warp. -1 = any, -2 = any public, -3 = any private, 0-9999 = specific freq
EnterMessage0=%name% has entered area 1
EnterMessage1=
EnterMessage2=
EnterMessage3=
EnterMessage4=
LeaveMessage0=%name% has left area 1
LeaveMessage1=
LeaveMessage2=
LeaveMessage3=
LeaveMessage4=
[Message2]
X1=514
Y1=514
X2=522
Y2=522
Freq=1
EnterMessage0=%name% has entered area 2
LeaveMessage0=%name% has left area 2
# Macros you can use: (Thanks to SOS)
# %name% - Name of player
# %points% - Points of player
# %squad% - Squad of player
# %freq% - Freq of player
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Jan 05, 2005 4:45 pm Post subject: |
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Wait. Aren't the messages already private? I think the bot is already sending the message privately, and then adding on the :%name%: so it doesn't work.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Wed Jan 05, 2005 9:05 pm Post subject: |
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oh fuck!!!
ya ur right! they are allready private! aaahhh!!! I'm feeling dumb!!!!
thanks allot! now it's working...
Now I just need to figure out how to make the bot send the message *every time* the player spawns, changes ships...
He is only prizing when the player enters the freq, not on shipchange...
And what do the coords do? define in wich area this message will work only?
but almost there lol thanks allot
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Jan 06, 2005 5:21 pm Post subject: |
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syberjj wrote: | And what do the coords do? define in wich area this message will work only? |
Yes.
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syberjj Novice

Age:38 Gender: Joined: May 31 2003 Posts: 35 Offline
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Posted: Fri Jan 07, 2005 1:27 pm Post subject: |
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thanks allot Cyan~Fire !!!
*respect*
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