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Server Help | ASSS Wiki (0) | Shanky.com
Bomb Shrapnels

 
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syberjj
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PostPosted: Thu Dec 23, 2004 7:44 am    Post subject: Bomb Shrapnels Reply to topic Reply with quote

hey there

i've got a little problm here (or "chalange" lol)
i want that one of my ships has only bombs, no bullets, and i want theese bombs to release shraps or however you call those little things that can "come out" of the explosion of a bomb (like when ship's in super mode)

the only problem is the bomb just wont release the shraps icon_exclaim.gif
plz help???
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syberjj
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PostPosted: Thu Dec 23, 2004 8:05 am    Post subject: Reply to topic Reply with quote

*forgot*

zone has no greens, just from ded ppl and always "full charge" prizes
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Purge
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PostPosted: Thu Dec 23, 2004 8:12 am    Post subject: Reply to topic Reply with quote

Ok, for the ship you want to have the shrapnel and no guns: In your zone do ?set shipname:MaxGuns=0 for no guns. For shrapnel, do ?set shipname:ShrapnelMax=#, where the # is how much shrapnel you want to come out. You can also set a shrapnel rate by doing ?set shipname:ShrapnelRate=#, where the higher the # the higher the rate of shrapnel.

Might be a little confusing. icon_sad.gif
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PostPosted: Thu Dec 23, 2004 9:07 am    Post subject: Reply to topic Reply with quote

first of all, thanks Purge+

nah not confusing, already did some stuff here lol
so the no bullets was no prob I already hat that but the problem is I already set the
shipname:ShrapnelMax=#
to 10 or more and it didn't work, the bombs just explode and i can't see anything...

maybe they are there but I can't see them... but I didn't change the "shrapnel.bm2" (in fact I didn't add it to my lvz, is this necessary?)
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Purge
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PostPosted: Thu Dec 23, 2004 9:49 am    Post subject: Reply to topic Reply with quote

No, it's not necessary to add it to your .lvz. However, keep looking through your server.cfg or the Esc C file and check to see if what you want is there. icon_confused.gif
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syberjj
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PostPosted: Thu Dec 23, 2004 9:52 am    Post subject: Reply to topic Reply with quote

i'l take a look...
if someone has some more ideas...

thanks aganis purge lol
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Smong
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PostPosted: Thu Dec 23, 2004 11:29 am    Post subject: Reply to topic Reply with quote

You need a bot to prize shrapnel when people spawn, or you need to add shrapnel to the prizeweight so you get it in the initial bounty (the same goes if you want initial prox or multifire).
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PostPosted: Thu Dec 23, 2004 11:46 pm    Post subject: Reply to topic Reply with quote

Quote:
or you need to add shrapnel to the prizeweight


if I have recharge by 99 and shrapnel by 1 will it work when I set the ship to have initial bounty 1? or will the chance that it works be like 1/100?

thanks again biggrin.gif
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PostPosted: Fri Dec 24, 2004 11:20 am    Post subject: Reply to topic Reply with quote

Anonymous wrote:
will the chance that it works be like 1/100?

Be 1 out of 100 chance.
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syberjj
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PostPosted: Fri Dec 24, 2004 2:31 pm    Post subject: Reply to topic Reply with quote

so there is no way I can have only Full Charge prizes apearing and have a ship starting with shrapnel?
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syberjj
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PostPosted: Fri Dec 24, 2004 3:49 pm    Post subject: Reply to topic Reply with quote

I'm trying to do it in another way icon_lol.gif

I downloaded "Message Bot" plugin and I want him to message to every player that spawns the shrapnel prize, but it wont work new_let_it_all_out.gif

The bot is sysop and thats not the problem because when I do it myself nothing hapens either, it just says "granting prizes" icon_cry.gif

I could use some help setting up this plugin since I have no "readme" file
I also dunno why the game won't grant the prizes (it is prize 19 isn't it?)




"Message Bot" Plugin for MervBot

messagebot.zip - 32.88 KB
File downloaded or viewed 12 time(s)
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Smong
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PostPosted: Tue Dec 28, 2004 9:06 am    Post subject: Reply to topic Reply with quote

Are you doing *prize #19, *prize 19 grants 19 random prizes. Also make sure your shrapnelrate is the same as maxshrapnel.
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syberjj
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PostPosted: Sun Jan 02, 2005 8:55 pm    Post subject: Reply to topic Reply with quote

oh, I was doing "*prize 19"
i'll try that
ya allready set tem to the same
thanks
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syberjj
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PostPosted: Mon Jan 03, 2005 8:00 pm    Post subject: Reply to topic Reply with quote

still not working...
one way or another ("*prize 19" or *"prize #19")
the server doesn't excute the command, he just sends the message to the user who enters...

strange... maybe be bot uses some other way to send the message that "bypasses" the server chat and goes directly to the user... is this possible?
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Cyan~Fire
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PostPosted: Tue Jan 04, 2005 4:43 pm    Post subject: Reply to topic Reply with quote

No. I am sure it works. Can you post the exact code you're using?
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syberjj
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PostPosted: Wed Jan 05, 2005 1:33 pm    Post subject: Reply to topic Reply with quote

thats the bot's dll ini file, dunno if it''s the code you wanted but...

Quote:

[Message1]
X1=1
Y1=1

X2=1024
Y2=1024

Freq=-1
# ^------- Freq to warp. -1 = any, -2 = any public, -3 = any private, 0-9999 = specific freq

EnterMessage0=:%name%: *prize #19
EnterMessage1=
EnterMessage2=
EnterMessage3=
EnterMessage4=

LeaveMessage0=
LeaveMessage1=
LeaveMessage2=
LeaveMessage3=
LeaveMessage4=



# Macros you can use: (Thanks to SOS)
# %name% - Name of player
# %points% - Points of player
# %squad% - Squad of player
# %freq% - Freq of player



I removed some stuff that I won't use, the original would be...

Quote:

[Message1]
X1=501
Y1=501

X2=522
Y2=522

Freq=-1
# ^------- Freq to warp. -1 = any, -2 = any public, -3 = any private, 0-9999 = specific freq

EnterMessage0=%name% has entered area 1
EnterMessage1=
EnterMessage2=
EnterMessage3=
EnterMessage4=

LeaveMessage0=%name% has left area 1
LeaveMessage1=
LeaveMessage2=
LeaveMessage3=
LeaveMessage4=

[Message2]
X1=514
Y1=514
X2=522
Y2=522

Freq=1

EnterMessage0=%name% has entered area 2
LeaveMessage0=%name% has left area 2



# Macros you can use: (Thanks to SOS)
# %name% - Name of player
# %points% - Points of player
# %squad% - Squad of player
# %freq% - Freq of player

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Cyan~Fire
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PostPosted: Wed Jan 05, 2005 4:45 pm    Post subject: Reply to topic Reply with quote

Wait. Aren't the messages already private? I think the bot is already sending the message privately, and then adding on the :%name%: so it doesn't work.
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syberjj
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PostPosted: Wed Jan 05, 2005 9:05 pm    Post subject: Reply to topic Reply with quote

oh fuck!!! new_let_it_all_out.gif

ya ur right! they are allready private! aaahhh!!! I'm feeling dumb!!!! icon_redface.gif
thanks allot! now it's working...

Now I just need to figure out how to make the bot send the message *every time* the player spawns, changes ships...
He is only prizing when the player enters the freq, not on shipchange...
And what do the coords do? define in wich area this message will work only?

but almost there lol thanks allot biggrin.gif
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Cyan~Fire
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PostPosted: Thu Jan 06, 2005 5:21 pm    Post subject: Reply to topic Reply with quote

syberjj wrote:
And what do the coords do? define in wich area this message will work only?

Yes.
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syberjj
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PostPosted: Fri Jan 07, 2005 1:27 pm    Post subject: Reply to topic Reply with quote

thanks allot Cyan~Fire !!! icon_biggrin.gif

*respect*
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