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Ssme =_=

 
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Phyran
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PostPosted: Fri Apr 02, 2004 7:00 pm    Post subject: Ssme =_= Reply to topic Reply with quote

anyway to fix that off align thing when u import a custom tileset?
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Doggeti
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PostPosted: Sat Apr 03, 2004 4:44 am    Post subject: Reply to topic Reply with quote

I don't know what you mean.
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Phyran
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PostPosted: Sat Apr 03, 2004 12:05 pm    Post subject: Reply to topic Reply with quote

ummm i import a tileset (.bmp) into SSME but it shows up crooked

the tiles are SHOWN 2 pixels to the right of where they should be so it looks like it's overlapping the other tiles
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Gravitron
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PostPosted: Sat Apr 03, 2004 12:25 pm    Post subject: Reply to topic Reply with quote

It is possible that the source you try to import is flawed.
If I am not mistaken (either it was just a suggestion or it was implemented) continuum supports more than the # ammount of original tiles in the VIE client, so SSME might experience malefunctions with imported tilesets made for continuum with these extra few tiles.
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Dr Brain
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PostPosted: Sat Apr 03, 2004 2:39 pm    Post subject: Reply to topic Reply with quote

As far as I know (and being a sysop, I would have noticed) continuum supports no additional tiles.

Your original tileset is probably malformed.
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Phyran
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PostPosted: Sat Apr 03, 2004 6:03 pm    Post subject: Reply to topic Reply with quote

it works perfectly fine under CLE though

note: i edited the tileset using photoshop after converting from FACTS
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PostPosted: Sat Apr 03, 2004 6:31 pm    Post subject: Reply to topic Reply with quote

Make sure it is still in 8 bit format otherwise it will mess up... i changed a tileset to 16bit i think it was and it was all messed up when i imported it.
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Phyran
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PostPosted: Sat Apr 03, 2004 8:05 pm    Post subject: Reply to topic Reply with quote

i think its more of a bug in SSME than the tileset itself; yea my tileset is index color (256)
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PostPosted: Tue Aug 31, 2004 2:02 pm    Post subject: Reply to topic Reply with quote

whaa....
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PostPosted: Tue Aug 31, 2004 2:32 pm    Post subject: Reply to topic Reply with quote

the tiles will looked crooked because if u had some in 1 place in the tileset and u put a different 1 there.. but if u keep it 256 they should not jump slots to the right/left/etc
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Mr Ekted
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PostPosted: Tue Aug 31, 2004 3:26 pm    Post subject: Reply to topic Reply with quote

We covered this in another thread. The tileset doesnt need to just be 8-bit. It needs to have all 256 colors in the palette. SSME does not load images using the BMP file format. It assumes things are at very specific offsets. I have no idea why ljc would have designed it this way.
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Phyran
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PostPosted: Tue Aug 31, 2004 5:44 pm    Post subject: Reply to topic Reply with quote

there is a way to fix this off align thing in SSME for the tileset

first use SSME tileset maker

open up the tileset

then save as a different name.lvl

the tileset is now correctly displayed
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