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Background Stars and Non-Existance

 
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Bak
?ls -s
0 in


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PostPosted: Sun Aug 01, 2004 1:46 am    Post subject: Background Stars and Non-Existance Reply to topic Reply with quote

How do I turn off the background stars for everyone who enters my zone? I've overridden all of the star*.bm2 and bk*.bm2 and that eliminates everything except for the single pixel stars. I was thinking maybe it was one of the pixels in gradiant.bm2 or colors.bm2, but I don't want to screw around with those until I know which pixel it is. There was a topic a while back explaining gradiant.bm2 but I can't find it for the life of me (and neither can forum search).

I know players can turn off stars for their own client, but I was hoping for a solution better than having a greet message, "Turn off stars in you're graphics menu." Thanks.
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CypherJF
I gargle nitroglycerin


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PostPosted: Sun Aug 01, 2004 2:24 am    Post subject: Reply to topic Reply with quote

Npoe, I don't think you can. :/ Or, just overlay the entire map w/ a non-black but black like image w/ LVZ under tiles icon_wink.gif
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SuSE
Me measures good


Joined: Dec 02 2002
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PostPosted: Sun Aug 01, 2004 7:26 am    Post subject: Re: Background Stars and Non-Existance Reply to topic Reply with quote

Bak wrote:
There was a topic a while back explaining gradiant.bm2 but I can't find it for the life of me (and neither can forum search).

Ya...Mine likes to delete stuff. sa_tongue.gif

Easiest solution is to put a background over the map (if you don't want stars you're probably wanting to do this anyways...no? sa_tongue.gif )

anyways...
colors wrote:
Time goes horizontally from left to right, each pixel is 10 ms
Row 0: Background color
Row 1-3: Menu/radar border colors
Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance
Row 16: Radar background
Row 17: Radar grid
Row 18: Radar wall
Row 19: Radar safezone
Row 20: Radar door
Row 21: Radar enemy goal
Row 22: Radar friendly goal
Row 23: Radar prize
Row 24: Radar flag
Row 25: Radar portal
Row 26: Radar powerball
Row 27: Radar self with flag
Row 28: Radar self
Row 29: Radar teammate
Row 30: Radar teammate with flag
Row 31: Radar enemy with flag
Row 32: Radar enemy king of the hill
Row 33: Radar high bounty enemy
Row 34: Radar low bounty enemy
Row 35: Radar mine
Row 36: Radar decoy
Row 37: Radar bomb explosion


gradient is something like...
gradient wrote:
Row 0: NRG bar gradient (blue - high)
Row 1: NRG bar gradient (yellow - med)
Row 2: NRG bar gradient (red - low) [uhhh, two flashes? lol - like I remember]
Row 3: Level 1 bullet trail
Row 4: Level 2 bullet trail
Row 5: Level 3 & burst bullet trail
Row 6: Level 4 bullet trail
Row 7: no idea
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Sun Aug 01, 2004 9:40 am    Post subject: Re: Background Stars and Non-Existance Reply to topic Reply with quote

SuSE wrote:
Ya...Mine likes to delete stuff.

Archive is the correct word.

Code: Show/Hide
gradient.bm2

Line 1: 1/2-1/1 energy bar animation
Line 2: 1/4-1/2 energy bar animation
Line 3: 0/4-1/4 energy bar animation
Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet)
Line 5: lvl2 bullet trail anim
Line 6: lvl3 bullet trail anim
Line 7: lvl4 bullet/burst trail anim
Line 8: Not used

Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them).

----------

Colors.bm2

Time goes horizontally from left to right, each pixel is 10 ms

Row 0: Background color
Row 1-3: Menu/radar border colors
Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance
Row 16:  Radar background
Row 17:  Radar grid
Row 18:  Radar wall
Row 19:  Radar safezone
Row 20:  Radar door
Row 21:  Radar enemy goal
Row 22:  Radar friendly goal
Row 23:  Radar prize
Row 24:  Radar flag
Row 25:  Radar portal
Row 26:  Radar powerball
Row 27:  Radar self with flag
Row 28:  Radar self
Row 29:  Radar teammate
Row 30:  Radar teammate with flag
Row 31:  Radar enemy with flag
Row 32:  Radar enemy king of the hill
Row 33:  Radar high bounty enemy
Row 34:  Radar low bounty enemy
Row 35:  Radar mine
Row 36:  Radar decoy
Row 37:  Radar bomb explosion
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SuSE
Me measures good


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PostPosted: Sun Aug 01, 2004 3:11 pm    Post subject: Re: Background Stars and Non-Existance Reply to topic Reply with quote

Mine GO BOOM wrote:
SuSE wrote:
Ya...Mine likes to delete stuff.

Archive is the correct word.

Ya, sure. sa_tongue.gif It's just deleting until you produce the archive. icon_twisted.gif

Code: Show/Hide
gradient.bm2

Line 1: 1/2-1/1 energy bar animation
Line 2: 1/4-1/2 energy bar animation
Line 3: 0/4-1/4 energy bar animation
Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet)
Line 5: lvl2 bullet trail anim
Line 6: lvl3 bullet trail anim
Line 7: lvl4 bullet/burst trail anim
Line 8: Not used

Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them).

burst trail uses line 6; line 7 is solely for lvl4 bullets afaik
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
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Joined: Aug 01 2002
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PostPosted: Sun Aug 01, 2004 3:28 pm    Post subject: Reply to topic Reply with quote

Thats the description I got from Priit a while ago. Also, it isn't hard to figure out where the 'hidden' archives are at. Trying to work on it every so often (read: once a month) so I can remerge this with the main forums.
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SuSE
Me measures good


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Posts: 2307
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PostPosted: Sun Aug 01, 2004 11:43 pm    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
Thats the description I got from Priit a while ago.

Uhhh, he just copy & paste'd it, it's not like he knows wtf it does.
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