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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Aug 01, 2004 1:46 am Post subject: Background Stars and Non-Existance |
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How do I turn off the background stars for everyone who enters my zone? I've overridden all of the star*.bm2 and bk*.bm2 and that eliminates everything except for the single pixel stars. I was thinking maybe it was one of the pixels in gradiant.bm2 or colors.bm2, but I don't want to screw around with those until I know which pixel it is. There was a topic a while back explaining gradiant.bm2 but I can't find it for the life of me (and neither can forum search).
I know players can turn off stars for their own client, but I was hoping for a solution better than having a greet message, "Turn off stars in you're graphics menu." Thanks. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sun Aug 01, 2004 2:24 am Post subject: |
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Npoe, I don't think you can. :/ Or, just overlay the entire map w/ a non-black but black like image w/ LVZ under tiles  _________________ Performance is often the art of cheating carefully. - James Gosling |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Aug 01, 2004 7:26 am Post subject: Re: Background Stars and Non-Existance |
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Bak wrote: | There was a topic a while back explaining gradiant.bm2 but I can't find it for the life of me (and neither can forum search). |
Ya...Mine likes to delete stuff.
Easiest solution is to put a background over the map (if you don't want stars you're probably wanting to do this anyways...no? )
anyways...
colors wrote: | Time goes horizontally from left to right, each pixel is 10 ms
Row 0: Background color
Row 1-3: Menu/radar border colors
Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance
Row 16: Radar background
Row 17: Radar grid
Row 18: Radar wall
Row 19: Radar safezone
Row 20: Radar door
Row 21: Radar enemy goal
Row 22: Radar friendly goal
Row 23: Radar prize
Row 24: Radar flag
Row 25: Radar portal
Row 26: Radar powerball
Row 27: Radar self with flag
Row 28: Radar self
Row 29: Radar teammate
Row 30: Radar teammate with flag
Row 31: Radar enemy with flag
Row 32: Radar enemy king of the hill
Row 33: Radar high bounty enemy
Row 34: Radar low bounty enemy
Row 35: Radar mine
Row 36: Radar decoy
Row 37: Radar bomb explosion |
gradient is something like...
gradient wrote: | Row 0: NRG bar gradient (blue - high)
Row 1: NRG bar gradient (yellow - med)
Row 2: NRG bar gradient (red - low) [uhhh, two flashes? lol - like I remember]
Row 3: Level 1 bullet trail
Row 4: Level 2 bullet trail
Row 5: Level 3 & burst bullet trail
Row 6: Level 4 bullet trail
Row 7: no idea |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Aug 01, 2004 3:28 pm Post subject: |
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Thats the description I got from Priit a while ago. Also, it isn't hard to figure out where the 'hidden' archives are at. Trying to work on it every so often (read: once a month) so I can remerge this with the main forums. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Aug 01, 2004 11:43 pm Post subject: |
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Mine GO BOOM wrote: | Thats the description I got from Priit a while ago. |
Uhhh, he just copy & paste'd it, it's not like he knows wtf it does. |
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