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Wormhole help

 
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JaqMs14
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PostPosted: Wed Jun 23, 2004 10:35 pm    Post subject: Wormhole help Reply to topic Reply with quote

How do I make wormholes that make bombs spin around it but not suck in the ship?
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SuSE
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PostPosted: Wed Jun 23, 2004 10:44 pm    Post subject: Reply to topic Reply with quote

Wormhole:GravityBombs=1
Warbird:Gravity:0
Warbird:GravityTopSpeed:0
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JaqMs14
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PostPosted: Thu Jun 24, 2004 12:09 am    Post subject: Reply to topic Reply with quote

The bombs still just pick up only a litte speed and still go straight. How to make the force stronger for the bomb? Kind of like that Twisted map on Trench Wars.
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Dr Brain
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PostPosted: Thu Jun 24, 2004 9:27 am    Post subject: Reply to topic Reply with quote

Bombs follow the warbird's gravity. If you don't mind sucking in the warbird too, you can do it. Otherwise, it's impossible.
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Shem
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PostPosted: Sun Mar 27, 2005 9:14 am    Post subject: Reply to topic Reply with quote

is it possible to set the points where a wormhole spawns a ship to?
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Maverick
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PostPosted: Sun Mar 27, 2005 9:46 am    Post subject: Reply to topic Reply with quote

Nope, that is not possible. It warps the ship to its default spawn point.
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D1st0rt
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PostPosted: Sun Mar 27, 2005 4:31 pm    Post subject: Reply to topic Reply with quote

You build walls around the wormhole
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Bak
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PostPosted: Sun Mar 27, 2005 9:07 pm    Post subject: Reply to topic Reply with quote

Quote:
How do I make wormholes that make bombs spin around it but not suck in the ship?


ID #220 - Wormholes
- Wormholes. These are not new. However, if you place this tile and then other tiles
directly below and to the right of it, the wormhole will no longer have a warping effect.
- Visible on radar.
- Weapons are absorbed on these tiles.
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