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JaqMs14 Guest
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Posted: Wed Jun 23, 2004 10:35 pm Post subject: Wormhole help |
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How do I make wormholes that make bombs spin around it but not suck in the ship? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Jun 23, 2004 10:44 pm Post subject: |
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Wormhole:GravityBombs=1
Warbird:Gravity:0
Warbird:GravityTopSpeed:0 |
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JaqMs14 Guest
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Posted: Thu Jun 24, 2004 12:09 am Post subject: |
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The bombs still just pick up only a litte speed and still go straight. How to make the force stronger for the bomb? Kind of like that Twisted map on Trench Wars. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Jun 24, 2004 9:27 am Post subject: |
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Bombs follow the warbird's gravity. If you don't mind sucking in the warbird too, you can do it. Otherwise, it's impossible. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Shem Newbie
Age:39 Gender: Joined: Mar 22 2005 Posts: 4 Location: Netherlands Offline
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Posted: Sun Mar 27, 2005 9:14 am Post subject: |
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is it possible to set the points where a wormhole spawns a ship to? |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sun Mar 27, 2005 9:46 am Post subject: |
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Nope, that is not possible. It warps the ship to its default spawn point. _________________
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Mar 27, 2005 4:31 pm Post subject: |
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You build walls around the wormhole _________________
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sun Mar 27, 2005 9:07 pm Post subject: |
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Quote: | How do I make wormholes that make bombs spin around it but not suck in the ship? |
ID #220 - Wormholes
- Wormholes. These are not new. However, if you place this tile and then other tiles
directly below and to the right of it, the wormhole will no longer have a warping effect.
- Visible on radar.
- Weapons are absorbed on these tiles. _________________ SubSpace Discretion: A Third Generation SubSpace Client |
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