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Server Help | ASSS Wiki (0) | Shanky.com
object prefixes

 
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SuperDAVE(postal)
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PostPosted: Mon Apr 26, 2004 2:06 am    Post subject: object prefixes Reply to topic Reply with quote

The only object prefix that seems to work for me is C for center, I am trying to get the R for radar to work, but buildlevel (.37) is always giving me a syntax error.

R-1,R-1,IMAGE1,AfterChat,EnterArena,900

I want to replace the current radar for all resolutions so i need the prefix R to work.
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Mr Ekted
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PostPosted: Mon Apr 26, 2004 3:45 am    Post subject: Reply to topic Reply with quote

You need to use the latest buildlevel to make LVZ's for current clients.
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SuperDAVE(postal)
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PostPosted: Mon Apr 26, 2004 6:31 pm    Post subject: Reply to topic Reply with quote

Ya I thought of that. But the latest on shanky's was .37. I will look for newest. thanx
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Cyan~Fire
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PostPosted: Mon Apr 26, 2004 7:01 pm    Post subject: Reply to topic Reply with quote

No, the shanky zip containts BuildLevel and BuildLevel37. Use the one without the 37.
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SuSE
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PostPosted: Mon Apr 26, 2004 9:10 pm    Post subject: Re: object prefixes Reply to topic Reply with quote

SuperDAVE(postal) wrote:
I want to replace the current radar for all resolutions so i need the prefix R to work.


...eh?
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SuperDAVE(postal)
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PostPosted: Tue Apr 27, 2004 4:19 pm    Post subject: Reply to topic Reply with quote

I got it figured out. I was using the .37 builder and when I tried the other builder the images were not showing because .37 builder didnt require you to specify the .bmp with a File= as the newest now does.

Suse: simply adding a animated bmp over top of the radar. You need to use the r-radar prefix so it spots it over the radar in all resolutions.
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SuSE
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PostPosted: Wed Apr 28, 2004 1:17 am    Post subject: Reply to topic Reply with quote

ah, top okay

just making sure you weren't trying to literally replace the radar...that'd be difficult if memory serves
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Smong
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PostPosted: Wed Apr 28, 2004 5:49 pm    Post subject: Reply to topic Reply with quote

If you change the zoom factor so the whole map fits in the small radar, then you will have an insane amount of position packets flying around, in basic terms: lag.
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