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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Mar 01, 2003 12:02 pm Post subject: Negative settings. |
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I was wondering just how many different things can be set negative to get a different effect (i.e. Afterburners, turret speed{every ship that get's on makes the turret go FASTER}, negative wormhole speeds can push you away, etc etc etc)?
TIA
Katie
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Picano2.0 Novice

Gender: Joined: Jan 11 2003 Posts: 80 Offline
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Posted: Sat Mar 01, 2003 1:20 pm Post subject: |
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Im almost sure wormholes cant be negative.
But it would make drs hypertunnels so cool
basically all that can be set to negative are repels, (bomb, bullet, repel, ship, aft, turret) speed settings.
Even though not on topic, breakables tiles would be awesome  |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Mar 01, 2003 3:30 pm Post subject: |
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Picano2.0 wrote: | Im almost sure wormholes cant be negative.
But it would make drs hypertunnels so cool
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Yes, the are not possible, not with - numbers, not with overflow errors.
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Even though not on topic, breakables tiles would be awesome  |
Spawn a few flags on top of the tiles , but ya, repeatable would be nice.
Putting neg numbers for bomb speed and bullet speed makes a fun ship. Especialy if there is lots of recoil with the bomb. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Sat Mar 01, 2003 5:07 pm Post subject: |
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shamsh into a wall and end up shocked by your own emp. either that or you can dish out wimpy bombs with negaitive bomb thrust (instant speed boost) _________________ Signatures just seem so quaint. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Mar 01, 2003 8:31 pm Post subject: |
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Just try negatives in each set and see what happens. |
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SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
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Posted: Sun Mar 02, 2003 3:27 am Post subject: |
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Quote: | every ship that get's on makes the turret go FASTER |
Not every ship, that only gets counted once _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Mar 02, 2003 3:39 am Post subject: |
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Well, I geuss I didn't mean wormhole, but I think that's what it was. I had a zone where I toyed with the wormhole settings, maybe gravity too, and sooner or later I wound up with the wormholes not letting me get near them, or get away after that. You couldn't rocket in either. You'd get maybe a tile or two closer, but then it was like hitting a wall, but with no bouncefactor. I think it was probably gravity on the ships, but the gravity never effected them until they were say, 30 tiles or so from the wormhole, and then it started slowing them down.
TIA
Katie
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Mar 02, 2003 4:08 am Post subject: |
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cool |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Mar 02, 2003 8:13 am Post subject: |
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Thats easy to do, grab a flag, and set the wormhole's additional speed to 60000. |
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SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
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Posted: Sun Mar 02, 2003 12:17 pm Post subject: |
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I belive a negative(or overflowing) additional speed is what you want to get that. Happened to me once too. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Mar 02, 2003 5:44 pm Post subject: |
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Ya, i know that 60000 will do it, i never really experimented to find what else made it break, as I wanted to fix it. |
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