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Negative settings.

 
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Katie
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PostPosted: Sat Mar 01, 2003 12:02 pm    Post subject: Negative settings. Reply to topic Reply with quote

I was wondering just how many different things can be set negative to get a different effect (i.e. Afterburners, turret speed{every ship that get's on makes the turret go FASTER}, negative wormhole speeds can push you away, etc etc etc)?

TIA

Katie
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Picano2.0
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PostPosted: Sat Mar 01, 2003 1:20 pm    Post subject: Reply to topic Reply with quote

Im almost sure wormholes cant be negative.
But it would make drs hypertunnels so cool biggrin.gif

basically all that can be set to negative are repels, (bomb, bullet, repel, ship, aft, turret) speed settings.

Even though not on topic, breakables tiles would be awesome biggrin.gif
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Dr Brain
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PostPosted: Sat Mar 01, 2003 3:30 pm    Post subject: Reply to topic Reply with quote

Picano2.0 wrote:
Im almost sure wormholes cant be negative.
But it would make drs hypertunnels so cool biggrin.gif

Yes, the are not possible, not with - numbers, not with overflow errors.

Quote:

Even though not on topic, breakables tiles would be awesome biggrin.gif

Spawn a few flags on top of the tiles biggrin.gif, but ya, repeatable would be nice.

Putting neg numbers for bomb speed and bullet speed makes a fun ship. Especialy if there is lots of recoil with the bomb.
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Helicon
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PostPosted: Sat Mar 01, 2003 5:07 pm    Post subject: Reply to topic Reply with quote

shamsh into a wall and end up shocked by your own emp. either that or you can dish out wimpy bombs with negaitive bomb thrust (instant speed boost)
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SuSE
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PostPosted: Sat Mar 01, 2003 8:31 pm    Post subject: Reply to topic Reply with quote

Just try negatives in each set and see what happens.
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PostPosted: Sun Mar 02, 2003 3:27 am    Post subject: Reply to topic Reply with quote

Quote:
every ship that get's on makes the turret go FASTER

Not every ship, that only gets counted once
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Katie
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PostPosted: Sun Mar 02, 2003 3:39 am    Post subject: Reply to topic Reply with quote

Well, I geuss I didn't mean wormhole, but I think that's what it was. I had a zone where I toyed with the wormhole settings, maybe gravity too, and sooner or later I wound up with the wormholes not letting me get near them, or get away after that. You couldn't rocket in either. You'd get maybe a tile or two closer, but then it was like hitting a wall, but with no bouncefactor. I think it was probably gravity on the ships, but the gravity never effected them until they were say, 30 tiles or so from the wormhole, and then it started slowing them down.

TIA

Katie
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PostPosted: Sun Mar 02, 2003 4:08 am    Post subject: Reply to topic Reply with quote

cool
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Dr Brain
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PostPosted: Sun Mar 02, 2003 8:13 am    Post subject: Reply to topic Reply with quote

Thats easy to do, grab a flag, and set the wormhole's additional speed to 60000.
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PostPosted: Sun Mar 02, 2003 12:17 pm    Post subject: Reply to topic Reply with quote

I belive a negative(or overflowing) additional speed is what you want to get that. Happened to me once too.
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Dr Brain
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PostPosted: Sun Mar 02, 2003 5:44 pm    Post subject: Reply to topic Reply with quote

Ya, i know that 60000 will do it, i never really experimented to find what else made it break, as I wanted to fix it.
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