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CypherJF
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PostPosted: Fri Apr 22, 2005 11:15 am    Post subject: When is.. Reply to topic Reply with quote

the next release expected? What new features will it include? icon_wink.gif
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PostPosted: Fri Apr 22, 2005 11:19 am    Post subject: Reply to topic Reply with quote

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Smong
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PostPosted: Fri Apr 22, 2005 11:36 am    Post subject: Reply to topic Reply with quote

What new features do you want?

I want to see fake turret stuff. Fake attach, fake detach player, fake kick off all players. Then you can have a fake player flying a preset course, force everyone that is on freq 0 to attach to it, and have freq 1 in some box shooting out at the turret. It might be useful for adding better turret support to the record module too.
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CypherJF
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PostPosted: Fri Apr 22, 2005 1:59 pm    Post subject: Reply to topic Reply with quote

Well I thought I heard a new release was expected to come out about a month or so ago; same w/ SSDL saying Continuum .39 complete would be released shortly (which I figured would be a joke)...
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Grelminar
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PostPosted: Fri Apr 22, 2005 11:53 pm    Post subject: Reply to topic Reply with quote

My plan was to implement my improved bandwidth limiting, and then make a new version. But it turned out to be somewhat more complicated than I expected, and I haven't had time to finish it.

Looking over the changelog, there really haven't been any significant changes from 1.3.6 featurewise. It's mostly bugfixes: fixed a possible crash in the network stuff, a spectating bug, no-flags region attributes, and re-did some locking stuff. All good, but nothing really important until the bandwidth limiting goes in.
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CypherJF
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PostPosted: Sat Apr 23, 2005 1:47 am    Post subject: Reply to topic Reply with quote

Excellente. icon_smile.gif
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PostPosted: Sat Apr 23, 2005 9:40 am    Post subject: Reply to topic Reply with quote

Did you fix the locks finally?
http://toktok.sscentral.com/dump/locks.py
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Cyan~Fire
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PostPosted: Sat Apr 23, 2005 10:09 am    Post subject: Reply to topic Reply with quote

What about fixing the deadlock problem that occurs on Windows when you Ctrl+C it?
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PostPosted: Sat Apr 23, 2005 10:32 am    Post subject: Reply to topic Reply with quote

I got this feeling I'm missing something, but are you talking about this?
http://forums.minegoboom.com/viewtopic.php?t=4252
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Cyan~Fire
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PostPosted: Sat Apr 23, 2005 2:14 pm    Post subject: Reply to topic Reply with quote

Yes, I am talking about that. That fix didn't work for me, but I didn't really really try.

I was mainly talking about including a #ifdef _WIN32 blah blah blah #endif in the main source so we don't have to hack it.
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Grelminar
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PostPosted: Sat Apr 23, 2005 5:22 pm    Post subject: Reply to topic Reply with quote

Smong: I sent you the patch that should fix the locking problem. Did you try it yet?
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Smong
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PostPosted: Sun Apr 24, 2005 4:00 am    Post subject: Reply to topic Reply with quote

I tried that patch and it didn't work. I'll try again as I might have messed up the compile.
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Smong
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PostPosted: Sun Apr 24, 2005 8:49 am    Post subject: Reply to topic Reply with quote

I checked each file to make sure they were patched, recompiled and it still deadlocks about 15 seconds after I run the command.
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Grelminar
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PostPosted: Sun Apr 24, 2005 6:59 pm    Post subject: Reply to topic Reply with quote

Oh, I see now. This is a completely different bug. It should be relatively easy to fix...

Update: fixed. Try what's in cvs (it's working again), or this patch.




separate-player-data-lock.txt - 1.62 KB
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PostPosted: Mon Apr 25, 2005 12:23 pm    Post subject: Reply to topic Reply with quote

grel are you going to add some stuff that was suggested in the other thread? the asss suggestions?
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