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Server Help Community forums for Subgame, ASSS, and bots
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bigshot3754 Newbie
Joined: Sep 02 2005 Posts: 4 Offline
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Posted: Sun Oct 23, 2005 8:34 pm Post subject: What does C2SNegativeKickOutPercent do? |
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I was hoping that since Google lead me to two dead ends, someone here has played with this already and can tell me (and subsequently everyone) what it does.
Its under [Packetloss] and it's default value is 50.
This is the only good reference I could find to it:
https://forums.minegoboom.com/viewtopic.php?t=4549&start=0
Does it work similar to the other ones above it? |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Oct 23, 2005 10:47 pm Post subject: |
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Due to some random internet flux, if a packet is incorrectly handled somewhere, the server may receive two of them. If this happens back on the ISP/your router part, this will cause every packet you send to the server to be duplicated, thus your packetloss will be very close to -100%. In most cases, it will be around -98% or so. Usually, this will go away at some point in the future (try restarting your computer/your router/your DSL/cable modem), so its not something really to worry too much about.
A problem with this is that if your packetloss is something like 25%, and this doubling effect happens, the server would see a packetloss of -75%. This setting is designed to allow you to kick out someone if their negative packetloss is too much. The default setting of 50 means anyone between -50% and something close to -0% (like -5%, but I know it isn't -1% or closer) will be kicked due to lag.
There should only be a very rare reason why this would ever be kicked in, which is why everyone leaves it as default. It is rare to get double-packets, and even more rare for this to be from something that will be dropping a lot of packets to begin with. |
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