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What does C2SNegativeKickOutPercent do?

 
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bigshot3754
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PostPosted: Sun Oct 23, 2005 8:34 pm    Post subject: What does C2SNegativeKickOutPercent do? Reply to topic Reply with quote

I was hoping that since Google lead me to two dead ends, someone here has played with this already and can tell me (and subsequently everyone) what it does.

Its under [Packetloss] and it's default value is 50.
This is the only good reference I could find to it:
https://forums.minegoboom.com/viewtopic.php?t=4549&start=0

Does it work similar to the other ones above it?
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D1st0rt
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PostPosted: Sun Oct 23, 2005 8:39 pm    Post subject: Reply to topic Reply with quote

I've never messed with those settings, but you might want to use these as a reference

http://wiki.minegoboom.com/index.php/Packetloss_Settings
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PostPosted: Sun Oct 23, 2005 10:47 pm    Post subject: Reply to topic Reply with quote

Due to some random internet flux, if a packet is incorrectly handled somewhere, the server may receive two of them. If this happens back on the ISP/your router part, this will cause every packet you send to the server to be duplicated, thus your packetloss will be very close to -100%. In most cases, it will be around -98% or so. Usually, this will go away at some point in the future (try restarting your computer/your router/your DSL/cable modem), so its not something really to worry too much about.

A problem with this is that if your packetloss is something like 25%, and this doubling effect happens, the server would see a packetloss of -75%. This setting is designed to allow you to kick out someone if their negative packetloss is too much. The default setting of 50 means anyone between -50% and something close to -0% (like -5%, but I know it isn't -1% or closer) will be kicked due to lag.

There should only be a very rare reason why this would ever be kicked in, which is why everyone leaves it as default. It is rare to get double-packets, and even more rare for this to be from something that will be dropping a lot of packets to begin with.
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