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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sun Oct 02, 2005 2:53 pm Post subject: |
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| D1st0rt wrote: | | Donkano, you are guilty of what you accused me for because you didn't contribute anything so please refrain from talking. |
How am I guilty of anything? All I said is that it is an old topic. |
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Sun Oct 02, 2005 4:51 pm Post subject: |
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I, for one, am very glad that they brought this back up...although I still am confused on what *rstats is for. _________________ I know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me. |
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Maverick

Age:41 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sun Oct 02, 2005 5:34 pm Post subject: |
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I think all these people here wonder about *rstat.
It would be most likely has to do something with the timer of Continuum vs Server, like *tinfo . However, only PriitK knows for sure. _________________
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Confess Zone Hoster
Joined: Feb 10 2004 Posts: 532 Offline
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Posted: Sun Oct 02, 2005 6:20 pm Post subject: |
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Well, i think it CAN be used for making sure/seeing if someone is speed hacking for sure..I called someone in and asked em to speed hack...watch..
I got there *rstats before they speed hacked..
Timer: 5368
Counts: 0 0 0 0
Trigger: 0 0 0 12
Shortly then, they speed hacked..
Timer: 7791
Counts: 0 0 0 0
Trigger: 0 0 0 35
Timer: 10024
Counts: 0 0 0 0
Trigger: 0 0 0 45
Timer: 12698
Counts: 0 0 0 0
Trigger: 0 0 0 51
Timer: 15442
Counts: 0 0 0 0
Trigger: 0 0 0 57
It went up as they had it on longer.
Edit: i also gave them *super
Before:
Timer: 55389
Counts: 0 0 0 0
Trigger: 0 0 0 3
After:
Timer: 1011
Counts: 0 0 0 0
Trigger: 0 0 0 29
My hypothesis is that the last number on trigger stands for how many weapon packets are being sent by them.
Maybe rstats stands for Rating Statistics or something? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Oct 02, 2005 10:54 pm Post subject: |
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| D1st0rt wrote: | | I would think one per arena would probably be reasonable though. |
I think coding one thread per arena would be more difficult programming wise than doing things globally. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Oct 02, 2005 11:05 pm Post subject: |
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I was kidding... _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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D1st0rt Miss Directed Wannabe

Age:38 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Oct 03, 2005 8:09 pm Post subject: |
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| D1st0rt wrote: | | as the sarcastic Cyan suggests. |
I figured you were
How does asss arrange its threading? _________________
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Oct 03, 2005 9:45 pm Post subject: |
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| Net has a receiver thread, a sender thread, and a few packet-handlish threads. Deadlock also has one (of course), logman has one, and IIRC persist has one. |
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