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Server Help | ASSS Wiki (-1) | Shanky.com
Undocumented Subgame2 commands
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Donkano
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PostPosted: Sun Oct 02, 2005 2:53 pm    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
Donkano, you are guilty of what you accused me for because you didn't contribute anything so please refrain from talking.


How am I guilty of anything? All I said is that it is an old topic.
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Confess
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PostPosted: Sun Oct 02, 2005 4:51 pm    Post subject: Reply to topic Reply with quote

I, for one, am very glad that they brought this back up...although I still am confused on what *rstats is for.
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Maverick
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PostPosted: Sun Oct 02, 2005 5:34 pm    Post subject: Reply to topic Reply with quote

I think all these people here wonder about *rstat.
It would be most likely has to do something with the timer of Continuum vs Server, like *tinfo . However, only PriitK knows for sure.
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PostPosted: Sun Oct 02, 2005 6:20 pm    Post subject: Reply to topic Reply with quote

Well, i think it CAN be used for making sure/seeing if someone is speed hacking for sure..I called someone in and asked em to speed hack...watch..

I got there *rstats before they speed hacked..
Timer: 5368
Counts: 0 0 0 0
Trigger: 0 0 0 12

Shortly then, they speed hacked..
Timer: 7791
Counts: 0 0 0 0
Trigger: 0 0 0 35
Timer: 10024
Counts: 0 0 0 0
Trigger: 0 0 0 45
Timer: 12698
Counts: 0 0 0 0
Trigger: 0 0 0 51
Timer: 15442
Counts: 0 0 0 0
Trigger: 0 0 0 57

It went up as they had it on longer.

Edit: i also gave them *super

Before:
Timer: 55389
Counts: 0 0 0 0
Trigger: 0 0 0 3

After:
Timer: 1011
Counts: 0 0 0 0
Trigger: 0 0 0 29

My hypothesis is that the last number on trigger stands for how many weapon packets are being sent by them.

Maybe rstats stands for Rating Statistics or something?
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Dr Brain
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PostPosted: Sun Oct 02, 2005 10:54 pm    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
I would think one per arena would probably be reasonable though.


I think coding one thread per arena would be more difficult programming wise than doing things globally.
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Cyan~Fire
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PostPosted: Sun Oct 02, 2005 11:05 pm    Post subject: Reply to topic Reply with quote

I was kidding...
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D1st0rt
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PostPosted: Mon Oct 03, 2005 8:09 pm    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
as the sarcastic Cyan suggests.

I figured you were biggrin.gif

How does asss arrange its threading?
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Cyan~Fire
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PostPosted: Mon Oct 03, 2005 9:45 pm    Post subject: Reply to topic Reply with quote

Net has a receiver thread, a sender thread, and a few packet-handlish threads. Deadlock also has one (of course), logman has one, and IIRC persist has one.
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