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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Wed Aug 24, 2005 11:35 pm Post subject: negative points |
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| some times but not all the time when you kill someone, you get negative points. why is this? how can i fix it? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Aug 25, 2005 12:15 am Post subject: |
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hMm it appears your point values are setup that way. review your arena config for more information.  _________________ Performance is often the art of cheating carefully. - James Gosling |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Thu Aug 25, 2005 5:00 am Post subject: |
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lol...thanks for the help?
i know its that, but i just dont see the problem. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Thu Aug 25, 2005 12:24 pm Post subject: |
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Programs can look in several ways to values.
max int (unsigned) = FFFFFFFF = 4294967295 = (2 ^ 32) - 1
max int (signed) = 7FFFFFFF = 2147483647 = (2 ^ 31) - 1
Continuum seems to treat points as signed ints.
Edit: Your problem would probably be with signed short, which is only 2 bytes:
max short (unsigned) = FFFF = 65535 = (2 ^ 16) - 1
max short (signed) = 7FFF = 32767 = (2 ^ 15) - 1
Oops, (2 ^ 31) - 1 = 2147483647, not 2147483648. 
Last edited by Solo Ace on Fri Sep 02, 2005 8:41 pm, edited 2 times in total |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Thu Aug 25, 2005 12:47 pm Post subject: |
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Continuum and subgame been modified to disallow negative points, nor the biller recognizes them.
IIRC. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Thu Aug 25, 2005 1:00 pm Post subject: |
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| What? Is that why they're still there? |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Thu Aug 25, 2005 4:23 pm Post subject: |
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| By biller I mean SSC biller. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Thu Aug 25, 2005 4:48 pm Post subject: |
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| T3G is on the SSC biller, they still have this issue. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Fri Aug 26, 2005 3:08 am Post subject: |
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no, i dont mean negative points as in they have them. i mean negative points as in this.
Cancer+(-22609) killed by: Solo Ace(2235) |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Fri Aug 26, 2005 7:42 am Post subject: |
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Bounty issues are handled as solo ace explained.
Simply put, if you set the bounties too high, they roll over to the negative spectrum.
The point themselves which players hold on the score sheet/biller should be always positive, AFAIR, it's been this way since early 2000 or earlier or so when Priit showed up.
It could be that since receiving some complaints, Priit reversed his modifications and reallowed negative points, though I doubt it. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sat Aug 27, 2005 1:38 am Post subject: |
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well the bounty is only 12...well starts out with 12.
idk... |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Aug 27, 2005 1:46 am Post subject: |
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| But how much do you pump it for the kill? Obviously it's not +1. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sat Aug 27, 2005 7:41 pm Post subject: |
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| +5 i believe. |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sun Aug 28, 2005 9:45 am Post subject: |
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Just post your [kill] settings.
If you get bounties this high "Cancer+(-22609) killed by: Solo Ace(2235)" from +5 a kill and initial bounty of something low then you fucked something up. |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sun Aug 28, 2005 10:00 am Post subject: |
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| Or somebody has been giving free-kills all night. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sun Aug 28, 2005 2:42 pm Post subject: |
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| well, i believe...it only happens when you have a flag. so i will post the [Flag] and [Kill] settings... |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sun Aug 28, 2005 2:52 pm Post subject: |
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Flag:FlaggerOnRadar:1:::Whether the flaggers appear on radar in red 0=no 1=yes
Flag:FlaggerKillMultiplier:2:::Number of times more points are given to a flagger (1 = double points, 2 = triple points)
Flag:FlaggerGunUpgrade:1:0:1:Whether the flaggers get a gun upgrade 0=no 1=yes
Flag:FlaggerBombUpgrade:1:0:1:Whether the flaggers get a bomb upgrade 0=no 1=yes
Flag:FlaggerFireCostPercent:1000:::Percentage of normal weapon firing cost for flaggers 0=Super 1000=100% 2000=200%
Flag:FlaggerDamagePercent:1000:::Percentage of normal damage received by flaggers 0=Invincible 1000=100% 2000=200%
Flag:FlaggerSpeedAdjustment:125:::Amount of speed adjustment player carrying flag gets (negative numbers mean slower)
Flag:FlaggerThrustAdjustment:20:::Amount of thrust adjustment player carrying flag gets (negative numbers mean less thrust)
Flag:FlaggerBombFireDelay:0:::Delay given to flaggers for firing bombs (0=ships normal firing rate -- note: please do not set this number less than 20)
Flag:CarryFlags:1:0:2:Whether the flags can be picked up and carried (0=no, 1=yes, 2=yes-one at a time)
Flag:FlagDropDelay:15000:::Time before flag is dropped by carrier (0=never)
Flag:FlagDropResetReward:0:::Minimum kill reward that a player must get in order to have his flag drop timer reset.
Flag:EnterGameFlaggingDelay:0:::Time a new player must wait before they are allowed to see flags
Flag:FlagBlankDelay:200:::Amount of time that a user can get no data from server before flags are hidden from view for 10 seconds.
Flag:NoDataFlagDropDelay:500:::Amount of time that a user can get no data from server before flags he is carrying are dropped.
Flag:FlagMode:1:0:2:Style of flag game (0=dropped flags are un-owned, carry all flags to win)(1=dropped flags are owned, own all flags to win)(2=Turf style flag game)
Flag:FlagResetDelay:10000000000000000000000000:::Amount of time before an un-won flag game is reset (in hundredths of a second) Advisable to be over 1000000
Flag:MaxFlags:15:0:32:Maximum number of flags in the arena. (0=no flag game)
Flag:RandomFlags:0:0:1:Whether the actual number of flags is randomly picked up to MaxFlags (0=no 1=yes)
Flag:FlagReward:1000:::Number of points given for a flag victory. Formula = (playersInGame * playersInGame * FlagReward / 1000). (0=no flag victory is EVER declared)
Flag:FlagRewardMode:0:0:1:How flag reward points are divided up (0 = each team member gets rewardPoints) (1 = each team member gets (rewardPoints * numberOfTeamMembers / maximumAllowedPerTeam))
Flag:FlagTerritoryRadius:1:::When flagger drops flags, this is how spread out they are (distance from drop-centroid in tiles). (note: 0 = special value meaning hide flags in center area of board as normal)
Flag:FlagTerritoryRadiusCentroid:0:::When flagger drops flags, this is how far the drop-centroid is randomly adjusted from the actual drop location) (note: 1024 = hide anywhere on level)
Flag:FriendlyTransfer:0:0:1:Whether the flaggers can transfer flags to other teammates (0=no 1=yes) |
that is the Flag settings.
Kill:MaxBonus:0:::Let's ignore these for now. Or let's not. :) This is if you have flags, can add more points per a kill. Founded by MGB
Kill:MaxPenalty:0:::Let's ignore these for now. Or let's not. :) This is if you have flags, can take away points per a kill. Founded by MGB
Kill:RewardBase:500:::Let's ignore these for now. Or let's not. :) This is shown added to a person's bty, but isn't added from points for a kill. Founded by MGB
Kill:BountyIncreaseForKill:10:::Number of points added to players bounty each time he kills an opponent.
Kill:EnterDelay:200:::How long after a player dies before he can re-enter the game.
Kill:KillPointsPerFlag:150:::Number of bonus points given to a player based on the number of flags his team has (as is done in Turf zone now)
Kill:KillPointsMinimumBounty:20:::Bounty of target must be over this value to get any KillPointsPerFlag bonus points.
Kill:DebtKills:1:::Number of kills a player must get after dying or resetting-ship before he starts getting points for kills. (0 = Normal)
Kill:NoRewardKillDelay:5000:::If you kill the same guy twice within this amount of time, you get no points for the second kill. (in hundredths of a second)
Kill:BountyRewardPercent:10000:::Percentage of your own bounty added to your reward when you kill somebody else.
Kill:FixedKillReward:-1:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)
Kill:JackpotBountyPercent:50000:::Percentage of kill value added to Jackpot 0=No Jackpot Game 1000=100% 2000=200% |
the Kill settings.
now grant it, i havent done all of these. there was a person before me doing these settings and i just changed what i thought needed. |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sun Aug 28, 2005 2:55 pm Post subject: |
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| Can you post it from the server.cfg and not the server.set? |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sun Aug 28, 2005 3:08 pm Post subject: |
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| no because i have this other program. my server.cfg just shows the ships status. not the whole thing. |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sun Aug 28, 2005 3:12 pm Post subject: |
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It is near the bottom of the server.cfg.
Oh well, I guess I may as well root through all this extra text...
Change:
Kill:RewardBase:500:::Let's ignore these for now. Or let's not. :) This is shown added to a person's bty, but isn't added from points for a kill. Founded by MGB |
To:
Kill:RewardBase:5:::Let's ignore these for now. Or let's not. :) This is shown added to a person's bty, but isn't added from points for a kill. Founded by MGB |
That will do a +5 bty per kill, right now it is a +500 bty per kill |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sun Aug 28, 2005 8:59 pm Post subject: |
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Edit: it didnt work.
another thing (didnt want to start another post)
when you have a flag, and you kill someone, SOMETIMES, it doesnt add time to the timer. how do i fix?
Last edited by Cancer+ on Sun Aug 28, 2005 9:51 pm, edited 1 time in total |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Sun Aug 28, 2005 9:50 pm Post subject: |
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| FixedKillReward: 50000 seems fishy... |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sun Aug 28, 2005 10:30 pm Post subject: |
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| Try a much lower bounyrewardpercent. |
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Cancer+ Server Help Squatter

Age:38 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sun Aug 28, 2005 10:40 pm Post subject: |
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| how much on each do you think? we do want high jackpots. |
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