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Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
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Posted: Fri Aug 05, 2005 11:45 am Post subject: No greens for kills anymore |
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I stopped getting greens from destroyed ships in my level, no idea why... It worked fine, then it stopped (and I can't remember what all I changed in between )
I tried making MaxLatencyForPrizes very high, toggled S2CTakePrizeReliable and TakePrizeReliable to 1 then back to 0, and reset the server but no of this helped bring back greens left behind by kills.
What else can I do? I've attach my server.cfg in case the culprit is in there.
server.cfg - 16.7 KB
File downloaded or viewed 12 time(s)
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Aug 05, 2005 12:57 pm Post subject: |
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| Set [Prize] DeathPrizeTime to something high like 800.
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Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
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Posted: Sat Aug 06, 2005 3:12 am Post subject: |
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[Prize] DeathPrizeTime is 5000, seems like it should be enough... (I even tried making it 800, no change).
I tried setting BountyIncreaseForKill back to 3 (it original setting), no change. By the way, isn't this setting just supposed to effect bounty given per kill?
Anyone got any other thoughts?
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Posted: Sat Aug 06, 2005 3:14 am Post subject: |
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OOOOOOOOOOH!
Are you trying to make it where when you kill someone, you get like 2-5 bty each kill?
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Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
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Posted: Sat Aug 06, 2005 3:15 am Post subject: |
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| Ummm, no. I'm just trying to get a green to appear in the spot where someone just died.
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Aug 06, 2005 4:03 am Post subject: |
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[Prize]
DeathPrizeTime
Determines how long the green spawned from a destroyed ship (must have a bounty of at least 1, I believe) will remain in place.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Aug 06, 2005 10:13 am Post subject: |
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| I think if the killed ship is slow or stationary it may 'pick up' its own death prize. It only looks like this happens since the client thinks the ship and green overlap (it wouldn't matter if the dead ship greened it since they will respawn with a fresh ship).
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Aug 06, 2005 2:37 pm Post subject: |
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| Quote: |
PrizeDelay=400
PrizeFactor=2000
PrizeHideCount=30
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Try setting your HideCount for something < or = to Prize Factor.
| Smong wrote: | | I think if the killed ship is slow or stationary it may 'pick up' its own death prize. It only looks like this happens since the client thinks the ship and green overlap (it wouldn't matter if the dead ship greened it since they will respawn with a fresh ship). |
That's assuming you don't have Kill:EnterDelay=0 as is done in my zone.
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Sgt.Sargent Newbie
Joined: Jul 20 2005 Posts: 12 Location: location, location Offline
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Posted: Sat Aug 06, 2005 5:30 pm Post subject: |
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Smong, thanks, you nailed it, that was it. I've been testing shooting stationary ships to see how well weapons kill.
Once I started shooting moving targets...greens!
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