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Chambahs Guest
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Posted: Tue Apr 12, 2005 3:15 pm Post subject: Thor Prox |
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i was wondering, since in subgame has the /*thor command which control's the thors prox distance/damage, does asss have one? especially a function you can call in code....i was looking through the .h files and i didnt see anything, maybe i missed it? also, if this isnt implemented in ASSS, then you can move this to ideas/suggestions for asss, but if anyone knows the answer, please let me know asap before i start this project thanks |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Tue Apr 12, 2005 5:21 pm Post subject: |
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I believe changing the weapon level in the thor packet will have the desired effect. _________________
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Apr 12, 2005 6:16 pm Post subject: |
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We have some... erm... "classified" test modules in hyperspace that back up what d1 has said. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Apr 12, 2005 10:34 pm Post subject: |
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Dr Brain wrote: | "classified" test modules |
Yes, because instead of documenting and adding a new simple function, you keep it private? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Apr 12, 2005 11:50 pm Post subject: |
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In this case, I have reasons.
Besides, the implementation is a simple outgoing packet, not a core.c redesign to add *thor like chambas is probably looking for. |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Wed Apr 13, 2005 2:31 am Post subject: |
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It wouldn't take a redesign of anything, just a bit of code in game.c. The only reason it's not there is because I gave up trying to figure out how *thor worked back when I was looking at that stuff, a few years ago. I thought I tried the weapon level thing, but maybe I just didn't think of it at the time. Anyway, it's relatively easy to do this the "right way", so if you need it, go ahead and add it to game.c and send me a patch. |
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Chambahs Guest
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Posted: Wed Apr 13, 2005 10:14 am Post subject: |
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i guess i can ask smong to do it since brain is MEAN  |
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