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Doomfest Guest
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Posted: Sat Feb 05, 2005 2:41 pm Post subject: Need host for DEV zone (assault-gametype idea inside!) |
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I need a zone to host my idea in..
Heres the summary:
the zone will have AI bots, being warped to their "gates" by a master bot at the beginning of each game. The player ships can only shoot bombs, but the bombs are fast. The zone will be based on an Assault-like objective game, which the players will have to complete to get the jackpot at the end
-map-
The map will have two bases, one for team 1 and one for team 0. The only way into the bases are three "gates"(holes) blocked by the AI bots with unlimited bricks(the ai bots dont move). There are going to be three gates, one after another.
-game planning-
At the beginning of the game, the bot warps the players into their bases and the AI bots into their gates. on the sides of the arena there will be some powerball goals. The bot will announce that "You will have to destroy the AI bots. The only way to Destroy the AI bots is by scoring a powergoal, which in turn gives u a burst, which does the only sufficient damage to destroy the AI bots. When u score a goal, the entire team will be granted a burst per player. so the players will have to keep doing this to destroy the AI bots if all players within that team die and respawn. When they pass All three AI bots, (destroyed them and their ability to lay bricks) They will have to infiltrate the enemy base and hold their flag and their "home" flag until it drops. When it drops, the players are prized the jackpot.
P.S. Players respawn in a safe area inside their base.
-the master bot-
The master bot will determine when and what to do. It will call out the objectives, such as "2 ai bots left" or "you already destroyed the bots. I will no longer grant you bursts." It will also use a timer to count to 5 minutes between each Assault game, so the players can turf.
-the ai bots-
The ai bots are stationary turrets that are ship 8 and cannot be used by the player. There are a given amount of ai bots per team.
-the map-
The map will have two stationary flags on the very top and the very bottom of the arena. The maps'a powergoals will be at the very left and right. There is empty space in the middle for turf and a safe area for afk-ers. The map will basically be arranged in a + shape and will have a "industrial" theme
-the ships-
not alot of zones have 3d ships that do roll, and I decided im going to put 3d ships, made by one of my sysops, into this zone. The roll will be tremendous when they turn fast, much like a raptor doing an almost 90 degree turn, and their wings are almost perpendicular to the ground. The ships are going to have very responsive handling, and everything will be lightning-sensitive and made from 3d models.
theres a .txt file of the storyline i decided to base this idea on, but it will not be in space.
news.txt - 6.17 KB
File downloaded or viewed 28 time(s)
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Doomfest Guest
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Posted: Sat Feb 05, 2005 2:45 pm Post subject: oh ya contact info and setts |
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You can contact me at the following email addresses:
Doomfest@gmail.com
Punkdude9113@hotmail.com
-the settings-
The ships will only be able to fire bombs, and itys not going to be a one-hit kill zone like that annoying trenchwars zone >.<, and the ships go very fast, with extreme grip on turning.
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Tweezer Guest
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Posted: Sat Feb 05, 2005 2:48 pm Post subject: |
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By the way that story line was contributed by me but wrote by Kalgen, previous owner of SSMQ (A little known server that died about a year or two ago) He had an idea for a zone then quit subspace. Have fun.
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Doomfest Guest
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Posted: Sat Feb 05, 2005 3:48 pm Post subject: hey tweezer, you're gonna help me |
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did i mention that i included u in a list of possible staff two days ago? you weren't here...and we can finally prove that you are good at something
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sat Feb 05, 2005 5:14 pm Post subject: |
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Instead of bots that drop bricks... why don't you just use doors? _________________
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Doomfest Guest
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Posted: Sat Feb 05, 2005 11:03 pm Post subject: |
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Cause I can't make the master bot control the doors
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Doomfest Guest
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Posted: Sat Feb 05, 2005 11:04 pm Post subject: |
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oh ya, just to see if my information was wrong, is it possible to make the bot control da doors?
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sun Feb 06, 2005 12:15 am Post subject: |
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yes, its possible, use doormodes
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Feb 06, 2005 1:30 am Post subject: |
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if the bot is sysop it can use ?set misc:doormode
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MS-DOS Whats with people wanting their name changed?

Age:57 Gender: Joined: Apr 04 2004 Posts: 96 Location: Spain Offline
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Posted: Sun Feb 06, 2005 6:37 am Post subject: |
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Put a few screenshots of your zone, so we can look at it  _________________ SSN Owner
SSN Biller Programmer Administrator
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tweezer Guest
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Posted: Sun Feb 06, 2005 11:15 am Post subject: |
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laugh my ao screenshots! Ahem. Dev zone being the keyword in this description. Doomy doesn't have anything done yet.
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Feb 06, 2005 12:26 pm Post subject: |
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Then make something on your computer first?
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Doomfest Guest
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Posted: Sun Feb 06, 2005 4:13 pm Post subject: |
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I can't use doormodes cause The only entrance/exit of the base is through the gateways..and if its there unless someone killz the sentinels, they can't even get out in the first place (players spawn inside their base)
And I do have 25% of the tileset done.. ser is doing the ships.
please don't steal my work -.-
industrial-tileset.bmp - 48.55 KB
File downloaded or viewed 41 time(s)
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Doomfest Guest
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Posted: Sun Feb 06, 2005 4:14 pm Post subject: |
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And the only reason im here is to ask for a zone
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MS-DOS Whats with people wanting their name changed?

Age:57 Gender: Joined: Apr 04 2004 Posts: 96 Location: Spain Offline
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Posted: Mon Feb 07, 2005 3:18 am Post subject: |
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Well contact the network admins instead of us looking for ya.
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lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
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Posted: Mon Feb 07, 2005 11:38 am Post subject: |
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Very bright tileset lol. Nevertheless, good tileset .
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Mon Feb 07, 2005 3:09 pm Post subject: |
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yes, that is a very good one, lots of bright colors lol.
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Feb 07, 2005 4:21 pm Post subject: |
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then give the players spawning inside the base a bot command to open it and close it, and for attackers use another trigger, like the bot being destroyed
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Doomfest Guest
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Posted: Mon Feb 07, 2005 7:17 pm Post subject: |
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Erm i can't cause someone might intentionally sabotage a freq when they're bored plus its way easier if its bricks and a force field that lets teammates pass and enemies not :/ i wanna make this fast paced. How do I contact the network admins?
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Feb 09, 2005 9:35 am Post subject: |
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It is not clear if there are two teams. Or one team attacking a bot controlled base.
Also by the sound of your liking to high thrust, this will not be good for gameplay as players will appear to eat weapons.
One last thing, if the bots are stationary, then you only need to know one spot on the map to fire the burst from, just fire from the same location every round.
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