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Server.CFG/Server.INI

 
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ShortyMatt
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PostPosted: Sun Oct 03, 2004 1:48 pm    Post subject: Server.CFG/Server.INI Reply to topic Reply with quote

righto peoples just need some clearing up here this time.
Alright so Template.SSS, reading through it
---
server.cfg
---
Quote:
Kill:MaxBonus:::Let's ignore these for now. Or let's not. icon_smile.gif This is if you have flags, can add more points per a kill. Founded by MGB


are the settings 0=no ; 1=yes ; or Do I put in an actual number?

Quote:
Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else


so lets say I have 100 bounty an I set this to 100, I will get 100 points added to my reward (points)?

Quote:
Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)


If I set to like 500, you get 500 points per kill righto?

Quote:
Misc:SaveSpawnScore:::If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .scr files.


will this help in saving my users scores? or not

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server.ini stuff now
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Quote:
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti


If I set this to 1, then a player CAN'T use their anti while in Safety?

Quote:
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score


yes I know if I set to 1, then it will allow resetting, but should I only activate the PubScorereset?

Quote:
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.


confused here

Quote:
JackpotBroadcastPoints=0

If I set to 1, then the good people of my zone will know what the jp is?

Quote:
PointUpdateDiff=500

this is how often the users of zone will be told of jp if I activated "JackpotBroadcastPoints"

Quote:
CheckMod=0
CheckSMod=0
CheckSysop=0


If I set to 1, then only the people in the .txts will have the powers if they log in? QUESTION! I was able to use my sysop password on a different user name (even though not in the sysop.txt) and edit the server.cfg settings, I thought that only the arena/zone owner could do that even if someone else logged in as sysop?

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misc questions
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I wasn't able to locate 1 answer to a possible question, and that question is the following: I had 3 people in my zone helping me test the scoring (as in user points). I found out that when I killed someone while having 0 bty, I got 0 points. In some occassions I got like 200 points on a kill, and some other different amounts. What Is the setting to like, up the amount of points you get based on like how much bounty you have and how much your opponent has?

Thank In Advance for Any Help, I have truly read the template.sss and still couldn't find the answer. (and I also dont want to try anything really wthout knowing because I could end up crashing my server (again) and loosing my files (again))
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PostPosted: Sun Oct 03, 2004 3:56 pm    Post subject: Reply to topic Reply with quote

I'm not sure about those others either, since I never messed with them, I'll help you with the one I'm really sure about.

If NoAntiInSafe=0 Antiwarp will not affect others while a player is having it on in a safety zone.

If it's NoAntiInSafe=1 then Antiwarp will still be active when the player is in safety zone.
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Cyan~Fire
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PostPosted: Sun Oct 03, 2004 5:50 pm    Post subject: Reply to topic Reply with quote

Server.cfg:
1) I believe you put an actual number.
2) Yes.
3) Yes.
4) All this does is save scores in arena-dependant files separate from the biller. Use it if you want a user's score in a private arena to be saved.

Server.ini:
1) Already answered.
2) Your choice? Pub is in pub arenas, pvt is in private arenas.
3) It's talking about Flag:FlagRewardMode in server.cfg. This should really be a CFG setting.
4) This setting will announce the jackpot to all zones on your biller. Usually a bad idea.
5) Well, it is the difference when the users are notified, but has nothing to do with JackpotBroadcastPoints.
6) You're right about their function, and they have bugs, so maybe you've noticed one.

Misc:
template.sss wrote:
Kill:DebtKills:::Number of kills a player must get after dying or resetting-ship before he starts getting points for kills. (0 = Normal)
Kill:NoRewardKillDelay:::If you kill the same guy twice within this amount of time, you get no points for the second kill. (in hundredths of a second)
Kill:BountyRewardPercent:::Percentage of your own bounty added to your reward when you kill somebody else.
Kill:FixedKillReward:::Fixed number of points given for any kill (regardless of bounty) (-1 = use bounty as always)

These will affect the point-getting.
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