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Undocumented Subgame2 commands
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50% Packetloss
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PostPosted: Fri Jul 23, 2004 1:00 am    Post subject: Undocumented Subgame2 commands Reply to topic Reply with quote

I figured that the title would get people to look, its a little exadurated. I was reading the hex dump of fix.dll so that i could get the array of strings that *watchgreen uses, when i ran across some commands i havent seen before.

*sendto
*rstat

Both commands seem to do something, sendto i havent figured out how to use. Ive place a variety of things after it and have sent it private to a player and it crashes subgame. rstat prints out information, it is send privately to a player. Anyone have any ideas what these commands do?
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Slowking Man
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PostPosted: Fri Jul 23, 2004 2:54 am    Post subject: Reply to topic Reply with quote

Slowking Man> *rstat
Timer: 10485
Counts: 0 0 0 0
Trigger: 0 0 0 0

That's what *rstat prints out, if anyone's curious.
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PostPosted: Fri Jul 23, 2004 5:43 am    Post subject: Reply to topic Reply with quote

Interesting; At the beginning, from time-to-time I used to do *sendto # # instead of warpto; and it never crashed; but it also didn't do anything. :/ It'll be interesting to know what these thing's do. icon_smile.gif
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PostPosted: Fri Jul 23, 2004 8:20 am    Post subject: Reply to topic Reply with quote

Sendto is obvious. It's like asss's /?send.

Sends a player to the specified arena.
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Solo Ace
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PostPosted: Fri Jul 23, 2004 8:30 am    Post subject: Reply to topic Reply with quote

What?!
Subgame supported sending players to other arenas!?

Damn, I'd love to see a player getting banned into an arena. icon_razz.gif
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PostPosted: Fri Jul 23, 2004 10:07 am    Post subject: Reply to topic Reply with quote

CypherJF wrote:
Interesting; At the beginning, from time-to-time I used to do *sendto # # instead of warpto; and it never crashed; but it also didn't do anything. :/ It'll be interesting to know what these thing's do. icon_smile.gif


Yah, my comp is fragile. I had a corrupt ntdll but used some microsoft update to replace it. Now explorer will just restart every so often, XP can be a POS if it wants to. I tested out *sendto again,

Unhandled exception at 0x00d4ee1a in subgame2.exe: 0xC0000005: Access violation reading location 0x00000000.
00D4EE1A mov al,byte ptr [edi]
00D4EE1C add esp,8
00D4EE1F test al,al
00D4EE21 je 00D4EEC4


Sounds like it was trying to read a NULL pointer or something
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PostPosted: Fri Jul 23, 2004 1:14 pm    Post subject: Reply to topic Reply with quote

*sendto crashes subgame2.exe on my pc, too.

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PostPosted: Fri Jul 23, 2004 2:31 pm    Post subject: Reply to topic Reply with quote

That's a null pointer error.
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PostPosted: Sat Jul 24, 2004 9:32 am    Post subject: Reply to topic Reply with quote

Shouldn't *sendto be disabled? Otherwise malicious users can crash subgames everywhere.
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PostPosted: Sat Jul 24, 2004 11:43 am    Post subject: Reply to topic Reply with quote

Isn't it sysop only?
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PostPosted: Sat Jul 24, 2004 3:24 pm    Post subject: Reply to topic Reply with quote

yep, sysop only.
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PostPosted: Sat Jul 24, 2004 4:02 pm    Post subject: Reply to topic Reply with quote

still what does the *rstat command print out?

Timer: 10485 ------What is this a timer for?
Counts: 0 0 0 0 -----Counts?
Trigger: 0 0 0 0 -----Trigger?
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PostPosted: Sat Jul 24, 2004 4:05 pm    Post subject: Reply to topic Reply with quote

I had been wondering myself...
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PostPosted: Sat Jul 24, 2004 5:27 pm    Post subject: Reply to topic Reply with quote

50% Packetloss wrote:
still what does the *rstat command print out?

Timer: 10485 ------What is this a timer for?
Counts: 0 0 0 0 -----Counts?
Trigger: 0 0 0 0 -----Trigger?

No idea. The "timer" number varies wildly, though.

Slowking Man> *rstat
Timer: 42625

Then about thirty seconds later:

Slowking Man> *rstat
Timer: 5765

I was in spec, by the way.

"Counts" and "Trigger" show all zeroes for everyone that I've tried it on.
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PostPosted: Sat Jul 24, 2004 7:11 pm    Post subject: Reply to topic Reply with quote

-Smong- wrote:
Shouldn't *sendto be disabled? Otherwise malicious users can crash subgames everywhere.
Well, if it's sysop only, no big deal. icon_razz.gif
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PostPosted: Tue Mar 08, 2005 10:22 pm    Post subject: Reply to topic Reply with quote

sendto crashes subgame here too ...
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PostPosted: Tue Mar 08, 2005 10:30 pm    Post subject: Reply to topic Reply with quote

oh dear god
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PostPosted: Tue Mar 08, 2005 11:06 pm    Post subject: Reply to topic Reply with quote

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PostPosted: Wed Mar 09, 2005 12:05 am    Post subject: Reply to topic Reply with quote

This may have somthing to do with trench wars version of subgame. I think this command works over there
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PostPosted: Wed Mar 09, 2005 12:49 am    Post subject: Reply to topic Reply with quote

TW has a different subgame?! >: ( If so, then pft. share the wealth. lol. icon_smile.gif
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PostPosted: Wed Mar 09, 2005 6:37 am    Post subject: Reply to topic Reply with quote

If they did we werent aware, I think thats how you spell it tongue.gif
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PostPosted: Wed Mar 09, 2005 9:12 am    Post subject: Reply to topic Reply with quote

Quote:

Timer: 17515
Counts: 0 0 0 0
Trigger: 0 0 0 999


I have triggers. I win.
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PostPosted: Wed Mar 09, 2005 9:13 am    Post subject: Reply to topic Reply with quote

Quote:
Timer: 16875
Counts: 169 49 84 0
Trigger: 152 43 22 0

I have more tongue.gif
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PostPosted: Wed Mar 09, 2005 2:42 pm    Post subject: Reply to topic Reply with quote

*rstat
Timer: 12828
Counts: 0 0 0 0
Trigger: 0 0 0 119
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PostPosted: Thu Mar 10, 2005 12:11 am    Post subject: Reply to topic Reply with quote

Yes trenches subgames allows the zone to run on more than one server i believe. when you enter different arenas you are actually entering on a different server atleast thats what the server.ini suggests from thier subgame
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