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Siaon Novice

Age:44 Joined: Dec 04 2002 Posts: 49 Offline
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Posted: Mon Apr 26, 2004 7:14 am Post subject: Flags |
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I'm not sure about this, but it seems that flag information is simply distributed amongst all clients, which in my humble opinion is an extremely bad thing, flags should be treated like all other objects and not be distributed amongst players that are not relatively close to it, because this effectively allows people to make their own little flag coord command. _________________
Yesterday was history, Tomorrow's a mystery. Today is a gift, that's why it's called the present. |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Mon Apr 26, 2004 10:18 am Post subject: |
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| Yes, flag information is sent to everyone at all times. Thus there is no 'lag' when you get near flags, as your client already knows its there. The only way people could make a cheat to find this flag information is to make a proxy and decrypt the encryption (currently not done by anyone) or read the memory information from the client (currently not done), but shouldn't be too difficult, compared to breaking the encryption. But then again, the time spent to do that, you might as well just spec the arena and find the flag. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Apr 26, 2004 6:51 pm Post subject: |
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Yeah, and flag structs don't contain nearly as much info as player structs, so it's definitely not a bandwidth concern. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Apr 28, 2004 6:06 pm Post subject: |
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How can you save bandwidth by only sending flag data when near the flag? Everytime you get near the flag the server will resend the data, pointless.
When you talk about player structs I assume you mean position packets, as player info (such as squad) is only sent upon entering an arena.
Also most zones have it so you can't see flags from spec. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Apr 28, 2004 9:12 pm Post subject: |
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People could also make a cheat to decloak enemies. Information hacks are always a problem in an online game, but flag coords are not high on the reward vs effort list. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Guest
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Posted: Sat May 08, 2004 1:01 pm Post subject: |
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| Shhh your giving people ideas |
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