Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Fri Apr 09, 2004 1:43 pm Post subject: |
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At server.cfg, under [soccer]:
BallBounce = If the ball bounce off walls or not (boolean values).
AllowGuns/AllowBombs = If you can fire these weapons while holding a ball (if not then the ball is thrown away when tried, boolean values).
PassDelay = The time you got to keep holding he ball untill it's ejected from your, excuse me, ass (pardon the language, but I "shit" you not).
Mode = Determines the way the game goals go, 0 - any team can score anywhre, 1 - left/right goals assigned to appropriate odds and even freqs, 2 - same thing as 1 but with top/buttom instead of left/right, 3 - quarters, one goal per freq, 4 - quarters, some freqs get several goals or something (anyone actually used this last mode in a populated zone???)
BallCount = # of balls to spawn ingame.
UseFlagger = If ball should use flag holder settings (wep upgrade, other deficits/benefits, etc.)
And couple more settings regarding to how to set prizing goal scores and how to determine if someone wins the soccer game (considering there's even such one and it's not just score 4 fun). |
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