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Server Help | ASSS Wiki (-1) | Shanky.com
*warpto spectator

 
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MMaverick
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PostPosted: Tue Mar 02, 2004 11:01 am    Post subject: *warpto spectator Reply to topic Reply with quote

Ok you can *warpto a spectator to let him spectate specific coordinates. This works when someone isnt following / spectating a player. If someone is then *warpto doesnt have effect on him.

My simple question is:
Is it possible to make a spectator spectate some coordinates even if he is following / spectating a player?




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knightrider01
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PostPosted: Tue Mar 02, 2004 5:00 pm    Post subject: Reply to topic Reply with quote

No, I don't think there is a command that does that... icon_confused.gif
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CypherJF
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PostPosted: Tue Mar 02, 2004 10:05 pm    Post subject: Reply to topic Reply with quote

But you can warpto a bot :/ and the bot will move to the location..
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Dr Brain
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PostPosted: Tue Mar 02, 2004 11:06 pm    Post subject: Reply to topic Reply with quote

I think you can do it with ASSS. I'm not totally sure, however, as I haven't looked at the speccing code to closely.
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MMaverick
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PostPosted: Wed Mar 03, 2004 4:11 am    Post subject: Reply to topic Reply with quote

Well yes I can let a bot spectate coords, but my objective is to have players spectate coords when they enter the arena. If the spectators are already following players then it wont work.


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D1st0rt
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PostPosted: Wed Mar 03, 2004 9:24 pm    Post subject: Reply to topic Reply with quote

from my experience, warpto-ing speccers does work, though I'd have to double check to be sure
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PostPosted: Thu Mar 04, 2004 12:14 pm    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
I think you can do it with ASSS. I'm not totally sure, however, as I haven't looked at the speccing code to closely.

Nope, the way to client is made, once it locks on a player, it will ignore warpto's and forced-position packets to move.

If they are free-floating, then warpto does work.
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knightrider01
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PostPosted: Thu Mar 04, 2004 5:21 pm    Post subject: Reply to topic Reply with quote

That's gonna be useful in the future.... people won't spy on bases.
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PostPosted: Thu Mar 04, 2004 5:35 pm    Post subject: Reply to topic Reply with quote

knightrider01 wrote:
That's gonna be useful in the future.... people won't spy on bases.

Something better you could do for this in ASSS is to actually make it so they never get the person's position packets if they are in a certain area. Wouldn't be too hard to add some code into it to do this. Thus, you can have black-out zones in which no specs (excluding mods and such of your choice) can see them. Better than forcing them somewhere else.
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Dustpuppy
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PostPosted: Fri Mar 05, 2004 1:37 pm    Post subject: Reply to topic Reply with quote

Couldn't you just use a big black screenimage lvz if you wanted to blank the screen out?
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Dr Brain
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PostPosted: Fri Mar 05, 2004 4:16 pm    Post subject: Reply to topic Reply with quote

But people can turn off LVZ images.
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PostPosted: Sat Mar 06, 2004 12:45 am    Post subject: Reply to topic Reply with quote

they can? o.O... i know there's the disable optional files but I thought that only meant to disable the lvl's from being dloaded with the + prefix in the cfg... oh well...
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Dr Brain
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PostPosted: Sat Mar 06, 2004 9:51 am    Post subject: Reply to topic Reply with quote

CypherJF wrote:
they can? o.O... i know there's the disable optional files but I thought that only meant to disable the lvl's from being dloaded with the + prefix in the cfg... oh well...


Yes, there is an option for that too. But there is a second one to disable all of them.
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MMaverick
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PostPosted: Thu Mar 11, 2004 3:09 pm    Post subject: Reply to topic Reply with quote

Thanks for your help people. My problem isnt solved, but I can't do anything about it icon_wink.gif.





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