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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Wed Sep 17, 2003 7:14 pm Post subject: SS/Cotinuum a Dead End Game |
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After reading forums and noticing the negatives about further development of this game, Im just wondering if SS/Continuum is at a dead end. There are so many things that could be implemented into this game but yet the "development team" seems to have no motivation! The people that play this game and develop on other aspects of the game should demand more. As it seems, this is just a hobby for the one and only developer but yet thousands of people take this game very seriously. Just wondering why the code to this game hasent been "obtained" and motivated people start making posative upgrades instead of general bug fixes. Or..why other poeple arent taken on to the deveopment team to help..is this guy on a power trip?
Just wondering if this game is dead..Do you ever wonder?  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Sep 17, 2003 8:42 pm Post subject: |
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PriitK ain't on a power trip, he just doesn't trust anybody else with the code (cheating, stuff like that). I just wish he didn't get distracted [Edit: not lazy] .
This stuff has been discussed a lot on SSForum, check there for 'updates'. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
Last edited by Cyan~Fire on Fri Sep 19, 2003 5:33 pm, edited 1 time in total |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Sep 17, 2003 9:45 pm Post subject: |
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mmm, for whatever reason, PriitK doesn't share the code with anyone (except I think a TINY bit with Mr. Ekted who handles the UI)
as for nobody else doing the work instead...well...
think about it - there's already this client that honestly works more than well enough and while updates slow, they DO happen
to make a new client a person would be taking a big risk (of wasting time)
..PriitK might become more active
..any new client might not be liked as much
..you'd have to convince thousands of people to switch from a client they know works |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Sep 17, 2003 10:16 pm Post subject: |
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I'm currently taking that risk Akai. Along with a few other devs. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Sep 17, 2003 10:26 pm Post subject: |
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mmm, I've seen the threads
good luck
I guess all you really have to do is convince zone/server owners to like it and then it'll trickle down |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed Sep 17, 2003 10:31 pm Post subject: |
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I just want to say that yes, SS is a dead game. A couple of years ago, VIE shut down its servers, and SS pretty much died at that moment. Ever since then, its been down hill, with some really deep pits (Twister) and some good peaks (Continuum/BanG), but it will never meet the time back in VIE days.
But I hope it does live on. Its a great game. Plus, if aliens ever attack us, think of all the people with fighting skills. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Sep 17, 2003 11:37 pm Post subject: |
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Mine GO BOOM wrote: | Plus, if aliens ever attack us, think of all the people with fighting skills. |
Lol! Anybody read Ender's Game? Hehe, the simulator, never thought of that before.
Anyway, yes I guess I gotta agree it's dead. I just wish some company would pick it up. I'd actually be glad to pay for a subgame that is updated regularly and not quite so glad (but still glad) for a client that is updated regularly. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Sep 18, 2003 12:04 am Post subject: |
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Cyan~Fire wrote: | Lol! Anybody read Ender's Game? Hehe, the simulator, never thought of that before. |
I think most people have read it. Good book. The rest in the ender series aren't great, but I like the bean series (what I have read of it). |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Sep 18, 2003 2:55 am Post subject: |
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I don't know why people want updates all the time, if you buy a commercial game there are maybe one or two pacthes a few months after release and that's it. If anything major is added (like Yuri's Revenge to RA2), then you are going to have to pay for it, and I haven't seen anyone pay for Continuum. |
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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Thu Sep 18, 2003 5:27 pm Post subject: |
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Alright, I got here a bit too shy i know.. But to attempt to take this thread back onto the original concept, but ask yourselves how did Priitk get the source code to begin with? Can't the people reverse engineer it themselves? If enough people get together, and threaten to reverse engineer the game, Priitk would be forced to make a choice, actauly 'share' bits and pieces with other coders... Everyone shouldn't require all the pieces to do a complete overhaul to the game itself, but break themselves down into core groups, with Priitk the head of it all working together on each segmant of the code itself to bring out a 'true' update. =\ Smong's right, comercial games don't release a new patch but every few months, we shouldn't expect an update every month, but once every year an a half, or so, sounds about reasonable, doesn't it?
I don't know, i'm not a 'true' coder yet, I'm only learning =\ But, Kids who don't share they're toys are often soon left in the dust when the others find 'better' toys.  |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Sep 18, 2003 5:54 pm Post subject: |
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Whats the need to share? Its a very simple physics game, you just need to know how to code it into an engine. There are plenty of books on how to do this, but the problem is time. You need time to code it, and you need to be somewhat good so it won't screw up constantly. And for most people, past schooling, time = money. Priit did continuum in his freetime before/during Kazaa programming, but now he is actually working harder in real life, so his side projects get the back burner. |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Thu Sep 18, 2003 7:51 pm Post subject: |
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most lazy people won't program a complete game... even with help. Most non-lazy persons would rather write something with a little more dignity attached to it. _________________ Signatures just seem so quaint. |
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