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Trash Talk - Congratulations to Bak

Cyan~Fire - Wed Jun 14, 2006 1:25 pm
Post subject: Congratulations to Bak
Hey, I just looked at Discretion for the first time, and congratulations! I had always looked down on you as a Java tard, but this is pretty impressive. icon_smile.gif

One thing:
Why do you create all the controls for the frontend with no text and then send a WM_SETTEXT right afterwards?
Bak - Wed Jun 14, 2006 5:11 pm
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If it wasn't obivous by the crappiness of it, this was my first attempt at making a Windows API GUI. I think calling the text parameter lpWindowName threw me off.
Quan Chi2 - Wed Jun 14, 2006 5:17 pm
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Friggin hacker!
Cerium - Wed Jun 14, 2006 8:06 pm
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Whats wrong with being a "Java tard"?
Dr Brain - Wed Jun 14, 2006 9:11 pm
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You get looked down upon by Cyan, apparently. Though I have my own reservations about his coding prowess.
Cyan~Fire - Wed Jun 14, 2006 9:50 pm
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Sheesh, I was just exaggerating a bit, you don't have to insult my "coding prowess" in return. Anyway, I think you're confusing choice with ignorance.

Bak wrote:
I think calling the text parameter lpWindowName threw me off.

Yeah, it's pretty confusing. If you have any questions regarding the API, feel free to IM me, I've been working with its quirks for a while now, though naturally most of your work is with SDL and algorithms.

Another suggestion would be to use new and delete instead of GlobalAlloc() and GlobalFree() for your memory allocation. It's easier because new will do the typecasting for you and it's probably faster, too.
Sercit - Wed Jun 14, 2006 10:13 pm
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Take a joke for what it is?
Cerium - Wed Jun 14, 2006 11:21 pm
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I was fine with the joke and was going along with it. Stop misinterpreting my internet-text.
Dr Brain - Thu Jun 15, 2006 12:16 am
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Cyan~Fire wrote:
Sheesh, I was just exaggerating a bit, you don't have to insult my "coding prowess" in return. Anyway, I think you're confusing choice with ignorance.


I was joking as well. I should have put a icon_wink.gif afterwards.
Cyan~Fire - Thu Jun 15, 2006 1:02 am
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Alright, sorry, I guess I was just being a little sensitive. icon_confused.gif
SpecShip - Thu Jun 15, 2006 11:14 am
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Nice work Bak.
Sad to say though, you're a wasted resource for bothering on this game.


P.S.
My client's better.
Bak - Thu Jun 15, 2006 11:56 am
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S'alright, it's fun doing it.
SpecShip - Thu Jun 15, 2006 2:22 pm
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You should join us Bak.
You can create other parts of the design, code-wise.
Maybe even implement the preliminary network underlying stracture.
Doc Flabby - Thu Jun 15, 2006 2:28 pm
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setup a svn or cvs for the client programming, so everyone can contribute!

It allows people to branch the code, make some improvements then u can merge that code back into the main code.
D1st0rt - Thu Jun 15, 2006 10:36 pm
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SVN > CVS
Mine GO BOOM - Thu Jun 15, 2006 11:23 pm
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Doc Flabby wrote:
setup a svn or cvs for the client programming, so everyone can contribute!

If needed, I have a fancy new server that has tons of disk space and processing power still. Subversion is already setup on it, as that is what I use for my own projects.
Maverick - Fri Jun 16, 2006 2:09 am
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First of all, great work on the client, Bak! icon_smile.gif

Do you already accept coders to help you with the project?

Doc Flabby wrote:
setup a svn or cvs for the client programming, so everyone can contribute!

I was about to suggest that aswell. However there needs to be one person for releasing versions.

A custom solution for cvn/cvs would be great (like on MGB's server) but a forum would also be nice. So maybe sourceforge is a good idea?
Anonymous - Fri Jun 16, 2006 6:25 am
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Maverick wrote:

I was about to suggest that aswell. However there needs to be one person for releasing versions.

A custom solution for cvn/cvs would be great (like on MGB's server) but a forum would also be nice. So maybe sourceforge is a good idea?


i suggest bak as it is his client.

i've only ever used svn myself and found it awesume. I love the blame button tongue.gif
Smong - Fri Jun 16, 2006 7:02 am
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I think sourceforge is going down the drain with all the changes they have made. I'm used to the old interface.
Bak - Fri Jun 16, 2006 7:47 am
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My experience with CVS and SVN is well, let's just say I'll set one up only if we need it. For now just e-mail any contributions to bak2007 at gmail and I'll do it by hand.

http://rshl.org/bak/contribute.html

SpecShip: where's your client? I'd love to have a look.
Maverick - Fri Jun 16, 2006 8:01 am
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Ok cool. Can we setup a forum somewhere for discussion/ideas/etc?
Chambahs - Fri Jun 16, 2006 8:56 am
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What the fuck everyone is making a client now?
Agurus - Fri Jun 16, 2006 9:32 am
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Nice work, l like the idea of 9 ships biggrin.gif
Anonymous - Fri Jun 16, 2006 10:25 am
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Bak wrote:
For now just e-mail any contributions to bak2007 at gmail and I'll do it by hand..


There in lies the route to madness. svn took me about 30 mins to learn...it was worth the time!
Bak - Fri Jun 16, 2006 10:40 am
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I've used svn and cvs both and neither seemed to do anything for the project. We ended switching to an FTP server because it was just a mess. If I start to go mad I'll set one up icon_wink.gif

Quote:
Can we setup a forum somewhere for discussion/ideas/etc?
There's a pretty long SSforum topic full of ideas http://www.ssforum.net/index.php?showtopic=7168 . There's a blog-type setup near the bottom of the main page(http://rshl.org/bak/client.php) for comments and bugs. Right now, there's still plenty of things to do to get it up to par with Continuum.
i88gerbils - Fri Jun 16, 2006 10:58 am
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I saw this months ago after looking at Bak's signature and wondering why it was linking somewhere. icon_wink.gif Now I can say go to it and good luck.
SpecShip - Fri Jun 16, 2006 1:13 pm
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Agurus wrote:
Nice work, l like the idea of 9 ships biggrin.gif

I sure hope he misunderstood and that ships are unlimited, in an essence.
That is to say, each ship is being treated as an independent object as an external module settings rather than being hardcoded.
Anything less than Infantry's configureability stracture would be an empty gesture and just a recreation of continuum and the same damned limitations it bores.
If SubSpace is to take a step towards evolving, with zones such as hyperspace and beyond, it requires unlimited vehicles and RPG support.
As well as other objects, items, weapons, misc, etc.

Bak: I'll mail you.
Maverick - Fri Jun 16, 2006 2:35 pm
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SpecShip wrote:
I sure hope he misunderstood and that ships are unlimited, in an essence.
That is to say, each ship is being treated as an independent object as an external module settings rather than being hardcoded.
Anything less than Infantry's configureability stracture would be an empty gesture and just a recreation of continuum and the same damned limitations it bores.
Maybe so, but I would say that first a Continuum-replacement is needed (thus a comparable client) before adding extra features.
Cerium - Fri Jun 16, 2006 5:17 pm
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Why? We have a functioning client. Theres no reason to duplicate the limited client we have, then go back and remove limitations. Its better to build the client from the ground up based on an open design like this.
SpecShip - Thu Jun 22, 2006 10:17 am
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That's alright.
Mavnub lists himself as 21, he's obviously 12.
Bukk probably made a typ'o and is 17.
Chambahs - Thu Jun 22, 2006 11:25 am
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I think bak told me he was taking college courses, which would mean you would be at around, 19, 20ish...
Dr Brain - Thu Jun 22, 2006 11:30 am
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I was taking college courses at 15, Chamb.
Purge - Thu Jun 22, 2006 11:33 am
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Dr Brain wrote:
I was taking college courses at 15, Chamb.


Hey, me too. icon_biggrin.gif

I took computer hardware courses in the City University of New York at around 14-15 and even got A+ Certification after taking the test. sa_tongue.gif
Chambahs - Thu Jun 22, 2006 11:34 am
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No, i mean like, actually IN college.
Maverick - Thu Jun 22, 2006 11:48 am
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Cerium wrote:
Why? We have a functioning client. Theres no reason to duplicate the limited client we have, then go back and remove limitations. Its better to build the client from the ground up based on an open design like this.


Keeping things modular would solve it (which Bak's client is), you can have a set of modules for a continuum-like client so people can easily switch and then replace them with new modules as you go along.
I disagree that Continuum right now is a limited client, the limitations are only design choices imo.
SpecShip - Thu Jun 22, 2006 12:02 pm
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Hey, inhabitted, backwarded, underdeveloped, mavnub retard, continuum was an unadvanced clone of SS which was supposed to evolve later on, now look where that has gotten us?

Did Jeff just cloned/remaked/relaunched SS then improved it into Infantry?
Fucking moron, go ?buy a clue.
You don't just recode the same junk based in on some future premise that it'll get a patch job.
You recode the entire thing from the get go to be made proper as the next generation.
Now I'm not talking about 3D or FPS or whatever retarded shit you thought we meant, we're talking about a highly configureable client which can work with a highly configureable server to create a game like SS only with many much more options than we currently have.
Like Infantry's engine, at the least.

Why the fuck do the same job twice?
Remake continuedshiht then create new modules to replace them?
Fucking moron.
From the get go you set out and do something better.

Cerium, if you can please explain this 17th-trencher-nub how things are done proper, I can't speak retardizem well nuff to drive the point of the nail through his thick dumb skull.

Design choices my ass.
Priit was just too lazy to remake the server + client to work for unlimited spaceships.
Was easier to just clone the limited SS.
Maverick - Thu Jun 22, 2006 12:23 pm
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Is it soo hard to discuss something like normal without swearing or getting offensive, specship?
I'm not even going to respond to your post since it contains nothing that contributes to this topic.
Chambahs - Thu Jun 22, 2006 12:25 pm
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You just did respond to his post when you asked him a question -about- his post.... How about the both of you quit acting like babies, shut the fuck up, and ignore each other. Case Closed, Problem Solved.
SpecShip - Thu Jun 22, 2006 12:29 pm
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Since I value your oppinion on a negative scale, I don't even want to bother to discuss something with you like a normal human being.
A. Because you're not even a fucking human being.
B. Because you're so dumb it's an exercise in futility.
C. Because you matter as much as, no, as less as grain of sand, so convincing you would just be a waste of badly-focused effort.


Chambahs, isn't it fun and easy to pwn him? Esp. since he's laying the all of the ground for you.
Chambahs - Thu Jun 22, 2006 12:36 pm
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Sure, it used to be fun, until i realized that its not worth it. Its a waste of energy and effort, and its only good for seeking out attention and waiting for people to say "GG GRAV YOU OWNED HIM". Since i got tired of all of that, i say be the bigger man (which is what really counts) and ignore him. Being a bigger and better man about things, also earns you respect, from me, and others. Why do you think i quit on owning cerium? Its a waste, so i just leave his quote in my sig and keep him on ignore. Wouldnt you say thats ownage enough? I proved my point, and show his ignorance, thats all thats needed.

I sure hope all of this typing wasnt a waste of effort to try to change your ways, if you respect the post the way i know you respect me, then you will listen up and not let this post collect dust. Its your choice.
SpecShip - Thu Jun 22, 2006 12:41 pm
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And yet, you still quote him in your sig.
Face it, we both know it's funny.

But yeah, I guess you're right.
Sigh.
Time to transit the pwntee into the ignoretee.
Was fun though; then again, an easy mark always is.

Cerium has actually improved a bit, I think, BTW.
SpecShip - Thu Jun 22, 2006 12:44 pm
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Closing post:
Quote:
Maverick



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