| Gus. wrote: |
| Do you know of a plugin that simply does this. i need a plugin of it or one made. Im asking this on behalf of Servitude of SSDC Aftermath.
OK we need a 4 freq, kill counter, like at the certain number of kills u win. and, theres an adjustable ini for the kills. maybe with a score counter for a higher game |
| Muskrat wrote: |
| Go for it. 'Unstability' issues are in subgame+bots to, as you should well know, Ag. |
| D1st0rt wrote: |
| It's not unstable if you know what you're doing and don't have buggy modules. |
| Quote: |
| ASSS isn't very stable for large zones |
| Agurus wrote: |
| bleh HZ got lucky |
| Bak wrote: |
| pythons limitations are that you can't create interfaces with it and it only supports a (large) subset of the functions you can use in C. And there are workarounds for the functions it doesn't support.
In one example I wanted to perform an action whenever a player fired a bomb. ... The solution (hack) I came up with was to, rather than recompile pymod with a new callback, use a c module to perform the necessary logic, and issue a callback python can use (I chose CB_CHATMSG with a unique mode that identified this as a bomb callback (normalled CB_CHATMSG uses modes 0-12, so I used 13)). |
| Cerium wrote: |
| add some unnecessary overhead to properly parse packets |
| Cerium wrote: |
| Thats stupid. If some zone wants to use 18 tildes for their command prefixes, why stop them? Obviously they have a reason to want to set it up that way, be it preference or mental retardation. If I were to setup a zone, it would probably be setup how I described above. I find it to be more organized, and would probably make setting up player access easier. |
| Cerium wrote: |
| Im very nazi-ish when it comes to wasting instructions when you dont/shouldnt need to. |
| Cyan~Fire wrote: |
| [..]
Are you kidding me, Mr. Java? |