yes that would be much better and much more usefull. That way the Mervbot developers can easily switch over.
Anonymous - Mon Apr 04, 2005 9:36 am
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oh...well....im not doing it lol, im still not that great at coding...bleh
Smong - Mon Apr 04, 2005 7:43 pm
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I think a mervbot interface would have to have some kind of reference file (assuming the core function offsets change when a new dll version is released) so it can scan the plugin and create a virtual module from what it finds. Moving flags for example aren't supposed to be done with fake players. And some plugins don't need an actual 'player' to operate, rampage for instance. It would probably be like writing wine for asss/merv instead of linux/windows.