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Server Help | ASSS Wiki (0) | Shanky.com
Attention all ASSS Coders!

 
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Chambahs
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PostPosted: Sun Apr 03, 2005 7:28 pm    Post subject: Attention all ASSS Coders! Reply to topic Reply with quote

i had a thought of remaking merv plugins that are on catid's site into ASSS modules, i brought the idea up to smong, but we really didnt elaborate on it, i think if we convert some of the plugins to modules, the asss community will most likely grow, i, myself am not a great coder but i CAN do little things, brought it up to Brain, he said no, so im asking if anyone would like to help the newbs and the asss server to grow and expand...grel cant do it all ya know...icon_smile.gif well um just post here if you want in or your suggestions ect. Smong has done some modules already that take place of the mervbot plugins, bounty rabbit (a bit glitchy), afk, and im too tired to think of anymore tongue.gif so post up guys
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PostPosted: Sun Apr 03, 2005 7:36 pm    Post subject: Reply to topic Reply with quote

Maybe you really didn't come up with this idea since I told you that I, part from learning C, will attempt to convert some MERV plugins into asss modules. But, whatever, doesn't really matter to me.
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Chambahs
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PostPosted: Sun Apr 03, 2005 7:44 pm    Post subject: Reply to topic Reply with quote

first off, lets not play a childish game of who thought of the idea first, second off, i talked to smong about this wayyy before LW was even up, kthx
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PostPosted: Sun Apr 03, 2005 8:09 pm    Post subject: Reply to topic Reply with quote

A better idea would be to make a single module that uses the .dll plugin made for mervbot and interacts with it to produce the same output as a bot would produce... rather than recoding all of them
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PostPosted: Sun Apr 03, 2005 10:11 pm    Post subject: Reply to topic Reply with quote

Where would the fun be in that!?

p.s.: anyone want my silly and poorly written zombie code?
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PostPosted: Sun Apr 03, 2005 10:37 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
A better idea would be to make a single module that uses the .dll plugin made for mervbot and interacts with it to produce the same output as a bot would produce... rather than recoding all of them

Its not actually that hard to do. I made it so my CEBot would support Ekted's bots, but he didn't like that. Then again, I never released my bot core, so doesn't matter.
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Mr Ekted
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PostPosted: Mon Apr 04, 2005 1:56 am    Post subject: Reply to topic Reply with quote

Only cuz your copy of Powerbot was stolen.
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PostPosted: Mon Apr 04, 2005 3:57 am    Post subject: Reply to topic Reply with quote

Bak wrote:
A better idea would be to make a single module that uses the .dll plugin made for mervbot and interacts with it to produce the same output as a bot would produce... rather than recoding all of them

yes that would be much better and much more usefull. That way the Mervbot developers can easily switch over.
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Chambahs
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PostPosted: Mon Apr 04, 2005 9:36 am    Post subject: Reply to topic Reply with quote

oh...well....im not doing it lol, im still not that great at coding...bleh
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Smong
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PostPosted: Mon Apr 04, 2005 7:43 pm    Post subject: Reply to topic Reply with quote

I think a mervbot interface would have to have some kind of reference file (assuming the core function offsets change when a new dll version is released) so it can scan the plugin and create a virtual module from what it finds. Moving flags for example aren't supposed to be done with fake players. And some plugins don't need an actual 'player' to operate, rampage for instance. It would probably be like writing wine for asss/merv instead of linux/windows.
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