Gravitron wrote: |
It's quite simple.
Continuedshit is poorly coded, as such it eats heavily on the cpu. What printscreen does is tie all the cpu to create a heavy bitmap file (around 1MB or more) and dump it to the memory. On slower (read: less than P4 with some nice video card and lots of ram) this causes continuedshit to choke, hence the FPS drops to 0 and nothing moves anymore. As such, the cpu stops to process incoming packets, so your ship might survive an onslaught (though the server ussualy makes sure you die eitherway). |
Mr Ekted wrote: |
[..]
Translation: I have no clue what I am talking about, but love to shit on Continuum for no reason. I've seen it run at 100% on a PII-100MHz machine with a 15 year old video card, so it must suck. I don't play anymore, but I can't resist sticking around anyway to make fun of everyone because I have no life and am terribly insecure. |
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Mr.Ekted> seen it run at 100% on a PII-100MHz machine with a 15 year old video card, so it must suck. |
Quote: |
Mr. Ekted> I don't play anymore, but I can't resist sticking around anyway to make fun of everyone because I have no life and am terribly insecure.
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Gravitron wrote: |
Continuedshit is poorly coded |
Gravitron wrote: |
In particular, when it comes to coding, there're so many ways things can be done that to say you know what another has coded without actually seeing the code itself or knowing how the person ussualy write code is preposterous and presumptionous. |
Gravitron wrote: |
What happens to things which aren't coded right?
They fail and produce bugs. Guess what, continuedshit is bugged. |
Gravitron wrote: |
If it's so modular there wouldn't be no friggin problem to release the sections which relate to ship classes inorder to allow people to add features without compromising protocol and encryption.
If it's so modular, supporting more than 8 ships should be a breeze. |
Mine GO BOOM wrote: |
[..]
Supporting more than 8 ships is a limit more so of the protocol and Subgame than anything else. Priit mentioned this a long time ago back when he was taking suggestions for future features. Could he have added it in within a day's worth of work? Most likely, yes. Why didn't he? Subspace had 8 ships since VIE stopped producing new features, so left it at that. As for the releasing of the source code, think how that would effect security of zones. You can attest that each zone would have a checksum list of acceptable patches, but once you grant code executable powers in a program, you lose all sense of security. There is nothing to stop a user from making a little bonus feature in which it will edit other parts of the memory to produce correct checksums for their patch to act like another. The encryption has long ago been compromised, just no one has actually admitted in public this, and I doubt it is really being used by anyone either. The only safe way to allow access into Continuum's code is via a scripting language. But then, with most type of restrictions to prevent abuse, the most you could really do is the same as what ASSS can do for you now. Could Continuum be made much better? Easily. But looking to whine about it as a child doesn't do much. Be proactive and instead promote what you believe is whatever good that is left in Subspace instead of rant against what is bad. If you'd rather continue your current path, at least attempt to put forth a well reasoned argument instead of little snippets of rants and little catch-phrases. You continue to sound more and more like a Slashdot "M$ is the devil" poster every day. |
Mine GO BOOM wrote: |
[..]
Supporting more than 8 ships is a limit more so of the protocol and Subgame than anything else. Priit mentioned this a long time ago back when he was taking suggestions for future features. Could he have added it in within a day's worth of work? Most likely, yes. Why didn't he? Subspace had 8 ships since VIE stopped producing new features, so left it at that. As for the releasing of the source code, think how that would effect security of zones. You can attest that each zone would have a checksum list of acceptable patches, but once you grant code executable powers in a program, you lose all sense of security. There is nothing to stop a user from making a little bonus feature in which it will edit other parts of the memory to produce correct checksums for their patch to act like another. The encryption has long ago been compromised, just no one has actually admitted in public this, and I doubt it is really being used by anyone either. The only safe way to allow access into Continuum's code is via a scripting language. But then, with most type of restrictions to prevent abuse, the most you could really do is the same as what ASSS can do for you now. Could Continuum be made much better? Easily. But looking to whine about it as a child doesn't do much. Be proactive and instead promote what you believe is whatever good that is left in Subspace instead of rant against what is bad. If you'd rather continue your current path, at least attempt to put forth a well reasoned argument instead of little snippets of rants and little catch-phrases. You continue to sound more and more like a Slashdot "M$ is the devil" poster every day. |
Bak wrote: |
Grav you've made me change my mind. Continuum (or contshit as you put it) is clearly buggy and not worth my time anymore. |
Gravitron wrote: |
LoL, quote cuts stuff off, oh well. |
Gravitron wrote: |
Well, if it's a one day's worth of work, ADD IT, don't cry about it. |
Gravitron wrote: |
The server CAN force users to their own client, NO?
So, it'll be upto the zone owners to decide which additions are permitted. Not upto the user. Security issue? Whether or not the user trust the server sysops not to push maleware down his throat. Besides, the game's rulers have already made it clear that their approach is "fuck the user, this is free entertainment, use it or lose it", so I see no reason why I should care about the user aspect, I mean, they don't obviously. |
Gravitron wrote: |
Of course the encryption had been compromised, duuuuuuuuuuuuh.
What, you thought that if someone was to cheat he'll be doing it twister style? No, of course not. You take a lagger, pack him up with a sniff&edit, make yourself suffer less damage or drop packets (ALA twister 1.34.3) and cry lag when you shield off damage. And since we all know how bussy pricktech is, all those threats about "we can just change the protocol in a snap and its cheat-proof again" are null and void, because just as it takes him year long to put a beta of a prerelease that fixes another one, it takes him a week long to do the smallest tweak. |
Gravitron wrote: |
I don't want no loser like sony, BDE, microsoft or whoever's product that's full of bugs that never get fixed.
I don't want no rushed-out-of-the-door game that crumbles because they're all bussy to make cash instead of quality. And you know what else, these guys are successful but guess what, this game is FREE, so this doesn't work here. Releasing bugged shit isn't going to get anyone cash, and sure isn't going to get anyone happy. So I don't see why we have to live with these ANCIENT bugs that should be ironed out IF PRICKTECH GAVE TWO HOURS A DAY TO WORK ON THE GAME OR LET SOMEONE ELSE DO IT! |
Gravitron wrote: |
Oh, and near infinite customization? DONT MAKE ME LAUGH.
If that's how the code looks like in potential, then what we have is a sheer joke, because continuedshit is no where near that. It's no where near Infantry even. |
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Dr Brain Age: 17 Gender: Offline Posted: Tue Feb 15, 2005 2:47 pm Post subject: -------------------------------------------------------------------------------- Access Denied. - 403 : Forbidden! |
Gravitron wrote: |
My new avatar would like to meet your avatar. |
Gravitron wrote: |
[snip rant] |