Server Help

General Questions - ?message limit

tikiman - Mon Jan 26, 2004 8:15 pm
Post subject: ?message limit
I am trying to add a feature to my bot which will send ?messages to everyone on a team roster, but when I reach a certain point I get "You have sent too many messages". Does anyone know a way around this or know what kind of limit there is (either time limit or message limit)? I already have the bot send 10 messages every minute just to get around the command flooding problem, but now I get this. Thanks in advance for the help.
ExplodyThingy - Mon Jan 26, 2004 8:50 pm
Post subject:
That feature exists to prevent exactly what youre doing. Use the bot to message people in PMs when they come online.
SuSE - Mon Jan 26, 2004 10:03 pm
Post subject:
make a website
tikiman - Mon Jan 26, 2004 11:26 pm
Post subject:
um the whole reason I'm adding this to the bot is because our league website doesn't have this ability even though it should. Since I'm not in charge of that I decided to do it myself on the bot.

Quote:
That feature exists to prevent exactly what youre doing.


DUH. Thats why I need to know the time limit so once some time passes I can send more messages. I'm not trying to do anything malicious here. I'm not trying to figure out how to disable the feature, just how long I need to wait before I can send more ?messages. So how about it?
Mine GO BOOM - Tue Jan 27, 2004 12:59 am
Post subject:
SSC billing's ?message feature keeps a tally of everyones incoming and outgoing messages. You can't have more than X incoming messages per person, so Bob cannot have like 500 messages sent to him. Also, you cannot have more than Y outgoing messages. So, no matter how long, Bob cannot have 500 messages to 500 people.

I'd recommend getting a mailing list. Yahoo and such offer these for free.
Smong - Tue Jan 27, 2004 11:49 am
Post subject:
You could make a ?chat, then have the bot send a message every x minutes.
I've had this idea for a long time, it could grab news from a community website and send it down a ?chat, save you ever having to alt-tab.
Cyan~Fire - Tue Jan 27, 2004 5:13 pm
Post subject:
Yeah ?messages are definitely not the way to go on this. I'd go with MGB's suggestion myself.
tikiman - Thu Jan 29, 2004 2:02 pm
Post subject:
mailing list is the obvious choice but I still would like to have some in game feature for getting in contact with team members.

looks like I'll have to write something myself using ?find's and remote PM's
Smong - Fri Jan 30, 2004 2:27 pm
Post subject:
I think ?find has a limit too...
It would be best if billers had a ?notify=name,name command to tell you when players come online or go offline.
http://forums.minegoboom.com/viewtopic.php?t=2093
D1st0rt - Fri Jan 30, 2004 4:32 pm
Post subject:
I think some of them (SSI?) have ?notifychat
ExplodyThingy - Fri Jan 30, 2004 8:55 pm
Post subject:
Yes we do icon_smile.gif

And you people are talking about two diferent limits here. There is flood protection and there is message limits. Such as: The limit on messages allowed to be stored is not the limit smong is refering to. One prevents you from destroying the message database and messaging thousands of people, the other prevents you from running too many commands, particualrly because some take a significant larger ammount of processing power, and thousands of these commands can create a dos condition.
ExplodyThingy - Fri Jan 30, 2004 8:56 pm
Post subject:
Double postage icon_smile.gif
All times are -5 GMT
View topic
Powered by phpBB 2.0 .0.11 © 2001 phpBB Group