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LVZ Image Placer
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ZiGNoTZaG
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PostPosted: Fri Jun 25, 2004 10:59 am    Post subject: LVZ Image Placer Reply to topic Reply with quote

Project Began 5/10

Input? Suggestions? Ideas?. Coming alot closer to beta.

latest screen...

www.sscentral.com/zignotzag/conted5.jpg
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Phyran
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PostPosted: Fri Jun 25, 2004 11:00 am    Post subject: Reply to topic Reply with quote

cant wait X_X i need one now D:!
btw did u make those awesome gfx too O.o
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CypherJF
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PostPosted: Fri Jun 25, 2004 4:57 pm    Post subject: Reply to topic Reply with quote

still can't wait for a release biggrin.gif
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PostPosted: Fri Jun 25, 2004 7:26 pm    Post subject: Re: LVZ Image Placer Reply to topic Reply with quote

ZiGNoTZaG wrote:
Input? Suggestions? Ideas?

if it could bring me blue Nehi soda and my slippers, that'd be great
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PostPosted: Fri Jun 25, 2004 8:23 pm    Post subject: Reply to topic Reply with quote

There is a way to drag an image so that it makes multiple copies right? Example would be if i wanted a lvz image to spread across an entire map. Also animations, not sure if you have gotten that all sorted out yet, along with timers (timers= how long image is displayed for). I'm sure you have gotten the how the image is controlled + objnum and which layer its on all complete. Maybe have a console view so that you can see the energy bar and other assorted screen items -- useful if you are making something a screenobject. If a image is placed below tiles, make sure it shows up there
btw, Very impressive.
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ZiGNoTZaG
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PostPosted: Sat Jun 26, 2004 11:36 am    Post subject: Reply to topic Reply with quote

right now i only have it adding single tiles/ lvz. it displays everything. you can scroll around the map and view all your images. you can slect images from the browser and those become the active image in the option window. you can then select all the options avalable for displaying the image...display mode, layer...etc. you can then move the set brush around on the screen and click to place.

im still working out existing object selection and editing. but this will most likely consist of A) a editing tool, versus add B) a form that displays objects based on the tile referace(objects are stored based on tile referance internaly in the program) and all on screen. something like that.

thats still all up for grabs mostly since all i have right now is mostly an idea or two.

there is a special grid which can be set at even multples of 16, and guide lines on the brush and tile tools. to help align things when your werkin.
might not be working for beta, but along side the tiles there will be a lvz tiles type window, any 16x16 lvz image will get added to this form. so you could use small 16x16 images for details on your tiles. and they would all appear listed together, like a tileset.

there is no zoom, but it works at many diff rezs.

its written in VB6 using DirectDraw7

so directX must be installed to run it

i plan on making sets of tools for both the lvz and tiles. the ones i can figure out.

the screen object editor, which im not going to worry about for a beta, will most likely be a form all of its own. showing the existing objects is a good idea. but i would more likely then not, just have it draw boxes or soemthing where those things are. rather then inlcude all those graphics in a resource file.

yeah i want the layering to be fully functional. ive deep in thought about how to do it. and ive thought of more than one way. so im going to try a few and see. but im going to stick with my rather overlly cumbersome way for now sa_tongue.gif

believe me ide much rather just be making graphics and usign someone elses editor icon_sad.gif , how about our 2 pros? <nudge> icon_wink.gif if someone good at all this would make one, i would gladly stop working on mine, im no great programmer. conts been out for quite awhile now, and we are still multiplying numbers by 16 in our nightmares. so im not really out to best ssme or or any other editors.... just no more endlessly multipying, and no need to run a ss server just to look at your map. thats my main goal. beyond that....who knows.
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PostPosted: Sun Jun 27, 2004 8:01 am    Post subject: Reply to topic Reply with quote

lots of people have and are working on them, Zig - yours is the only one I've seen so much result from so far, so don't sell yourself short

I mean you're enjoying this, right? biggrin.gif
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CypherJF
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PostPosted: Sun Jun 27, 2004 2:38 pm    Post subject: Reply to topic Reply with quote

I second that icon_smile.gif
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ZiGNoTZaG
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PostPosted: Thu Jul 08, 2004 4:01 pm    Post subject: Reply to topic Reply with quote

Layering pretty much 100%.

sublayer order determined by layer/orderadded.

A sample of a background type zone.

All layers and display modes can be toggled on and off.

clicking on lvz's on screen will cause them to become selected.

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PostPosted: Thu Jul 08, 2004 6:43 pm    Post subject: Reply to topic Reply with quote

<spurt>
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CypherJF
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PostPosted: Thu Jul 08, 2004 9:01 pm    Post subject: Reply to topic Reply with quote

omg hurry up and releaseeeee biggrin.gif $$ jk... make sure it runs, and is stable. icon_smile.gif
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Mr Ekted
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PostPosted: Thu Jul 08, 2004 11:38 pm    Post subject: Reply to topic Reply with quote

Before you release, can you please add one more simple feature? I type a word or phrase and it creates the graphic of that for me:

tree
rock
ninja
explosion
cool looking thing
pan galactic gargle blaster

"When they give you a lot, ask for more!"
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ZiGNoTZaG
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PostPosted: Fri Jul 09, 2004 9:56 am    Post subject: Reply to topic Reply with quote

sure, no prob, ill just tie it into googles image search sa_tongue.gif
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PostPosted: Fri Jul 09, 2004 12:53 pm    Post subject: Reply to topic Reply with quote

Whens the release? This can REALLY help my zelda zone.
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Phyran
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PostPosted: Fri Jul 09, 2004 7:38 pm    Post subject: Reply to topic Reply with quote

SuSE wrote:
<spurt>


I second that
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ZiGNoTZaG
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PostPosted: Sun Jul 11, 2004 3:10 am    Post subject: Reply to topic Reply with quote

not really set on a release yet, 3 weeks perhaps for a basically functional beta that im onna give to a few LVZ experienced ppl to try out for me if they will. during that time ill change things and fix things to the best of my ability then public open beta....4 5 weeks?

but progress is good.

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PostPosted: Sun Jul 11, 2004 3:49 am    Post subject: Reply to topic Reply with quote

very sexy looking, i suggest you let suse beta test for you. He is very experienced with lvz and could help you out greatly.
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elemental
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PostPosted: Thu Jul 15, 2004 9:23 pm    Post subject: Reply to topic Reply with quote

JESUS ZIG!! damn that's pro... then hopefully i'll actually be able to do .LVZ $$
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PostPosted: Thu Jul 15, 2004 10:53 pm    Post subject: Reply to topic Reply with quote

Stop teasing us with such screen shots icon_wink.gif get the dang thing out already LOL...

Okay did anyone just realize how sick that sounded if read in the wrong way, lololol...

Let me rephrase; 'jist get er dun'. tongue.gif
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Solo Ace
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PostPosted: Fri Jul 16, 2004 1:22 am    Post subject: Reply to topic Reply with quote

No matter how you read it, it just sounds sick. icon_surprised.gif
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myke
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PostPosted: Fri Jul 16, 2004 2:17 am    Post subject: Reply to topic Reply with quote

cypher he made his "o" face for you
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PostPosted: Fri Jul 16, 2004 2:24 am    Post subject: Reply to topic Reply with quote

Wtf!?
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CypherJF
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PostPosted: Fri Jul 16, 2004 2:38 am    Post subject: Reply to topic Reply with quote

o m g

stop it right now.. PFT.. keep the focus on the dang lvz editor icon_wink.gif
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ZiGNoTZaG
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PostPosted: Fri Jul 16, 2004 9:39 am    Post subject: Reply to topic Reply with quote

lol... icon_rolleyes.gif
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Azian Samurai X
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PostPosted: Fri Jul 16, 2004 12:25 pm    Post subject: Reply to topic Reply with quote

wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww!!! icon_twisted.gif Muahhahahahah
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