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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Fri Jan 28, 2005 7:59 pm Post subject: Large Lvz Files |
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I've noticed that large lvz files if linked to a cfg can cause decreased FPS rates, enough even to stop people from playing in the arena.
The lvz is all servercontroller so it display nothing, but apparently continuum loads the lvz into memory? causing the issue.
If you'd like here is the lvz, perhaps there is an issue in it.
However any suggestions or help would be appreciated to solving this issue if it can be.
Too large to include images, and i can't access FTP right now, but they are all bitmaps and the total lvz size is around 280kb.
Ini file
playeruptobat.zip - 54.5 KB
File downloaded or viewed 13 time(s)
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Sat Jan 29, 2005 2:28 am Post subject: |
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I noticed the same effect in afootball when I had it every pixel instead of every tile... the client probably has to loop through every mapboject and do an if to see if it should draw it.... 50000 of these a second and you notice a decrease in FPS. _________________ SubSpace Discretion: A Third Generation SubSpace Client
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RAYfighter Novice

Age:55 Gender: Joined: Sep 04 2003 Posts: 47 Location: Slovak republic Offline
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Posted: Wed Feb 16, 2005 10:06 am Post subject: Re: Large Lvz Files |
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2dragons wrote: | I've noticed that large lvz files if linked to a cfg can cause decreased FPS rates, enough even to stop people from playing in the arena.. |
Would you say that using 1 large image instead of 100 small images (simplt made by slicing the large one into 100 small) is at all situations better for client? From filesize view it's definetly better. _________________ The future is 3D - Death Star Battle Launch Bay rendering :
stay cool...
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Feb 16, 2005 11:52 am Post subject: Re: Large Lvz Files |
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RAYfighter wrote: | [..]
Would you say that using 1 large image instead of 100 small images (simplt made by slicing the large one into 100 small) is at all situations better for client? From filesize view it's definetly better. |
large file size to an extent is better for frame rates than 100 small size images which causes significant frame lag
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Feb 16, 2005 12:00 pm Post subject: |
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Phy means large dimensions, of course - 256-512, etc
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