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		| PandaBearHero Newbie
 
 
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					|  Posted: Sun Nov 14, 2010 11:03 am     Post subject: graphics problem |  |   |  |  
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				| so im starting my own zone and i put the graphics for m shipsets replacing the ships.bm2 file in my continuum folder and nowwww 
 i cant play any zones lol anyone care to elbortate?
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Sun Nov 14, 2010 11:15 am     Post subject: |  |   |  |  
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				| ... define 'can't play' 
 care to elaborate?
   
 
 You might want to attach your file here as well, since there's probably something wrong with it.
 
 
 You don't have to name it .bm2, by the way... and you can only use that extension if the file is a .bmp originally. If it's a .png, leave it as 'ships.png', changing the extension by renaming it will screw it up.
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		| PandaBearHero Newbie
 
 
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					|  Posted: Sun Nov 14, 2010 11:42 am     Post subject: |  |   |  |  
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				| well i deleted ships.bm2 in my continuum folder and replaced it with the shipset i was working on. i think i messed up xD actually, i know i did.
 
 when i went to play trench wars or something, it said "couldnt load (whatever the last shipnumber i loaded to continuum folder)"
 
 and exited
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Sun Nov 14, 2010 11:44 am     Post subject: |  |   |  |  
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				|  	  | Samapico wrote: |  	  | You might want to attach your file here as well, since there's probably something wrong with it. | 
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					|  Posted: Sun Nov 14, 2010 11:48 am     Post subject: |  |   |  |  
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				| it wont let me attach anything, like i cant attach the whole graphics folder |  | 
	
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					|  Posted: Sun Nov 14, 2010 11:49 am     Post subject: |  |   |  |  
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				| and i deleted all the ships files trying to fix it myself -.- |  | 
	
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Sun Nov 14, 2010 12:12 pm     Post subject: |  |   |  |  
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				| ... attach your shipset, not the whole graphics folder |  | 
	
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					|  Posted: Sun Nov 14, 2010 1:37 pm     Post subject: |  |   |  |  
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				| oh ok hold on they were made as png but i re-saved them as bm2 
 i got it fixed to where i can play other zones, i just restored ships.bm2 from my recycle bin back into my graphics folder
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Mon Nov 15, 2010 12:01 am     Post subject: |  |   |  |  
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				| if it was png, just keep it as ships.png, or ship#.png, where # is from 1 to 8. And delete your ships.bm2 file. 
 Pro-tip: backup the entire original graphics folder and keep it as a subfolder named 'original' or something like that.
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					|  Posted: Mon Nov 15, 2010 8:11 am     Post subject: |  |   |  |  
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				| And if you lose it and ever need any of the files.. you can open up http://www.hlrse.net/subspace/ContinuumSetup040.exe in WinRAR and extract the specific files you need. (By the way, that RAR self-extracting executable has all PNGs in the graphics folder.) 	  | Samapico wrote: |  	  | if it was png, just keep it as ships.png, or ship#.png, where # is from 1 to 8. And delete your ships.bm2 file. 
 Pro-tip: backup the entire original graphics folder and keep it as a subfolder named 'original' or something like that.
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					|  Posted: Mon Nov 15, 2010 9:49 am     Post subject: |  |   |  |  
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				| thanks guys  you all have been a real help 
 specially when i screw up ^.^
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					|  Posted: Mon Nov 15, 2010 11:24 am     Post subject: |  |   |  |  
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				| well, now that i got the ships in there, only when im standing still will they show up, but when your moving around, the normal ships come back? =/ O.o |  | 
	
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Mon Nov 15, 2010 1:01 pm     Post subject: |  |   |  |  
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				| Disable ship roll. 
 Note that if you use ship#.png files to override individual ships instead of ships.png, roll graphics will be ignored for that ship #.
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					|  Posted: Mon Nov 15, 2010 3:17 pm     Post subject: |  |   |  |  
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				| how do i do that? =/ |  | 
	
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Mon Nov 15, 2010 3:48 pm     Post subject: |  |   |  |  
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				| Disabling ship roll? in the game options, obviously. |  | 
	
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					|  Posted: Tue Nov 16, 2010 7:16 am     Post subject: |  |   |  |  
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				| Developmentally, that's probably a bad thing to do. If you have to require your clients to go and change a user-specific setting just to make things look right, then you better go and revise your whole structuring of LVZ. 	  | Samapico wrote: |  	  | Disabling ship roll? in the game options, obviously. | 
 
 I can't remember how you disable ship rolls, but I know there is a way. Perhaps make sure that 'ships' file doesn't exist in your zone's LVZ anywhere. *shrugs*
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Tue Nov 16, 2010 7:47 am     Post subject: |  |   |  |  
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				| He didn't build any lvz though... but you're right, he should   
 If you have a custom ship graphics in a LVZ file, roll will be automatically disabled, unless you also have roll graphics in the lvz
 
 Read the lvz-related questions here before asking anything else:
 http://www.minegoboom.com/server/faq/buildlevel.html
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					|  Posted: Tue Nov 16, 2010 9:42 am     Post subject: |  |   |  |  
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				| I did that, put i put Ship1.png and so forth, do i take out the png and make it Ship1.lvz and still have the file .png? i used the program EZ image Rotator to create the shiproll =/ |  | 
	
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Tue Nov 16, 2010 10:19 am     Post subject: |  |   |  |  
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				| 1) You certainly didn't read the link I gave you... you can't just rename a .png file to .lvz... you need to create a .lvz file. 
 2) EZ ship rotator gives you the standard rotations (flat ship viewed from top, 0 to 360 degrees)... the ship ROLL is when you move around and your ship tilts left or right when you thrust. Making these require a 3D model and a lot of patience. You usually don't bother with them when making a shipset.
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					|  Posted: Tue Nov 16, 2010 10:26 am     Post subject: |  |   |  |  
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				| i did but im slightly lost lol 
 so, i read that, now i need a program to turn it into .lvz from .png
 and a 3d rotator? O.o too bad ssdownloads.com shut down
   
 i dont know any other sites like that for SS lol
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Tue Nov 16, 2010 10:58 am     Post subject: |  |   |  |  
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				| On the site I linked, there's a 'Downloads' section on the left, you can find the standard LVZToolkit there. The 'BuildLevel' he refers to is in there. 
 And you don't need a 3D rotator or whatever, you just won't have any ship roll, it's no big deal.
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					|  Posted: Tue Nov 16, 2010 3:19 pm     Post subject: |  |   |  |  
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				| yeah i downloaded that, but it only takes .ini files for lvz. if you dont know by now, im kind of computer illeterate lol 
 idunno how to make a .ini file for it even after i read it like 4 times =/
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		| Samapico No, these DO NOT look like penises, ok?
 
  
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					|  Posted: Tue Nov 16, 2010 3:47 pm     Post subject: |  |   |  |  
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				| A .ini file is a simple text file... 
 You can take the example.ini from the lvztoolkit, copy it and modify it for your needs, or right-click anywhere in a folder, new -> text file, and rename it as something.ini
 
 
 You might want to have Windows show you the file extensions for that:
 XP: Open any folder, tools -> options... , in the display tab, there's something about hiding known file extensions, uncheck it.
 Vista/7: In the control panel, folder options, in the display tab, there's something about hiding known file extensions, uncheck it.
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					|  Posted: Wed Nov 17, 2010 11:07 am     Post subject: |  |   |  |  
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				| +1 to Sama for following proper helpdesk guidelines.   
 The INI file tells the compiler (BuildLevel) what files to include, and how. So when you drag and drop it onto BuildLevel, assuming your INI is correctly written and valid in all places, the BuildLevel LVZ compiler will know what images to use and how to apply them.
 
 In your case, you don't need to do anything more than have something like this:
 
 
  	  | Quote: |  	  | Outfile=graphics.lvz File=bombs.bm2
 File=bullets.bm2
 File=disp.bm2
 File=dropflag.bm2
 File=empburst.bm2
 File=engyfont.bm2
 File=exhaust.bm2
 File=explode0.bm2
 File=explode1.bm2
 File=explode2.bm2
 File=flag.bm2
 File=hlthrb.bm2
 File=icons.bm2
 File=kingex.bm2
 File=led.bm2
 File=mines.bm2
 File=over5.bm2
 File=prizes.bm2
 File=ships.bm2
 File=shrtfontf.bm2
 File=tallfont.bm2
 File=tallfontf.bm2
 File=wall.bm2
 File=warp.bm2
 | 
 
 If you are only replacing graphics, that's pretty much all you would have to do. (Note: that was an example INI and you would have to modify it accordingly.)
 
 Also, although I don't think it is absolutely necessary, try and keep all the characters in a filename lowercase (not Ship1.png, but ship1.png).
 
 The lvztoolkit will also have an example INI file. If all you want to do is replace graphics in your zone, then you don't need to do anything more than what I mentioned above.
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					|  Posted: Wed Nov 17, 2010 11:40 am     Post subject: |  |   |  |  
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				| thank you for elborating lol i couldnt make sence of the ini file last night,
 
 but now that i have the .lvz do i put it in the program file for SS or do i put it in my server file and do ?getfile in my zone?
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