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New zone problems

 
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Gn.Shadow
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PostPosted: Wed Jan 21, 2009 12:43 pm    Post subject: New zone problems Reply to topic Reply with quote

Hello, im having some zone trouble, i cant download my zone and when i do custom download it is in red even when im running the various apllications

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=7000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=
EnergyPassword=
ModeratorPassword=
SuperModeratorPassword=
VIPPassword=
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=264810
//What is the billing pw in the subbill.ini
ServerName=Shadow Wars
//Zone name
Port=185
ServerId=7000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=Shadow Wars; Where the most elite of them all play
//What you want to have for the description of zone
NamePassword=6753
//Pick anything you want
Port=4991
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Maverick
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Joined: Feb 26 2005
Posts: 1521
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PostPosted: Thu Jan 22, 2009 6:11 am    Post subject: Reply to topic Reply with quote

http://wiki.minegoboom.com/index.php/Server_Troubleshooting#The_subgame2_console_says_.27Client_connection_request_from_billing_server_ignored.27
Quote:
You need to change the Billing:IP in server.ini to localhost instead of 127.0.0.1.


Try that and see if it helps


Also,
Quote:
ScoreId=0
//Make the same as in [Misc] Port=


Change it to 7000


If you want your server to be found in the directory servers, change the following property to
Quote:
[Directory]
IP=sscentral.sscuservers.net,ssdir.playsubspace.com,warpath.hlrse.net,sharvil.nanavati.net,auto.subdir.net

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Gn.Shadow
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PostPosted: Thu Jan 22, 2009 8:31 am    Post subject: Um... Reply to topic Reply with quote

Ok, i see that it is in the zones list now, everything is running, but it is red still...
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Cheese
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Joined: Mar 18 2007
Posts: 1017
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PostPosted: Thu Jan 22, 2009 4:57 pm    Post subject: Reply to topic Reply with quote

forward ports
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Maverick
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Age:40
Gender:Gender:Male
Joined: Feb 26 2005
Posts: 1521
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PostPosted: Fri Jan 23, 2009 6:27 am    Post subject: Reply to topic Reply with quote

Make sure you are testing your zone by adding a custom zone (so we exclude router firewalls as the problem).

Can you post your subbil.ini file (without passwords) ?

Do you use subbil? If yes, try using CatId's Subspace Billing Server instead and see if it helps.
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Gn.Shadow
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PostPosted: Fri Jan 23, 2009 12:01 pm    Post subject: Reply to topic Reply with quote

I tried the new billing server, but now the subgame2 wont even connect to the billing server.

Heres my server.ini, i included passwords because i can always change them later and i havent made any zone settings or maps yet.

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=8600
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=
EnergyPassword=
ModeratorPassword=
SuperModeratorPassword=
VIPPassword=
//Change all to what you want

[Billing]
LogMessages=0
IP=Localhost
Password=264810
//What is the billing pw in the subbill.ini
ServerName=Shadow Wars
//Zone name
Port=185
ServerId=8600
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=7000
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.sscuservers.net,ssdir.playsubspace.com,warpath.hlrse.net,sharvil.nanavati.net,auto.subdir.net
Description=Shadow Wars; Where the most elite of them all play
//What you want to have for the description of zone
NamePassword=6753
//Pick anything you want
Port=8600


Any thoughts?

Also, what do you mean by fowarding ports?
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Chambahs
Power attack
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Joined: Jun 19 2005
Posts: 820
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PostPosted: Fri Jan 23, 2009 6:08 pm    Post subject: Reply to topic Reply with quote

Quote:

ScoreId=7000


Needs to be changed to 8600

and

Quote:

ServerIP=


Should be ServerIP=127.0.0.1

Or at least I think.
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Sat Jan 24, 2009 3:44 am    Post subject: Reply to topic Reply with quote

Yeah, ServerIP definitely has to be set to something.

Either 127.0.0.1

or

localhost

If you're using a router, you might have to set it to your real IP.. Visit whatsmyip.org to know it (it could change each time you connect to Internet, depending on your ISP)
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Gn.Shadow
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PostPosted: Sun Feb 01, 2009 11:00 pm    Post subject: Reply to topic Reply with quote

I changed the ServerID to 8600, and found that my ip doesnt change, put in my ip, but now it fails to connect to the billing server and says it is beginning in stand-alone mode
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Chambahs
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Joined: Jun 19 2005
Posts: 820
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PostPosted: Mon Feb 02, 2009 7:07 pm    Post subject: Reply to topic Reply with quote

thats because your subbill.ini isnt configured right. Stand-alone mode means its running only the server and not the biller. Make sure you make the correct changes to subbill.ini to reflect the setts in server.ini.
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